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Messages - PaposikG6

Pages: [1] 2 3 ... 37
1
Bugs / Re: Item info box too big for lower resolutions.
« on: January 01, 2026, 10:48:54 am »
Technomedic Exoskeleton information is unreadable even in 1080p

2
Localization / Re: Awesome Spanish Translation, in course!
« on: December 31, 2025, 10:17:45 am »
Where'd you hear that? It's either over or out. Over is "over to you," and it means I'm done, you go ahead. Out is I'm done and don't expect a reply. Over and out... makes no sense.

3
Bugs / Re: Fraser prices possibly bugged.
« on: December 28, 2025, 07:19:44 am »
Looks like a bug

4
Bugs / PSP and throwing net interaction
« on: December 25, 2025, 10:17:42 am »
If I am not mistaken, throwing nets and bolas seem to ignore stacks of pseudo-spatial projection. This psi skill mentions only weapon and unarmed attacks so it might be intentional, although it does look like an oversight that an enemy cant hit you with a weapon but can hit you with a net.

Edit: might also affect some special attacks like sormirbaeren acid blob attack

5
Bugs / 1.3.0.16 stealth bug
« on: December 25, 2025, 10:00:57 am »
If you press Tab when in stealth, you become visible for some reason (graphics bug only)

6
Suggestions / Re: Tricky Trajectory and Practiced Parabola for RLs
« on: December 24, 2025, 07:20:11 am »
Doesn't Tricky Trajectory affect all area of effect weapons including RLs?

7
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: December 21, 2025, 04:37:50 pm »
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
Wyatt's revolver is a very strong early game pistol, although it obviously gets overshadowed later in game by crafted pistols. Still, you can carry it in your other hand if you want just for the free shot you get from its special ability.

8
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: December 20, 2025, 11:52:54 am »
RIP One Turn Man in this 10th anniversary
I plan to play this build again in near future and review its current performance after the changes.

9
Bugs / Heavy Punch
« on: December 19, 2025, 05:16:55 pm »
Heavy Punch still says it is an uncoditional attack but the update gave it a cooldown so it is a conditional attack now.

10
Bugs / Hopperdrome bugs
« on: May 25, 2025, 08:05:21 pm »
Coffee and focus stim cannot be given to a hopper.
Supersoldier Drug doesn't seem to work properly and does nothing.

11
Grim Jetters' eradication slide is not bugged, however it requires player to kill every single pirate on the map including spawned patrols or via other events

12
Bugs / Re: I can't find Reflex Sight in all stores
« on: February 05, 2025, 02:52:25 pm »
It's bugged and doesn't spawn normally.

Edit: not anymore

13
Bugs / Yahota's clone
« on: February 04, 2025, 03:35:13 pm »
If Yahota busts you out, her clone appears and stays in prison.

14
Bugs / Re: Report spelling/grammar errors
« on: December 28, 2024, 02:21:39 pm »
You're getting it anyway. I did save your ass out there. You're welcome.::She turns toward the sea.::

missing space between Welcome and She turns away

15
Bugs / Re: Report spelling/grammar errors
« on: December 24, 2024, 09:21:21 am »
No issues taken, wish you a fast recovery, Enforcer. ::He steps back.::I'm contented to see that the Praetorian forces have some multi-talented individuals within their ranks. To be honest, I was not expecting this to turn out this way, therefore your efforts will now be adequately compensated. Before that, I'd like to have the device back. ::He puts some money on the table.::

missing space between steps back and I'm contented

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