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Messages - PaposikG6

Pages: [1] 2 3 ... 38
1
Bugs / Re: Luperchaun Event Exit Bug
« on: March 22, 2026, 08:03:29 pm »
It appears to be the old bug where two hole events could spawn in a single hole which caused problems with game engine being unable to determine the exit.

This event is really cursed, to make things worse it sometimes doesn't even spawn at all because the seed spawns with zero holes.

2
RIP One Turn Man in this 10th anniversary
I plan to play this build again in near future and review its current performance after the changes.
Took me longer than planned but there it is.
https://youtu.be/vjkM1x_NIJI

Verdict: Still OP, although it takes one more turn on average to kill your enemies.

3
Bugs / Re: Item info box too big for lower resolutions.
« on: January 01, 2026, 10:48:54 am »
Technomedic Exoskeleton information is unreadable even in 1080p

4
Localization / Re: Awesome Spanish Translation, in course!
« on: December 31, 2025, 10:17:45 am »
Where'd you hear that? It's either over or out. Over is "over to you," and it means I'm done, you go ahead. Out is I'm done and don't expect a reply. Over and out... makes no sense.

5
Bugs / Re: Fraser prices possibly bugged.
« on: December 28, 2025, 07:19:44 am »
Looks like a bug

6
Bugs / PSP and throwing net interaction
« on: December 25, 2025, 10:17:42 am »
If I am not mistaken, throwing nets and bolas seem to ignore stacks of pseudo-spatial projection. This psi skill mentions only weapon and unarmed attacks so it might be intentional, although it does look like an oversight that an enemy cant hit you with a weapon but can hit you with a net.

Edit: might also affect some special attacks like sormirbaeren acid blob attack

7
Bugs / 1.3.0.16 stealth bug
« on: December 25, 2025, 10:00:57 am »
If you press Tab when in stealth, you become visible for some reason (graphics bug only)

8
Suggestions / Re: Tricky Trajectory and Practiced Parabola for RLs
« on: December 24, 2025, 07:20:11 am »
Doesn't Tricky Trajectory affect all area of effect weapons including RLs?

9
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: December 21, 2025, 04:37:50 pm »
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
Wyatt's revolver is a very strong early game pistol, although it obviously gets overshadowed later in game by crafted pistols. Still, you can carry it in your other hand if you want just for the free shot you get from its special ability.

10
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: December 20, 2025, 11:52:54 am »
RIP One Turn Man in this 10th anniversary
I plan to play this build again in near future and review its current performance after the changes.

11
Bugs / Heavy Punch
« on: December 19, 2025, 05:16:55 pm »
Heavy Punch still says it is an uncoditional attack but the update gave it a cooldown so it is a conditional attack now.

12
Bugs / Hopperdrome bugs
« on: May 25, 2025, 08:05:21 pm »
Coffee and focus stim cannot be given to a hopper.
Supersoldier Drug doesn't seem to work properly and does nothing.

13
Grim Jetters' eradication slide is not bugged, however it requires player to kill every single pirate on the map including spawned patrols or via other events

14
Bugs / Re: I can't find Reflex Sight in all stores
« on: February 05, 2025, 02:52:25 pm »
It's bugged and doesn't spawn normally.

Edit: not anymore

15
Bugs / Yahota's clone
« on: February 04, 2025, 03:35:13 pm »
If Yahota busts you out, her clone appears and stays in prison.

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