Recent Posts

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31
Bugs / Re: Fusion Cannon
« Last post by Styg on February 12, 2026, 12:11:06 am »
Which armor is that?
32
Bugs / Re: Back blast half tile dmg
« Last post by Styg on February 12, 2026, 12:06:26 am »
Fixed for the next update.
33
Bugs / Re: All-in effect outdated text
« Last post by Styg on February 11, 2026, 11:54:39 pm »
Fixed for the next update.
34
Bugs / Re: Item info box too big for lower resolutions.
« Last post by Styg on February 11, 2026, 10:51:44 pm »
You can reduce the tooltip font size. But yeah - I'll have to add an option to view the description in window with a scrollbar or something...
35
Bugs / Re: Weirdness with Psi skill synergy
« Last post by Styg on February 11, 2026, 10:25:55 pm »
That's not the whole save. You need to zip and sent me the entire folder for a given save.

Is your character debuffed somehow?

Btw, are you using cheat engine or some other memory manipulation?
36
Bugs / Re: Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by Styg on February 11, 2026, 10:22:59 pm »
It only provides the bonus to heavy weapons, not the sledgehammers.
37
Bugs / Re: "Warmed up" status does not always display chill and freeze immunity
« Last post by Styg on February 11, 2026, 10:21:44 pm »
It only provides that on higher stack counts.
38
Bugs / Re: Minor door bug
« Last post by Styg on February 11, 2026, 10:20:52 pm »
Fixed. Note that in your current playthrough those doors might disappear. But they will work fine in the future.
39
Bugs / Re: Obscure AP carry over bug
« Last post by Styg on February 11, 2026, 10:16:58 pm »
Max action points you're granted when starting your turn is 100. Then you can get additional 10 from carryover.

There's no such restrictions for the AP that you gain during the turn.

Maybe it shouldn't work like that, but that's what's happening.
40
Bugs / Re: Shuriken's mechanical damage doesnt scale with throwing.
« Last post by Styg on February 11, 2026, 09:56:13 pm »
It wasn't, but fine, I'll make it scale.
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