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Messages - brobotics

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1
General / Re: Faceless Medallion Use?
« on: March 14, 2023, 02:58:00 pm »
It also very closely resembles the marks below rifts in shape and color

2
General / Biocorp Logo
« on: November 09, 2022, 07:59:45 am »
Is there a BioCorp logo / emblem / symbol / anything anywhere in game? I can't recall one but would appreciate if anyone can post screencap if I'm wrong

3
Suggestions / Re: Post Invictus arena fights
« on: November 12, 2021, 06:28:23 pm »
Yeah I was always disappointed when he tells you he'll have more fights for you in the future... and then just never does

Having hand crafted characters in random order would probably be the best way to implement it. Imagine some dude similar to Aran showing up to challenge you

4
General / Re: Why is player chararter immune fo fear?
« on: November 01, 2021, 05:35:26 pm »
they are my player characters, and they shall know no fear

5
Development Log / Re: Dev Log #65: Codename Infusion
« on: March 16, 2021, 04:25:34 pm »

Pretty obvious connection but this area is likely deep underground judging by this pattern on the wall... Perhaps at Deep Caverns or AS0 depth
Or it could simply be symbolism from a Descending civilization... ie one of the other supercorps



Was this removed from the post or am I blind?

It's still there, far right side of the image

6
General / Re: Something you wish was different or added to the game?
« on: January 24, 2021, 10:40:50 pm »
Joining the Tchortists - for real - thus giving you a choice between bio-transhumanism (Tchort) vs. cyborg-transhumanism (Faceless/Six).

That'd be really cool to actually become a recombinant. It'd make the Faceless automatically hostile towards you and perhaps Six could offer some harsh words on your arrival to Hollow Earth.

7
General / Re: What do you think the best OST track in Underrail is?
« on: January 02, 2021, 01:46:38 am »
From the base game's soundtrack, Water Caves has a special effect on me. Its mysterious hums and distant echoing horns seem to foreshadow how deep the world truly goes and how much there still is to be discovered. For me, the song's identity is tied with Mordre's quote about the world becoming more dangerous the deeper you go. Even when my character is fully souped up and nothing in the Lower Caves poses a threat anymore, hearing this song still makes me wonder about the real extents of UnderRail's universe.

Also, if you've never listened to Water Caves near a pond at night, I highly recommend it.

Second favorite from the base game would have to be Deep Caverns. The background notes contrast beautifully with the low, drawn-out, isolating tones that make up the majority of the song. Without words it's able to tell you, "You're all alone. Terrible things have happened here. This is the end of the world." The song elevates Hollow Earth into something that evokes real emotion from me every time I'm there.

Personally, I think Deep Caverns is sadder than Scientific. While Scientific definitely highlights the tragic failures of academics trying to make UnderRail a more civilized place, Deep Caverns captures a much more personal tragedy. It gives me chills thinking about Dude's lost love interest, and how, when you call him by his real name, all he can muster the strength to say is "Why do bad things happen to good people, man?" Or how Gunter Vasilica, one of the researchers who had a sense of humor, was left to rot as a mutie in Caerus Residential for hundreds of years. Or how the one dying Apex Technocrat sees the writing on the wall heralding Biocorp's demise, and Ezra isn't able to comprehend his cynical world view.

Six's words as you hear Deep Caverns for the first time are prophetic: "Hollow Earth. Your kin built it in ages which came before, but their own foolishness also razed it."

8
General / Postcard from SGS
« on: September 02, 2020, 01:49:03 am »

9
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: August 26, 2020, 11:41:25 pm »
Glad to see you guys are trying to match the style of the sprites as closely as possible with the 3D models. There's a certain charm to the way the sprites move, even when idling.

10
General / Josh Culler Appreciation Post
« on: July 29, 2020, 05:15:03 pm »
Josh Culler is seriously on the level of Kelly Bailey when it comes to soundtracks. Stygian Software's games just wouldn't be the same without that final atmospheric touch he brings to every location.

Do you guys feel the same way or am I the only one enamored by his contribution? 

11
General / Re: Faceless Medallion (Spoilers)
« on: July 19, 2020, 12:27:29 am »
The blue X bears some resemblance to the icons on the ground near Rifts. May be coincidental.

12
General / Re: Damn you sseth you played me like a damn fiddle.
« on: July 10, 2020, 02:42:09 am »
I don't think the DLC was meant to overshadow the base game's ending -- Tchort is still supposed to be the big bad final encounter the player character faces.  Expedition gives us way more context about that climactic moment.  It answers questions about the Supercorporations, Leviathans, Godmen, even Dude, while still leaving alot unexplained/up for interpretation.

If the player character went and had a knock-down drag-out with a fully-powered Leviathan before entering Deep Caverns (instead of unplugging the damn thing like we actually did), it would make Tchort seem like a pushover in comparison. In my view, Flottsormir represents a primal evil that's too stupid to crush you while it has the chance, whereas Tchort (like Six says..) is the embodiment of something that cannot be allowed to continue, since its a conglomerate of humanity's smartest minds along with this primal evil.

Why do you think the Lemurian Health Center was put in the game? To introduce us to the varying shades of Leviathan that are possible. In the Black Sea we first find the effects of mutagen (Mutie Island) then mutagen + scientists (Health Center mini-Tchort) and finally we investigate full-on Leviathan. The only thing not seen in Expedition is all THREE of these mixed into one, hence climactic moment with Tchort.

13
General / Re: Are there deep caverns near the black sea?
« on: June 06, 2020, 12:52:55 am »
It's possible, but that doesn't necessarily mean that drop will lead down to Hollow Earth. If you think about the first time we enter Deep Caverns, in approximately the south-west corner of Hollow Earth, that would put the entire facility somewhere between the Institute and Core, straight down.

So that abyss you see from the edge of the creeper's nest might be somewhere over the eastern side of Deep Caverns, or perhaps an unseen section of the caverns. There are lots of destroyed archways scattered around Deep Caverns, hinting at places we are told of in records but can't physically visit anymore, such as Tartarus. Who knows? That drop in the Black Sea could even connect up to the Faceless City.

I've tried to think of a way to accurately estimate depth in UnderRail, and I haven't been able to find a good one. The ambiguity in the length of the elevator rides is the main issue. Relating two places that aren't on the same elevation seems to be guesswork.

14
General / Re: Question about.. [spoilers]
« on: May 27, 2020, 11:01:26 pm »
I doubt it. Retrieving the Cube without handing it over to the Faceless or Six should be impossible (exception for cheated saves of course)

15
Development Log / Re: Dev Log #66: Shiny Particles
« on: May 27, 2020, 10:55:28 pm »
very exciting stuff you guys!!!

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