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Messages - Ploluap

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1
Bugs / Re: "Failed to load saved game" error for all files
« on: September 25, 2024, 08:06:48 pm »
I had same problem today,

The message was ""Failed to load the saved game. Error: Unable to resolve data element type: Microsoft.Xna.Framework.Input.Keys""

However i was able to load my oldest save, and after doing that the recent saves seem to work again.

Hope it's permanent.


2
Bugs / Re: Steamdeck - saves fail to load
« on: November 08, 2023, 04:44:16 pm »
Wow that was quick,

I can confirm it's fixed, all saves load fine.

Many thanks.

3
Bugs / Re: Cheap Shots triggers on Spear Throw
« on: November 08, 2023, 08:42:15 am »
Spear throw is a melee attack in all ways

Do you mean that developers confirmed that Spear Throw is intended to act as a melee attack? From common sense, I don't see why throwing spears would be fundamentally different from throwing knives, and I don't remember the latter triggering Cheap Shots.

Because spears are weapon and throwing knives are utilities

Spear throw damage is also based on melee and not throwing

4
Bugs / Steamdeck - saves fail to load
« on: November 08, 2023, 08:38:52 am »
Hi,

I started to play on steamdeck a month ago, before release of heavy duty.

It worked well (occasionnal fail to save but a restart of steamdeck always fixed it).

I managed to install and finish Heavy Duty with same character.

After that i loaded an old save (wanted to try dlc with that character), played a bit, saved the game.

Now i have an error : "failed to load save game, Error : Unable to resolve data element type: Microsoft, Xna,Framework, Input, Keys" when trying to load that new save AND the old ones (which used to work fine).

Saves won't load both on PC and steamdeck (i had synchronization activated).

Here is a link with the two last saves i used : https://we.tl/t-K2QKa7H6oU

Cheers,

5
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 05, 2023, 06:29:40 pm »
wow thx, looks terrifying,

Do they also all have thick skull or will i be able to use my favorite cut throat build ?
The grunts don’t have thick skull, but the support unit does.

Thx !

I was afraid when you compared them to strongmen but my cut throat pk build works quite well so far, glad i have more ennemies to slice :)

Those guys are really fun to fight, really great dlc

6
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 01, 2023, 09:39:37 am »
wow thx, looks terrifying,

Do they also all have thick skull or will i be able to use my favorite cut throat build ?

7
Builds / Re: Ultimate Fishing Build- Women Want Me, Fish Fear Me
« on: October 16, 2023, 07:35:38 pm »
Yes thanks a lot for the detailed explanation,

Indeed the last patch says "Reduced the spread angle for assault rifle/SMG bursts", i didn't realise it was almost as thin as a plasma beam now, that's very interesting (and i guess the new heavy weapons will have an edge on this).

Pretty fun to see throwing knives now competing with ARs haha

8
Builds / Re: Ultimate Fishing Build- Women Want Me, Fish Fear Me
« on: October 16, 2023, 01:51:45 am »
Hi, thanks for the write up, the build looks indeed quite good.

However i'm having a hard time with that affirmation "Concentrated fire is a superb feat for single target damage, which makes AR’s king for bursting down the final boss, but in most encounters enemies will die in 3-4 shots, holding back your damage potential. It’s against hordes of enemies where throwing knives really shine over AR builds, since split spare and pinning can quickly eliminate threats from the crowd. "

Since AR bursts are extremely good at killing multiple ennemies in a cone with stray bullets (unless this has been patched at some point i'm not aware of ?), i don't really see why you'd consider concentrated fire a feat good for single target only.

9
General / Re: Phreak's phones
« on: October 15, 2023, 10:15:56 pm »
Someone on steam forum said it was a bug, hopefully will be patch soon

10
General / Re: Endgame crafted psi armor - need advice
« on: October 11, 2023, 12:32:35 pm »
Well there's definitely a lot of bio threats in expedition so i'd go with that if you want to keep the same gear as often as possible

11
Builds / Re: Versatile Versatility (Sword/Chem Pistol+TK) build help
« on: October 10, 2023, 02:15:22 pm »
I did sword + chem pistols and it worked fine, i just used pistols when flurry was on cooldown so high AP for sword wasn't really a problem

12
General / Re: Heavy Duty speculation
« on: October 10, 2023, 01:02:38 pm »
I'm a bit puzzled with the requirement of a new "heavy weapon" skill requirement, considering those new weapons seem super expensive to buy and use, are we supposed to invest into guns first for early game and then transition to heavy weapon ? Or use the versatility feat ?

I also wonder how LMG and miniguns will compete with assault rifles

Can't really speculate about builds possibilities without knowing the new feats

 


13
Builds / Re: Shotgun. Evasion/Agility. Hard. Lessons learned.
« on: October 10, 2023, 10:37:30 am »
Hi, thx for the feedback, it's interesting to read some posts reflecting on what went wrong.

14
Builds / Re: Build Advice, TC + Guns
« on: February 25, 2022, 03:12:15 pm »
Thanks for the advice, I'll look into TM as well.

Slightly off topic, but I was also looking into using snipers at one point but was told it's tough at the beginning due to low availability of the weapon type. Is there a way to rush to one early or is it just better to pick something else on first playthrough?

you should be able to buy one or craft one around after a few hours, and you can use other guns until you get a decent snipe

15
Builds / Re: Build Advice, TC + Guns
« on: February 24, 2022, 03:01:34 pm »

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