Recent Posts

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31
General / Re: Custom Portraits
« Last post by Int0rCess0r on December 07, 2025, 07:15:39 pm »
Hey guys, the question is, what app do you use for editing and creating portraits, I was going to make a new portrait of Tanner, but Photoshop doesn't seem to be the best for it

I use a mix of paint3d and gimp, generally you should be working at a low enough resolution 100x100 or 200x200 where any manual edits such as removing background with the eraser tool and edits various paint tools should be decently easy, and gimp is pretty good for any color edits and removing any semi transparent pixels.
32
Bugs / Re: Cryostasis + spear bug
« Last post by Styg on December 07, 2025, 03:15:22 pm »
Fixed for the next update.
33
Bugs / Re: Incap and evasion
« Last post by Styg on December 07, 2025, 03:01:27 pm »
For some reason plasma explosion was split into two identical attacks for each damage type, so I just combined them into one to fix this issue.
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Bugs / Re: Report spelling/grammar errors
« Last post by harperfan7 on December 07, 2025, 01:30:24 pm »
the last word should be "do"
35
Bugs / Incap and evasion
« Last post by harperfan7 on December 06, 2025, 03:42:38 pm »
This may not be a bug, but if not it is illogical.  Split-damage explosions (and probably regular attacks too) only ignore evasion of incapped enemies with the first damage.
36
Suggestions / Re: [DLC]Biomancy Psi school
« Last post by Cryomancer on December 05, 2025, 06:43:52 pm »
Suggestions for feats.
1 - Virus - Your biomancy psi powers also make the target diseased with a virus, taking 1 point of constitution damage.
2 - Poisonous trap - All traps that you deploy are poisoned
3 - Lasting poison. Bio DoT lasts two more rounds(exclude deadly poison)
4 - Deadly poison. Bio DoT act faster (exclude lasting poison)
5 - Heartseeker - If your Venon Bolt deals more than 50% of the target full hp in damage, the target dies. Specialization can reduce to 30%, also increase DoT time by 1 round like Cryogenic Induction.
6 - Acid emission. Toggle to make your next Venon Emission imbue your knifes/crossbow bolts with acid instead of toxic.  Excludes : Acid blast
7 - Acid Blast. Toggle to make your next toxic blast acid. Excludes Acid emission.

What you think?
37
Builds / Re: Throwing build looking for feedback
« Last post by dddmemaybe on December 05, 2025, 06:27:13 am »
It looks pretty good.

I think swapping out Power Management for Grenadier at level 4 is the right call. Your throwing accuracy is so high, and your lategame crit-chance potential on Three Pointer is so high, that it's weird to not include those feats honestly. You can take Power Management at high level like 24 or 30 and reserve the feat for lategame super energy shields instead I'd recommend.

Spear Throw and Thumper have slight anti-synergy since it only allows you 1 spear-hand for throwing from instead of two. But it's not bad enough that I'd recommend against taking both.

Escape Artist isn't too bad of a choice on a build with high DEX. But a lot of the other feats are also pretty competitive for their slot so I'm not sure if it's worth it somehow, I'm not sure either way.

I think Future Orientation is also probably worth it even if it gives LTI an ap cost. Possibly even over the P.T.Acceleration feat, as you can still get a sprint and mini-adrenaline on a non-feat-boosted P.T.Contraction, base-line.

An angle to consider might be taking out Str 6 and Spear Throw for Cooked Shot and Mad Chemist, since you already have Versatility, you'll only need 35 raw guns skill and you already have the exact INT requirement of 7. Although I admit the early game is probably harder with that angle as you don't get early spear tosses. But the early game for DEX-stealth builds aren't that bad. You can just take Sprint or Sure Step instead. You can also let TM cap out at 70 raw to save points. And one of either the Acid or Ice chem-pistol will always screw over high DT targets, adding a throwing net or taser can chain immobilize cheese too.

I also think putting on Sprint at some point, since you're already at exactly AGI 6, is a great idea.
38
Suggestions / Re: [DLC]Biomancy Psi school
« Last post by lenin_nahobino on December 04, 2025, 11:01:17 pm »
more psi options are always welcome, always wanted a way to deal bio damage with psionics
39
Bugs / Water Treatment facility ventilation shaft minor bug
« Last post by yako on December 04, 2025, 07:03:24 pm »
You can pass through this hidden ventilation shaft with and without clicking on it (no collision for the wall).
40
Bugs / Cryostasis + spear bug
« Last post by harperfan7 on December 04, 2025, 05:14:34 pm »
Shattering an enemy via induction (or maybe just killing a frozen enemy period; not sure) with a spear won't give you spear guard. 
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