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Messages - PaposikG6

Pages: [1] 2 3 ... 36
1
Bugs / doctor m meds donation
« on: September 21, 2024, 12:28:09 pm »
You cannot talk with Doctor M about donating meds when you first speak with him even if you talked with Wesley already. Introduction dialogue will always play out the same as if player is looking for Wesley.

2
Bugs / Re: Utility items (third slot) drop into inventory when changing belt
« on: September 19, 2024, 06:12:32 am »
This is a well-known issue but sadly it seems hard baked into the code so it's unlikely to ever get fixed

3
Bugs / Re: Trapdoor to Rag's cellar "BLOCKED"
« on: September 19, 2024, 06:09:42 am »
Devs are aware of this and said it will be fixed for the next patch

4
Bugs / JKK Vivian quest comm device and generator
« on: September 14, 2024, 11:23:28 am »
You cannot ask Vivian for help with the generator immediately even if you fixed everything, have all the parts and are next to the generator when picking 'I checked the hydraulic generator...' option. This option ends with player turning off the comm for no reason even if you can fix it right now.
Player has to manually turn it on again for the option to get it fixed to appear.

5
Bugs / Re: Report spelling/grammar errors
« on: September 08, 2024, 06:44:24 pm »
Administering supersoldier drug to hopperdrome hopper text says as if the drug is a pill when it is not

6
Bugs / Re: Zone transition fail after a 150 hour playthrough
« on: September 02, 2024, 01:29:41 pm »
I wish I could do the same, but even if I click "Skip Tutorial," there's no way I can play. It just keeps blanking out right after Hadrian's scene right at the start. I literally can't play far enough to even get a game save. Are you able to actually get beyond there?
If the game is crashing for you right after tutorial, it might be antivirus related. If you haven't tried, check if turning it off for a moment or putting the game in the exceptions of your antivirus fixes the issue.

7
Bugs / Re: Found another unmarked pile
« on: August 31, 2024, 07:12:54 am »
These riches indeed deserve to be hidden from the sight of common people or else it might break the balance of entire game.

8
Bugs / Re: holloway fight
« on: August 30, 2024, 09:40:43 am »
Alright, case solved.

9
Bugs / holloway fight
« on: August 29, 2024, 05:26:03 pm »
Unsure if this is important but if you attack Holloway, some of his soldiers stay neutral at the start of the fight if you win the initiative roll until you attack one of them.

10
Bugs / Re: Jetski parked next to ferry man unreachable after he leaves.
« on: August 21, 2024, 03:46:49 pm »
Probably intended in a way: too much trouble to fix this

11
Bugs / BUGGED Charms
« on: August 20, 2024, 03:17:26 pm »
All the 'paw' charms, namely Rathound Paw, White Cat Paw and Dog Paw Charms do absolutely nothing!

12
Bugs / Re: Mace-Hand Smash Crash
« on: August 19, 2024, 04:22:38 pm »
Here is the crash log.

It also appears that my quicksave there got corrupted somehow and I was unable to overwrite it (unsure if related but my ability to quicksave got fixed after I reloaded slightly earlier save).

13
Suggestions / navcom oversight/suggestion
« on: August 19, 2024, 08:14:15 am »
There is no option to put the navcom back in your pocket from the 'select channel' menu (while it is present in the 'select frequency' menu). I think it should be added

14
Bugs / Mace-Hand Smash Crash
« on: August 19, 2024, 07:56:01 am »
Game crashes when mace-hand skaerder tries to use its special attack

Details:
- Crash is reproducable and happened thrice in a row when reloading a save
- Happened against a strongman carrying an oil barrel in blistering shores facility

Link to save: https://drive.google.com/drive/folders/1HkW7XGIb_yhF4bHAr4PGGlh_iBWHpurN?usp=sharing

15
Bugs / Re: Report spelling/grammar errors
« on: August 19, 2024, 07:20:44 am »
Last dialogue option should be in green color just like *Shrug* option

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