Recent Posts

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31
Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by Vokial on January 11, 2026, 10:52:25 am »
So when do we get an updated character planner? I know we can just put on some feats as placeholders, but it would be nice to see and plan with the additional skill points as you pretty much need around 200 points in your equipment crafting skills to make use of any of your components with 150+ quality. My build already had 8 INT even before the update, so for me this update tax is just a feat switch to Polymath in order to be able to craft the same gear as before. Which is painful, but there's no helping it. Yet updating it accordingly would be nice.
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Bugs / Re: Fullscreen, no player doll while moving and items have no icons
« Last post by FlyingKites on January 11, 2026, 05:01:08 am »
All through Mint's Software Manager, downloaded Wine and Winetricks. Installed and run through tricks. AMD A8-6410 with Radeon R5, one of those cpu and graphics quad cores on a laptop.
33
Bugs / Re: No sound when searching/opening containers
« Last post by yako on January 11, 2026, 03:39:42 am »
In upper underrail
34
Bugs / Minor HRO door bug
« Last post by yako on January 11, 2026, 03:35:35 am »
This door resets back to closed if you previously opened it and then return to the location or load a save.
35
Bugs / Mordre bug
« Last post by yako on January 10, 2026, 08:30:33 pm »
SGS will turn hostile if you get Mordre to confess, but end combat by some means, then get detected or restart combat again.
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Bugs / Freezing, no music
« Last post by SpaceSanctum on January 10, 2026, 07:30:45 am »
when i launch underrail 1.3.0.17 there is no music in the main menu, the game will freeze and then crash. If a save is loaded there is once again no ambient music, and the game will freeze randomly and usually crash, crash logs attached below
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Bugs / Re: Fullscreen, no player doll while moving and items have no icons
« Last post by Alt on January 10, 2026, 01:39:49 am »
seems like problem on your end. how do you launch the game? lutris? and what do you use, like proton or just wine? nvidia or amd?
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Bugs / Game crashes when talking to Gunslinger from Heavy Duty
« Last post by theredking on January 10, 2026, 01:09:04 am »
I'm on 1.3.0.17, and when I start talking to Gunslinger, the game crash.
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Bugs / Invisible pc doll, npcs, items, environment objects
« Last post by FlyingKites on January 09, 2026, 10:00:12 pm »
Linux Mint 22.2 - Winetricks from the Software Manager - Good Old Games installation

So the pc doll vanishes, disappears, and otherwise goes away, when movement is initiated. Items have no pictures. No video options except Fullscreen seemed to be the culprit, but I did not exhaust the menu. I switched to Windowed (Borderless) and the player moves just fine, and item icons returned. :)

I jumped the gun (you know, the saying when a runner begins the race before it was officially heralded) and did not do any playtesting beyond a few floors in SGS, but by the time I made it to the Omega stations it became obvious that the game is unplayable in this state. Not only are item graphics displayed as blank, making it hard to access them, and the pc is invisible when committing an action or during movement, but npcs and quest or transitional objects will also be invisible, such as the generator at Omega, elevators and ladders, and even if I know where they are located the mouse does not interact with anything. At first I was going to tough it out when I thought it was just item graphics and the pc doll glitching out because I notice that I can save and reload and that might replace some of the graphics but not all. That rathound hermit at Omega for instance, there can be no indication of his presence, no mouse hovering notifying anything and no graphics, but he'll still shoot once the area becomes aggro and remain invisible. I hope this is a feature of the paranoia trait, but this is more extreme than what I considered. Oddity xp, 10 perception, paranoia, snooping, interloper, so far: you see where this is going. I'll just set aside the game until I might find something out.
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General / Re: Suggestion: Expert Melee Weaponry feat and melee rework
« Last post by Alt on January 09, 2026, 10:32:22 am »
tbh sounds not that interesting when you apply this feat style to all weapons type
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