Recent Posts

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21
Suggestions / Metal Combat Gloves buffs and buff Guard feat
« Last post by LikeAShadow406 on January 24, 2026, 05:46:13 am »
I think it would make sense if metal combat gloves have buffs based on metal type like all other weapons, like for example TiChrome gloves can have 14 or 15 base AP cost, tungsten gloves could have extra crit damage and steel gloves can have more crit chance

Also it would make sense for them to only have 125% mechanical damage penalty against armor since leather combat gloves have 140% penalty

Lastly, it would be nice if Guard feat was buffed by melee skill, like lets say for every 10 melee skill its chance to block is increased by 1.5, like if you had 100 effective melee Guard would have a 50% chance to block instead of just 35, at the moment its way too unreliable to be worth the feat slot, even though it does stack with other block sources.
22
Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by Phr3ak on January 24, 2026, 04:57:23 am »
AFAIK the kidnapping can happen only if you stay with Aegis until the corresponding point.
23
Bugs / Interrogate the Professor – trigger doesn’t fire?!
« Last post by Sarokan on January 24, 2026, 12:40:24 am »
I thought that after many Underrail runs nothing could surprise me anymore. This time I decided to go all-in with the pirates as early and as hard as possible – and something weird happened.

Right after starting Expedition and getting the first mission from the Chief, I went to the Aegis landing bay, killed the guards there, stole an Aegis patrol jetski and went straight to the Grim Jetters to join them. Since then I’ve played the pirate route normally: Cleared the Horticulture Center and the Nexus of Technology, and finished “The Rig Attack”. But the professor’s kidnapping and the pirate quest “Interrogate the Professor” never start. Grim has no dialogue option about the professor at all, no matter how often I talk to him after these locations are done.

Some extra info: At the Aegis base, the landing bay is overrun by natives and the Aegis people there are dead, but the inner camp still exists and both Chief and Professor Oldfield are still standing there like normal, as if the expedition never officially ended. So it looks like the “professor kidnapped” event never starts.

Anyone know if this is intended behaviour, or is it actually a bug with the Expedition / Grim Jetters route?
24
Suggestions / Armor Buff Items
« Last post by Int0rCess0r on January 23, 2026, 07:03:30 pm »
Would be a nice idea for specific items to buff armor much like what weapons already have. Already have some ideas for this, having a certain amount of charges that are used up as the armor takes damage or comes under certain effects.

Enviroseal - provides resistance and DT against bio and [less for acid] for a [high] amount of charges.

Non-conductive gel - provides minor electrical resistance and prevents electrical stuns for a [low] amount of charges

flame retardant coating - provides minor heat resistance and prevents burning for a [low] amount of charges

Reactive armor plate - prevents armor being blasted, or incoming damage from a single deadly attack, activates upon armor being blasted or receiving 200 or more damage in a single hit does considerable durability damage to armor and knocks user and adjacent enemies off balance. [single use]
25
Suggestions / Re: Barbaton as a spiked sledgehammer
« Last post by harperfan7 on January 22, 2026, 01:38:56 pm »
It is a doubly-serrated hammer already
26
Suggestions / Barbaton as a spiked sledgehammer
« Last post by Albert Altmann on January 22, 2026, 07:50:33 am »
It would be cool for a unique sledgehammer 'made of many bones and teeth tied and glued together', which is already exceedingly spiky visually, to actually function as a spiked hammer, especially if it would feature an outrageous number of secondary spike hits as well - like 5 or 6, as opposed to conventional 3, even if each would only do 1-2 or so base damage. Besides Super Slam, these secondary instances would only ever matter against unarmoured targets, which is sort of in theme with non-psionic sormirbaren weapons, e.g. Black Blade.

I tried looking for whether or not this has been brought up before - the search lasted the grand total of ten seconds - and found nothing, so I hope this is not a duplicate.
27
General / Reasons to raise a lowered base ability
« Last post by FlyingKites on January 21, 2026, 09:22:08 pm »
For example, lowering strength at character creation but raising it at level four or later.

Does anybody do this? I can only think it could be done to have earlier access to some feats and then choosing feats later on after raising those abilities. I take the approach that I am going to ignore those abilities that are lowered.
28
Unfortunately I'm going to have to shelve Underrail until I can save enough for one of these 'mini pcs' that are a few hundred bucks. I ran into the post-Junkyard cinematic and the Depot B turf war, and the game crashes presumably from not enough ram.
29
Bugs / Re: Report spelling/grammar errors
« Last post by harperfan7 on January 21, 2026, 04:19:50 pm »
The sprite composition button in video settings says "Allows to displaying"
it should just be "Allows displaying"
30
Bugs / Re: Very strange and worrisome bug
« Last post by Alt on January 21, 2026, 07:44:27 am »
do not listen to him, that truth is a lie
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