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Messages - apollounderrail

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Development Log / Re: Dev Log #6: New Environment Renderer
« on: February 11, 2023, 01:52:01 am »
The height really does add a whole new dimension to the atmosphere (and I'm sure somewhat affects mechanics as you've alluded to). Gorgeous graphics. Also love how you're showing sight with the shaded black bars - doing darkness alone would be confusing and not look great.

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Development Log / Re: Dev Log #5: Character Model Customization
« on: August 08, 2022, 12:26:04 pm »
Everything you've said is music to my ears. In particular, I am a fervent advocate of the appearance-follows-attributes approach. Appreciate the update!

3
Builds / Re: Assault Rifle / Crafter Build?
« on: August 03, 2022, 12:49:23 am »
https://underrail.info/build/?HgsDAwwLAwPCoMKgAAAAAAAAAAAAwobCgmJObgAAAAAAwqB7AVAmYxU7SlVJRAgfYk9xc8K14p-iBeKijQPip6oD4qe0BN-_

This will be a little rough in the very early game due to low initiative, bad armor, bad guns, bad throwing, and no stealth.  By the time you get to GMS you should be doing fine and it should stay very strong all the way through the game.  Start with 9 str, 10 con, 9 per.  Raise per to 11 first, then str to 11, then con to 12, in that order.  Use those last skill points wherever you want; I would suggest hacking.  Don't level mercantile until you're happy with your crafting skills; it's mainly for a cheaper good jet ski and lategame crafting components.

No need for traps with this build, but you can use bear traps no problem on any character.

This build slaps. I immediately recognized your name from a previous build that I enjoyed, so I gave it a try. As promised, the start is very rocky. But after GMS/Depot A, it gets much better. I'm experiencing a new side of the game, I somehow fell into a tired routine of always rocking stealth, pickpock, lockpicking, and moderate-high dex. You've inspired me!

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Development Log / Re: Dev Log #4: Laying the Foundations
« on: August 03, 2022, 12:44:02 am »
Major hype! When the game comes out, you can count on me to get ZEALOUS, you can count on me to get RADICAL, and you can count on me to GALVANIZE my friends and brothers into buying it.

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Bugs / Re: Gorsky (core city) pickpocketed inventory makes no sense
« on: July 09, 2022, 07:04:41 pm »
Ah... So you can't see all their equipment. This actually makes so much sense, considering how only selected items are visible. Thank you! It finally make sense!

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I've pick-pocketed Gorsky in core city, and he has boots, a .44 Hammerer, and 100 7.62mm Standard Rounds. Why doesn't the ammunition match the weapon type? I assume a bug!

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General / Re: Assault rifles precision: am i missing something?
« on: July 08, 2022, 01:19:46 am »
I can confirm that my assault rifle has inferior accuracy to a pistol or SMG, even at 12 tiles. Obviously, this makes no sense. I have 1 strength higher than the requirement (6). I haven't moved, as I'm out of combat just standing there. Reproduced once combat starts. Very bewildering.

I read each weapon very carefully for mods. There is no laser sight, scope, or any other mod that would affect this. I have noticed it with multiple weapons as well. It's not the lighting, since the lighting is the same if I remain stationary and simply swap weapons.

Edit: Now I'm realizing that the assault rifle can hit ranges that the SMG/pistol cannot. It's still surprising that the assault rifle reliably has inferior accuracy at the upper limit of SMG and pistol range.

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Development Log / Re: Dev Log #71: New Year's Resolution
« on: February 02, 2022, 11:39:48 pm »
Very well done. It really shows that the devs actually love their game.

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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: January 19, 2022, 06:29:58 am »
Amazing build. Playing on Dom, oddity, and enjoying the challenge/power.

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Thank you for your post and analysis. This is exactly what I was looking for!

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Development Log / Re: Dev Log #3: Real-time 3D Models
« on: May 09, 2021, 05:44:48 pm »
Hype. The new particle effects and 3d models look amazing.

Also, I've wanted to say: I love how you stick to your guns and troll the complainers. This is an absolutely brutal game and I wouldn't have it any other way.

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Development Log / Re: Dev Log #1: Codename Infusion
« on: May 09, 2021, 05:32:02 pm »
HYPE!!! Looks beautiful.

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