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Builds / Re: [1.3.0.17] Energy pistol Builds
« Last post by jujax on February 10, 2026, 09:06:10 pm »Build at level 8 in Junkyard + Abrams + Scrappers
STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 9+1 =10
PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy
Point Shot
High Technicalities
SKILL POINTS AT LEVEL 8 :
Combat skills:
Guns 50
Throwing 30
Melee 50 From now, we will stop melee because our accuracy is good. Will see if expose weakness is necessary on this build, but we can stop melee for now, even 40 or 0 can work to spare some point for further optimization. I found that 50 pts in the beginning is great to kill little things with a knife to spare bullets and energy cells.
Subterfuge skills:
Stealth 20
Hack 40 (60 effective for Depot A)
Lock 40 (60 effective for lockers)
Pick Pocket 34 (51 effective to thief)
Technology skills:
Mechanics 21
Electronics 35 we work to max electronics as we can craft energy pistols
Chemistry 30
Biology 3
Tailoring 29
PSI:
TM : 20
Social skills:
Persuasion : 32
Mercantile : 16
STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 9+1 =10
PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy
Point Shot
High Technicalities
SKILL POINTS AT LEVEL 8 :
Combat skills:
Guns 50
Throwing 30
Melee 50 From now, we will stop melee because our accuracy is good. Will see if expose weakness is necessary on this build, but we can stop melee for now, even 40 or 0 can work to spare some point for further optimization. I found that 50 pts in the beginning is great to kill little things with a knife to spare bullets and energy cells.
Subterfuge skills:
Stealth 20
Hack 40 (60 effective for Depot A)
Lock 40 (60 effective for lockers)
Pick Pocket 34 (51 effective to thief)
Technology skills:
Mechanics 21
Electronics 35 we work to max electronics as we can craft energy pistols
Chemistry 30
Biology 3
Tailoring 29
PSI:
TM : 20
Social skills:
Persuasion : 32
Mercantile : 16
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