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					Development Log / Re: Dev Log #14: Low-Tech / High-Tech Rifles
« on: October 16, 2025, 08:55:00 pm »
					Ok, this is AWESOME! For lack of a better word, perfect.
					
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Looks great! RIP low end systems.
I think it's possible. I've seen other examples of where developers overreact to perceived weaknesses and in trying to "fix" them take away what made the first game so great.
I suggested a shorter/smaller turns system a long time ago because yes, it's pretty damn silly that I can make literally 30 sword attacks before anybody else can lift a finger. TM adds to that, but only somewhat; it isn't the whole problem. I have no problem with 3 con builds being effective alpha strikers or Hit'n'Run-ers, but in underrail it was too much and too easy.
Waiting on your turn is only bad in expedition where theres often 20 enemies at a time. If the new system is harder/more realistic, we won't be seeing so many combatants in a fight. There won't be any successful fights against fort apogee for instance.
So many people are dooming about the new system; it feels a lot like how the psi players got mad about the psi nerf.