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31
Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Vokial on November 16, 2025, 12:02:06 pm »

Horrible build

Another meaningless comment without any reasoning.

The build I made is the most proper one, if you want Traps instead of Thermo-D.
Unlike yours, that inlcudes 8 feats that are UTTERLY USELESS on a sniper and absolutely terrible allocation of stats, spec points and skills. Latter which doesn't even inlcude Traps, despite the title of the thread - which you apparently forgot after 5 seconds. And after about 15, you seeminlgy also forgot that you're supposed to do a sniper build in the first place with missing skills and feats that are absolutely crucial. Instead you produced something that's bad and sometimes short-therm mediocre in everything it does.

Bud, you don't need to address every thread. Sometimes it's best to stay silent. I don't chime in discussions about characters that are pure psi or melee focused. It's not my field, not something I find interesting, I don't care for those. I advise you the same approach. Becuase it's one thing that you're spreading nonsense, but your dumb enough to call on others providing valuable info - which is even more harmful for OP and pretty much everyone else.
Do yourself a favor and follow the example of your profile pic for this one.
32
General / Re: How to reset Abram's quest state if you've messed it up
« Last post by AspHalt on November 16, 2025, 05:04:07 am »
Wow, someone did invest into hacking irl...

Necro-bump Update for 2025, this solution still works. (using online unpacker)
You can disable multiple flags. Leaving unrelated quest flags ON, would no mess up quest-line you are editing.

Notes in game, are not affected by this change. It seems there is whole other section for them in global.dat.

However some flags have *Technical names* aka Reg, Pwr_src, etc... Disabling them results in a broken save. (my guess they are related to new area generation)

I was able to revert up to Foundry assignment, and change the outcome.

33
Builds / Re: Question about unique armors and how good they really are
« Last post by destroyor on November 16, 2025, 01:19:20 am »
Normal or hard playthrough using only found armors are viable.

Gray Spec Ops Armor
Resistances:
Mechanical: 20% / 8
Bio: 20% / 8
Mechanical damage threshold increased by 250% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 1.00%
Equip: Damage taken from explosions reduced by 20%
Equip: Stealth increased by 25

It's a decent low armor penalty armor w/ main strength being 28 mechanical threshold. Regular crafted tactical vest has 200% mech threshold increase so this is roughly equal to 110Q Laminated Fabric Ballistic Panel. So yeah crafted tactical vest easily outclass it by mid game.

Basically there are lot of utilities that are only available to crafted armor - +crit chance from infused rathound, +MP and movement speed from infused cave copper (which outclass regalia), 100% bio immunity from infused heathbreaker set, melee immunity from Infused Sea Wyrm set, etc. Unique armor can't match that.

The reason no one talk about unique armors is because they are generally outclass by crafted armor for day-to-day fighting and are currently being use as skill check items.
34
Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Eidein on November 15, 2025, 08:43:43 pm »
Here you go:
https://underrail.info/build/?HgUHBwMQAwXCoEAAAAAAwqBcSABab28mL28AAABGVgBEKygBHRk1An7Ch0t_QMKIMD8zJMK14q-8BOKvvQHisaAF374

It has all the feats and skills you need to shoot as frequently as you can, while excelling with traps with ease.

Horrible build
35
Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Vokial on November 15, 2025, 10:50:26 am »
Here you go:
https://underrail.info/build/?HgUHBwMQAwXCoEAAAAAAwqBcSABab28mL28AAABGVgBEKygBHRk1An7Ch0t_QMKIMD8zJMK14q-8BOKvvQHisaAF374

It has all the feats and skills you need to shoot as frequently as you can, while excelling with traps with ease.
36
Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Eidein on November 15, 2025, 08:21:53 am »
Your feat order is pretty abysmal. And your crafting skills are way too high.

https://underrail.info/build/?HAUICAUOAwPClmQAAChnwpbCgig3AMKCwowtEAAAAAAAAABlATl_TjUCfjdLM0FJwoXCg8K1eGzipKII4q-8BOKvvQHfvg

Sniper should look something like this.
37
Builds / Re: Question about unique armors and how good they really are
« Last post by Eidein on November 15, 2025, 08:20:27 am »
Regalia is good, praetorian armour is good for a tank really early, JKK jacket is very good if you are pistols or want ini, tchortist noble robes are the best armour for TC psi. Outside these the rest arent that great. Aran's ninja armour is pretty much just regalia 2.
38
Builds / Question about unique armors and how good they really are
« Last post by ChucklesJKT on November 15, 2025, 03:36:25 am »
I see people talking about unique weapons, especially since refurbishment was added, but not a lot of talk about unique armors, like the core city faction armor or the Gray Specs Ops armor (which is the one im the most curious about) and how good or "viable" they really are, except the rat king armor, that one I know is really good. I know that crafting is obviously better and that someone beat the game with only a crowbar so everything is theoretacly possible, but how much of a hurdle would it be to a normal or hard playthrough using only found armors.
39
General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by ClawBug on November 10, 2025, 05:03:51 am »
I wish there could be a engineer build. collecting electric component. build you own robot army. tons of robot blueprint and robot weapon. and a comprehensive modding system.
40
General / Re: Custom Portraits
« Last post by draven on November 09, 2025, 10:29:35 pm »
Hey guys, the question is, what app do you use for editing and creating portraits, I was going to make a new portrait of Tanner, but Photoshop doesn't seem to be the best for it
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