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31
Builds / Re: Help Crafting a Comprehensive Sword Guide
« Last post by Ploluap on August 29, 2025, 10:21:09 am »


    I have designed a sword + acid pistol build, but I've never tried it.  I tried designing a sword + epistol build a few times over the years but it always felt suboptimal to just sword + knife.

    I played both, it's always nice to have a good range option, and laster pistols have great range, precision and damage ; while chem pistols have great CC and AOE damage


    There's also some feats that could be good that I haven't played with much:
    • Continuum Ripple
    • Decapitate - The exposed head things kinda always kept me from taking this.
    • Hit and Run - Doesn't proc from psi kills. Could be really good with blitz.
    • Fancy Footwork - If this works with chainsword it could be pretty amazing. I'd worry about killing enemies too quickly and not getting enough movement points.
    [/li]
    [/list]

    I don't think i'd enjoy playing a sword build without fancy footwork, it's a great feat for any melee that does a lot of attacks

    About hit n run the main reason i would'nt chose it for sword build is that i'd much rather take fancy footwork, which makes hit n run obsolete.

    You say it doesn't work with psi abilities but why does it matter for a sword build ?
    32
    Builds / Re: Thought on my psiless throwing knife build?
    « Last post by Eidein on August 27, 2025, 05:21:41 pm »
    If it doesnt say "throwing knives" then it doesnt work. Throwing knives arent technically weapons.
    33
    Builds / Re: Thought on my psiless throwing knife build?
    « Last post by frey000 on August 27, 2025, 05:15:58 pm »
    Thanks for the feedback, this is my 3rd playthrough but first time playing as throwing knives. although i read the wiki intensively, im still missing on few info. honestly, the wiki doesnt elaborated much on what work with what weapon that deeply.
    34
    Builds / Re: Thought on my psiless throwing knife build?
    « Last post by Eidein on August 27, 2025, 04:51:05 pm »
    Wierd in alot of places,

    Recklessness doesnt work with throwing knives

    9 Agility isnt giving you anything put 1 more and you get blitz

    No fatal throw ap spec

    7 int for no reason (disassemble is worthless especially on throwing knives there are a billion metal plates in foundry)

    no sprint but you take escape artist?

    no split snare spec even tho its op

    lockpicking instead of pickpocketing

    https://underrail.info/build/?HgMQCgMDBQUywqAAZCgabmYoIxlabkZGXwAAAAAAAE05JidOQVESw5NcXjdYRy8kwrN24qi6AeKouwPiqrwK374


    This is how I would build it psiless, the feat order isnt perfect cause its adapted from a build with psi but you get the idea. And I proc expose with my throwing knife glove but if you feel thats cheating then you can opt to not use it.

    Was proud of throwing knives when they did this.
    https://youtu.be/W7f61B2VSXE





    35
    Builds / Thought on my psiless throwing knife build?
    « Last post by frey000 on August 27, 2025, 12:00:15 pm »
    Its still lv 24 and i believe there still room for improvement. i dont like psi build cuz its too op and less fun to strategize
    my throwing knife build is extremely strong against living being and could stand against armored enemies fairly well. against deal less damage until it hit fatal throw health threshold, so i focused maxing out fatal throw specialization first. beside that, the most challenge in this build are robots cuz your main weapon against them are emp and shock shuriken (or acid in early games). i know i want to only use throwing knives and shuriken in this run, but it doesnt seem feasible in early game against high armored, high mech resist, and robots. i struggled fighting balor cuz my knives didnt went through his armor, i got lucky once my crawler poison and pinning went through. against carnifex i him in 2 turn if im lucky to go first in the first turn.

    this build is pretty fun to play, may be you could tweak it more by replacing some feat with hit and run + blitz to get more AP.
    some feat like disassemble and pack rathound are used to justify me carrying metal plate to make more knives or shuriken on the go. i pick recklessness to increase crit chance and mitigate it with paranoia while also increasing my initiative. i didnt pick hit and run cuz MP already high from ninja tabi boots and rathound regalia. i also use goggle to further increase my crit chance by 12%.

    i need to put space on this, idk how to include the link properly
    https: //underrail.info/build/?GAMQCQMDBQcAwoIAAF99ZG48ABlQZCg8DwAAAAAyADImJx1NWFFcw5NeGy9OMSjioowB4qi6BeKqqAPfvg

    36
    Bugs / Re: Can't run the game at a lower resolution than the monitor's native?
    « Last post by ciox on August 26, 2025, 02:11:26 pm »
    I don't think monitor's native has anything to do it. More likely a bunch of resolutions are broken right now, the game doesn't know where the screen edges are when running them.
    None of these work right on my screen:
    1280x960
    1366x768
    1400x1050
    1440x900
    1600x900
    1680x1050

    Well, you guys could also just add much better zoom scaling (with smoothing) and that would also be good.
    37
    Builds / Re: Melee & Gun hybrids?
    « Last post by Ploluap on August 25, 2025, 11:06:26 am »
    I like doing a dex versatility pistol build with Cleaver/Wasteland Hawk. Cleaver isn't redundant since it costs less ap to use than the hawk, is silent, and has a special attack that can break ribs and let you deal extra damage to a target. You already want melee skill for gun fu, and you want to be in melee range for the Wasteland Hawk for the daze/stun effect.

    nice

    another possible synergy could be to use kneecap shot for stacking taste for blood (edit : the feat says it's a "bleeding wound" but i never tried if it works)
    38
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    Tagovailoa still absent some time due to concussions. If he can abstain accepting banged about and his alive backs can comedy like the best, Miami's breach could calmly be the top-ranked in the season. It would be acceptable to see Tagovailoa achieve his aboriginal Pro Bowl soon.

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    39
    Discussions / eld.gg La Liga is home to the top goalkeepers around the globe
    « Last post by joenxxx24 on August 25, 2025, 03:52:36 am »
    Geronimo Rulli of Villareal is having a great 2020/21 season. It was highlighted with an Europa League final win over Manchester United, a game that saw him score the crucial penalty. Through the entire season the player consistently put in impressive performances in goalposts. This were noticed from  EA. For FC 26. Rulli holds an all-time score of 80. and a rating of 80 for diving and reflexes. Rulli can be bought at a price of 1.000 coins.

    La Liga is home to the top goalkeepers around the globe. For Real Madrid, Thibaut Courtois has proven this when he led Real Madrid to victory in the 2022 Champions League final. His skills are evident within FC 26. With an general rating and 88 per cent-rated reflexes, and the handling score of 89. The price is around 30.000 coins on average, his value is comparable in comparison to Jan Oblak, all the while being 20.000 coins cheaper than the Slovak Atletico Madrid legend.

    Real Madrid ended the season on a highnote, and Carvajal was among the positives in Carlo's team. The right-sided defender is rated 85 and has been able to use his speed and dribbling ability to be very effective in attacking, and also the defensive abilities to ensure that even the most pacy wings will have a difficult time gaining access to the goals. With 15.000 coins, he is an investment.

    In January, he was transferred to Newcastle. the former Newcastle player is a player at Newcastle However, his Atletico card remains an excellent backup option for those who need an effective La Liga right backl. Trippier's rating overall is 85. While he's not as proficient a dribbler than his fellow Real Madrid star, he compensates for this by his passing and defensive abilities. His average price is higher than 10.000 coins.

    If you're looking for speed ex- Manchester City right-back Jesus Navas is the fastest out of the bunch, sporting speed of 87 and an overall score of 84. His speed and passing numbers aren't at the same level as Trippier's, however he's adept at executing the right cross and is able to display both Early Crosser and Speed Dribbler characteristics. With a price of around 9.000 coins, he is expensive, but those looking to save couple of coins may want to consider Barcelona's Sergino Dest, who also has an 87-rating for his paceat a price of 90 coins.

    Center Backs The best options are Jules Kounde and Eder Militao Options for budget: David Alaba and Jose Maria Gimenez Pace alternatives: Jules Kounde and Eder Militao. Alternatives: Mario Hermoso and Pau Torres

    While their overall ratings are a bit lower than players who fall into"budget" category "budget" group, Jules Kounde and Eder Militao possess something does neither David Alaba nor Jose Maria Gimenez have: speed. With 81 speed and 84 defense ratings for Kounde and Militao's 83-rated defense and speed They shine in the areas that are important, boosting their value on their cards. Jules Kounde can be bought for 5.500 coins on average, and Eder Militao's prices frequently exceed at the 4.000-coin mark.

    Alaba's switch of Bayern Munich to Real Madrid was in the works for quite some time and the center back who is rated 84 has finally made it to Real Madrid in the Spanish capital, in autumn of 2021. Along with Atletico's Gimenez with very similar stats with Alaba, the Austrian defensive player (OVR 84. 86 DEF 80 PHY) They make an impressive central defense team for a cost of around 6.000 coins per player.
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    40
    We're not searching for missions that only push the story forward. We would like everything, including our actions to feel as if they're increasing the momentum of the story.

    What kind of impact could Desperate Measures impact our world of RuneScape? Given the ties to Elder Gods, I can't imagine it being a tiny occasion.

    The scope of the story is huge, but the scope of this will not be apparent immediately. The quest prepares us for some major developments in the coming season of stories, and certain discoveries have significant implications which our 'lorehounds' be interested in.

    There are several major discoveries in this quest that I'm very excited to play out. We create the lore many years in advance, and look for ways to put the information out with a well-written story.

    Have players included anything in this planned content via comments on Desperate Times? What is the reaction of fans been to the new content?

    We've attempted to create the quest in a way that is as close to what the players have told us are the best criteria for a successful quest. We've added elements that are frequently requested We've also made sure to consider what we can do to get the most of the is available. The main reason we've done this is by simply trying to create the most efficient quest possible and I believe this should be a hit.

    The reaction of fans to new content may differ greatly. Some people do not like each piece of content and there are many players who a new quest is their biggest nightmare. But, there are those who are begging for more of the story to be told. This is the reason we've targeted this quest to those who aren't in the group, and I'm confident that they'll be dissatisfied.

    We are engaged on social media, along together with players. I spend my evenings and talk to them about the design of content and quests and am able to get extremely strong opinions regarding how things are conducted. I also share my thoughts as well and we bounce between us often about compromises and how things are being done and what could be done, and how they should be executed.

    What is the impact of the release of Old School RuneScape (OSRS) on mobile affected the development of brand new RuneScape content?

    From a manpower or resource viewpoint, OSRS Mobile has had practically none of an impact on RuneScape. This is a distinct team with different capabilities in releasing a mobile RuneScape in a different period of time in comparison to RuneScape Mobile. It's not required to'make an excuse' for the work to be completed. To be honest the launch of OSRS Mobile has, over time, turned out to be a good thing for RuneScape The teams who have been responsible for the launch, the compliance with different stores, marketing, etc. have gained a lot of knowledge of what it takes to allow RuneScape to succeed on mobile and are able to pass this knowledge on onto teams in the RuneScape Mobile teams. It increases the likelihood of the game getting played by and loved by many players.

    Have you Jagex seen an increase in its popularity since this release? Does it have an impact on plans for games in general to come?

    There have been multiple consecutive years of growth and OSRS is definitely a major component of it. Old School itself, even when you factor in those numbers for mobile, has been growing in terms of membership and players at any given moment, and RuneScape is also seeing advantages of mobile. We're especially fortunate on RuneScape since the Archaeology feature was released on March 30th, right when lockdown was becoming more severe for many players, and is resulting in some of the most high numbers of players over the last five years.
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