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Topics - Azura_04

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1
General / Cheesy cheaty question | Restricted feats
« on: August 24, 2020, 05:11:00 pm »
Heya!

I'll make it quick.

Is it somehow possible to cheat it so you can have for ex. the feats Increased strengh and Increased agility or Transquility or (That other psi feat which blocks out Transquility if you pick it.) ?

That would be all.

-Azura

2
General / The Rig. Questions 'n' Spoilers.
« on: August 24, 2020, 04:55:27 pm »
Heya.

It's me again. (And yes I'm still alive. Just not here.)

So. I have a couple questions regarding the rig.

First off :

Does allying with the Black eels change ANYTHING on the rig?

Or does nobody care there that you made it possible and helped to destroy the Scrappers?

Second :

Is it even possible to destroy the sonar without pissing the crew off?

You can't attack in stealth without de-stealthing. Making it impossible to destroy the sonar with attacks. And destroying the sonar via the laptop won't work too since it destealths you too. Since it initiates a dialouge with the laptop. Making a stealth approach impossible.

And full on assault solo (Or with the pirates.) is the exact opposite of what I want to do. I don't wanna kill like half of the Rig.

So is there any way to destroy it without killing those poor fools?

Third : Is maybe convincing Kaya to try mend relations with her brother (The Rig master.) a way secret way to get legal access to the gang-only area?

Fourth : Does the Rig floatie talkie do anything?

Those would be my questions regarding the Rig.

Cya.

-Azura

3
General / Sooo....uh...modding tools?
« on: April 09, 2020, 12:49:57 pm »
Hey,

So...we once had that topic with the mod-tools etc. and the devs said that something in that direction might come after the dlc. (This was before Expedition was released, so they meant Expedition.)

Now Infusion is announced, now here comes my question?

What happened with the topic about modding tools? Did the team just dismissed the idea? Postponed it until Infusion is out? Or did the devs just forget it?

-Azura

4
General / New Dev?
« on: January 16, 2020, 07:16:11 pm »
Maybe it's just me, but I've never seen Windwalker (Sry if I didn't remember your name correctly.) here. Is he new in the team or just a developer that is just a forum newbie?

5
General / New decade.
« on: December 31, 2019, 11:15:42 pm »
I just wanted to wish ya'll a happy new year and a great new decade!

For those who think it's still 2019, in europe we already celebrate the new year and decade.

A big <3 for the dev team in Underrail for creating such a nice game and kickstarting the serbian economy. :3

I wish the team a happy new year and good luck on the development on the game. And to you, for playing this game and by that joining it's great community...well with some spambots mixed in. ;)

And a seperate shoutout for @epeli for his help in the modding scene if I may call it like that and for his nice and useful help.

Love from germany and a <3 from your Jenny. :)

6
General / Stella's Metal Works
« on: December 31, 2019, 01:39:35 pm »
Hello,

I offer you components, doesn't matter which one, and the quality doesn't matter too!

Need some 1 quality super steel? I'll make you some.

Want a max. quality rathoundleather? Lemme just get a rathound and it'll make you one.

Or wanna break the game with 2000 quality galvanic foam to walk over electrified tiles? Sure, I can make you some, but you won't be able to use it, cuz the crafting requirements are to high. :/



You got some  nice components, but have no clue how to make the item you want cuz you spent your points in useless skills?

I'll help you with that!


Please write your requests in your reply.

I'm not a bot, I hope my 100+ posts show that.

Have a nice day everyone.

-Stella

7
General / Debug Mode?
« on: December 18, 2019, 06:19:20 am »
After reading some bugreports i noticed that one of the devs mentioned a debug mode.

Then i came up with possibilities how much you could mess with a debug mode in Underrail.
So i wanted to know..

Is this debug mode/tool accessible to the puplic or just a stygain-only tool?

If it's the latter i wanted to ask if you could please share it. If it's the first one then, where do you get it?

A refusal to my request is understandable.

-Stella

8
General / Did anyone find that?
« on: December 13, 2019, 09:48:43 pm »
Hey,

The Ferryman talks about some kind of miningmaschienes and gems when talking about the fetid marsh, I went there and didn't find anything, is it just a fairytale or is this real and I just didn't find it?

-Stella

9
General / Where are the new Prot. and Freedrone Armors?
« on: November 06, 2019, 12:38:42 pm »
Hey,

Hint, look at the title.

I'm using the latest beta version and i cleared out apogee and the freedrones base, but they were all generic npcs. Nothing special.

Are the "new" protectorate people at the naval bases? Or did i missread the update notes? Because it shows : New armor for CC, JKK, P.Security, Protectorate, F. Drones and [Redacted].

-Azura

10
General / Maybe a bug? I'm not sure.
« on: November 06, 2019, 09:46:55 am »
Well, hi.

So, while messing a bit around with the CE i was wondering why i'm not able to spec 10 points into each of the level 10 specs.

I can only spend 9 points. So i thought it is a bug from the CE, so i tried it the classic way. And that bug still occurs.

I'm using the latest beta branch version.

I'm just wondering if you have the same "bug".

-Azura

11
Bugs / Wrong Core-tech Suit animations.
« on: November 05, 2019, 10:11:25 am »
Hey,

Like the title tells you, the game plays the wrong animation for NPCs and players alike when wearing the core-tech suit.


If i shoot to the east, the animation  for shooting into the north fires.

So to oversimplify it.

If i shoot to the west, i look to the north while i'm firering.

I think you messed up the animation allocation. (I think. It's just a guess.)

-Azura

12
General / A preview of the new GUI.
« on: October 27, 2019, 10:35:24 am »
I can't change the font color because then i would need to recode the .exe

So thats all i can do :

https://prnt.sc/popf6b

https://prnt.sc/popf9x

https://prnt.sc/popfen

https://prnt.sc/popfj5

https://prnt.sc/popfok

https://prnt.sc/popfs4


If you wish, i'll upload the "mod". :P

Have a nice day!!

-Azura





13
General / Own Character Models
« on: October 25, 2019, 04:52:15 pm »
Hey,

Yes, before you ask. I'm trying to modify the game a lot lately.

So. Can you make your own Charactermodel? Or atleast a reskin of the normal character? Because i just don't like the ponytail. :/

So 2 Questions :

Where are they located.

And second : Which format do they use? .blend? .mesh?

-Azura

14
General / .chars
« on: October 24, 2019, 01:36:09 pm »
Hey,

Soooooooo... I've been toying a bit with the files. And i tried to use a NPC.char. (By putting them in your characters folder.)

Aaaand i weren't able to use it. I were able to SELECT them but, i weren't able to import them.

They have a Inventory.
Base attributes.
A portrait.
Feats.
(Exp)Specs.
Equip.
Skills.
They even have a own Skin.
And-something-that-won't-allow-the-useage-of-those.

Soooo...can anyone explain what makes those unusable for the player?

Pictures :

https://prnt.sc/pnkk31

https://prnt.sc/pnknxq

Have a nice day!

-Azura




15
General / Font .xnb s
« on: October 23, 2019, 07:06:31 pm »
Hey,

So i'm pretty far with the GUI mod but i encountered a nasty problem.

As you see in the title, it has to do something with font .xnbs.

So i need a programme which can CONVERT the existing font .xnbs from Underrail. And CONVERT them back to the .xnbs.

Why do i ask you? Well Styg didn't answer my pm till now. :(


Have a nice day!

-Azura

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