Recent Posts

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21
Suggestions / Re: Shield Bash multiple uses per turn (again)
« Last post by Alt on June 28, 2025, 08:54:16 pm »
someday we'll get shisha master to buff shield builds for us, my friend. someday, a perfect shield bash communism, as intended
22
Bugs / Re: Report spelling/grammar errors
« Last post by harperfan7 on June 28, 2025, 07:08:39 pm »
.
23
Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Vokial on June 28, 2025, 04:54:04 pm »
My barrage of questions continues. On sniper builds, considering you max stealth, isn't specing Snipe ability an overkill? Is it for cool nonspoilerboss one-shot?Or geniunely uselful?
Stealth should be maxed even for the sake of sneaking conveniently. And make sure to take Interloper. For a sniper, there are so many benefits as well, like Snipe damage or Ambush crit chance.
Ambush is the easiest to trigger with a sniper due to having the best range, meaning that you are free to choose your vantage point and pick any dark area on the given map as long as you have visual on the target. Ambush also works with single shot weapons, so not with bursts.

I would advise against using SMG's with a sniper as they need you to be close to burst effectively (which you can also use your rifle too anyway) and they won't work with Ambush either. Need high DEX and most importantly - a sidearm should not be used for dealing damage. You already have a rifle and most importantly - WHENEVER you can use your rifle, you SHOULD. It is your best interest to make the kills with your rifle, thus always lower the Aim Shot + Shooting Spree cooldown. That's why using another weapon for damage actually works AGAINST you. A sidearm should provide utility at best and you should aim for cooldown reduction with Tranquility boosted, Future Oriented Temporal Increments and of course maximizing rifle shots.

The PISTOL is the only sidearm that kinda makes sense here. With raising DEX from the necessary 5 (for Strafe) to 7, you can have Gunslinger in exchange for Paranoia that gives +5 Initiative and lowers your AP cost with the handgun. Then by taking Kneecap Shot, you have another cheap and effective CC ability to stop incoming melee enemies and maintain distance. With 7 DEX, you can also grab Quick Tinkering - another handy ability and boost your Traps skill (enemies can circle around your Bear Trap otherwise). Take Trap Expert as well.
For me, it's either this route with a sniper (Traps + Pistol for kneecap shots and initiative) or the very potent psi-sniper (https://stygiansoftware.com/forums/index.php?topic=10837.0).
24
Suggestions / Feat idea: Septic Shock
« Last post by Albert Altmann on June 28, 2025, 02:38:16 pm »
Applying at least two damage-dealing poisons has 10% chance to cause septic shock at the start of the target’s turn, dealing their total remaining poison damage in a single unresisted instance and instantly activating the poisons’ delayed effects. Septic shock’s damage is increased by 10% (multiplicative) for each poison applied, including non-damaging ones.
 
Chance of septic shock is improved by 1% for each 5 points in biology above 50, 5% for each poison applied (the base 10% chance is comprised of the two poisons required to trigger septic shock) and up to 50% depending on the ratio between target's current health and total remaining poison damage it is about to suffer (maximum bonus is achieved once total poison damage exceeds 90% of current health; total remaining poison damage against current health is calculated with all relevant modifiers, such as Cave Ear poison, Hypertoxicity and septic shock's multiplicative bonus).

Requirements: Intelligence 8, Biology 75, Feat: Hypertoxicity. I really like the notion of converting Int into damage hence the somewhat steep requirement.

A way to make poisons and their delayed effects kick in ahead of schedule in the right circumstances (pretty much any means of delivering poisons into the recipient's system will kill most targets before septic shock could trigger anyway lol). Numbers are semi-arbitrary, just to illustrate a concept.

Pro-tip: when searching for information on 'septic shock', do try to avoid accidentally typing 'toxic shock' in the search bar instead.
25
Bugs / Kaya Rigmaster bug
« Last post by harperfan7 on June 27, 2025, 08:52:51 pm »
Convinced Kaya to go back to her brother.  Came back to the rig and talked to Ion, selected the "go meet the rigmaster" option.  His suite loaded, he was there, but he immediately walks out and doesn't return, and Kaya isn't there.  So I go downstairs and powerwalk past the sonar to find him and her here like they're expecting the third raid, and they're hostile when I come out of tbm and get talked to.

I don't need to talk to them, so its not biggie, but this shouldn't happen.
26
General / Where is Administration stygiansoftware.com ??
« Last post by Antoniowdv on June 27, 2025, 02:27:36 am »
Where is administration?
It is important.
Thank.
27
 
 
 
 
Ragazzi, chi e in argomento - cerca un casino senza verifica. Ora gioco qui: <a href=https://www.unicaradio.it/blog/2025/05/22/come-lai-sta-rilevando-la-dipendenza-dal-gioco-dazzardo-prima-che-lo-facciano-i-giocatori/>slot che pagano di piu</a>
 
 
Le slot danno normale
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Eidein on June 26, 2025, 09:53:50 am »
My barrage of questions continues. On sniper builds, considering you max stealth, isn't specing Snipe ability an overkill? Is it for cool nonspoilerboss one-shot?Or geniunely uselful?

Its the last spec you do but yes id say its useful. No other good specs anyways past both shooting spree ones on smg/sniper this gives you the most value.
29
Bugs / Laptop trackpad clicks not registering.
« Last post by Int0rCess0r on June 26, 2025, 05:43:15 am »
This is only encountered in the game and not with normal use. Usually taking several left or right mouse clicks before it registers.

laptop model is Dell Latitude 5480 if that helps.
The laptop also features mouse bottons right below the spacebar and these register just fine unlike the ones below the trackpad.

A possible solution to this problem could be a simple as allowing the left mouse and right mouse keys to be rebinded in game.
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Zonermaxxer on June 26, 2025, 02:10:48 am »
My barrage of questions continues. On sniper builds, considering you max stealth, isn't specing Snipe ability an overkill? Is it for cool nonspoilerboss one-shot?Or geniunely uselful?
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