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31
Builds / Re: Need some pointers for an assault rifle build.
« Last post by harperfan7 on December 19, 2025, 05:36:04 pm »
https://stygiansoftware.com/forums/index.php?topic=8957.0

The update yesterday screwed up crafting points pretty bad.  This build was made years ago, so keep that in mind.  It also made stasis less secure.  Still, this is a top-tier build.
32
Bugs / Heavy Punch
« Last post by PaposikG6 on December 19, 2025, 05:16:55 pm »
Heavy Punch still says it is an uncoditional attack but the update gave it a cooldown so it is a conditional attack now.
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Bugs / Re: Oddity doesnt show studies
« Last post by Styg on December 19, 2025, 04:52:39 pm »
It's a bug with localization (moving text out). It's for all of them for sure. Will fix.
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Builds / Re: Need some pointers for an assault rifle build.
« Last post by deanisi on December 19, 2025, 04:06:12 pm »
Usually I have no problems with making a build, but last time I had made an AR build was before the heavy duty dlc.
Before that ARs had played the role of non DEX automatic weapons, while snipers were for full perception stealth builds and shotgun for agility builds.
Now heavy guns had taken a role of an ultimate weapon for a tin can build.
ARs now are somewhere in the "All rounder" niche and I don't know where to use it the most effectively.
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Builds / Need some pointers for an assault rifle build.
« Last post by deanisi on December 19, 2025, 04:01:30 pm »
Haven't played in a while so I can forget some things. I had tried tons of different builds but never had finished any of my playthroughs because mid game I really want to try a new build.

So I want to finish this game at least once with the most vanilla build, and my idea of vanilla build is AR focused build. I have all DLCs so my levelcap is 30.

I've started with these stats:
STR 7
DEX 3
AGI 5
CON 5
PER 8
WIL 3
INT 5
And 4 points to spare.

I had put points into these skills:
  • Guns
  • Hacking
  • Lockpicking
  • Mechanics
  • Electronics
  • Chemistry
  • Tailoring
  • Temporal manipulation

Don't know what starting feats I'll take because not all stats are alocated, but these feats are must have:
  • Full auto
  • Concentrated fire
  • Commando
Which leaves me with 2 starting perks and 12 level up ones.

My problem lies in where to lead my build. I have 4 options:
  • Put rest of the points into CON and do a tin can build. Maybe add 1 AGI and take sprint, or forget about AGI alltogether and spend 2 points between PER and/or CON.
  • Do the same but switch AGI and CON to make a dodge/evasion high mobility build.
  • Put 1 point in agility for sprint, and 3 point into INT for a gun nut and new polymath perk to get higher crafting and put some points into intimidation or persuasion/mercantile.
  • Put 2 points in PER and 2 in INT or AGI. Basically a full perception with H&R or Gun nut.

I would have done some theory crafting on Underrail.info but my region is banned there and I don't feel like messing with VPN right now. So I'l ask you guys where should I take my build?

Main questions are:
  • What's better for an AR build, CON or AGI?
  • Is stealth any good for an AR build?
  • Should I go for low AP rifles and do 2 bursts per turn or use higher caliber with 1 burst per turn?
  • How integral INT to AR builds if I only will craft armor and ammo?
36
Development Log / Re: Dev Log #74: 10-Year Anniversary Update (1.3)
« Last post by harperfan7 on December 19, 2025, 03:02:02 pm »

Turbodevil and I have both posted builds with Hit & Run where we do exactly that, except his was pistols and mine was hammers.  A couple years ago on the discord, it was discovered that H&R refunds ap-ignoring mp like from sprint or haste or jumping bean, meaning even with 95% armor penalty you can move around quite a bit. 
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Development Log / Re: Dev Log #74: 10-Year Anniversary Update (1.3)
« Last post by Alt on December 19, 2025, 05:03:50 am »
WHO CARES ABOUT MP FEATS, HAVE YOU SEEN THESE NEW SPRITES??? WE CAN FNLY ROLL WITH STYLE
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Development Log / Re: Dev Log #74: 10-Year Anniversary Update (1.3)
« Last post by Vokial on December 19, 2025, 12:39:15 am »
- Fancy footwork and Hit and Run were previously able to restore ridiculous amounts of MP per turn. These diminishing returns are more than reasonable.

Literally every single person in this sub 100% was hating on Hit and Run and absolutely salivating on Sprint with me as the single exeption praising it, totally willing to die on this hill. To me, this confirms that nobody else tried it. Should they did, they would've known how immensely tenfold better H&R was in comparison to Sprint. However, they still lectured others like they know what they were talking about, while not having the slightest idea. To me, that always looked ridiculously stupid and made me loose all respect for these people, simply due to them making these practices.

It's still better btw... but Styg just encouraged them to not try it for sure. Anyway, this was a needless nerf. In order to get loads of MP bonus, you had to meet with several conditions, like already emptying your MP and delivering a deadly shot. Then emptying your MP again. While Sprint is unconditional. While in practice, this is just you properly planning the sequence of your actions, I still think that the nerf is unjustified. Anyway - the update proves my point from the dev himself. So there's that. Just wanted to put that out for the sprinting loosers out there that are now never get the chance to experience the utter freedom of flying through the area of several corners after 6 deadly sniper shots per round, killing enemies even when they were behind cover before the turn. You all missed it and will never get to experience it.
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Builds / Re: Alpha-strike Psi-less Energy Crit Build for DOM
« Last post by Eidein on December 19, 2025, 12:33:22 am »
Your build sucks because I said so!
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Suggestions / Coretech armor on corpses
« Last post by harperfan7 on December 19, 2025, 12:22:04 am »
During the JKK questline at least, there are a few coretech corpses in the warehouse after the 2nd mission; it would make sense if you could loot them.  Theres also at least one dead mercenary with no loot.
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