Recent Posts

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31
General / Re: How to reset Abram's quest state if you've messed it up
« Last post by IasonG on December 01, 2025, 09:34:58 pm »
hello, any chance i might save my save game and do the oculus?

i have done everything right except the todor jailbreak. can i commence the azif quest somehow? and give access to oculus?
i've tryied resetting the abrams ids to 00, but it doesnt work for me.
many thanks!
32
Bugs / Grenade Launcher ironsights should stack
« Last post by yako on December 01, 2025, 09:13:54 am »
They don't have any quality and should stack like other small-size weapon attachments.
33
Bugs / Locust hive, pulsating roots kneecap shot
« Last post by yako on December 01, 2025, 09:04:45 am »
Kneecap shot works on locust hives and pulsating roots in the mushroom forest. They don't have knees though.
34
Bugs / Balor's Hammer had low durability
« Last post by harperfan7 on November 30, 2025, 11:47:52 pm »
despite him not having used it at all when I killed him.  It was in the orange; it ought to be maxed by default.
35
Bugs / Re: Map zoom glitch
« Last post by yako on November 30, 2025, 04:13:34 pm »
The same bug also affects surveillance monitors, peek through ventilation shaft or curtain and spying endoscope.
36
Bugs / Re: Pick up an item through wall
« Last post by yako on November 30, 2025, 04:03:12 pm »
In Sørmirbæren village
37
Suggestions / Re: Myles reacting to Shoddy Shotgun
« Last post by Albert Altmann on November 30, 2025, 04:22:55 am »
I suggested this myself years ago.

If Styg had a charon for each time...
38
Bugs / Sweep bug
« Last post by harperfan7 on November 29, 2025, 09:00:19 pm »
Either I have god-awful luck here or you can't target grey npcs with sweep
39
Suggestions / Re: Myles reacting to Shoddy Shotgun
« Last post by harperfan7 on November 29, 2025, 08:15:27 pm »
I suggested this myself years ago. 
40
Suggestions / Parry block amount scaling with Melee skill
« Last post by Albert Altmann on November 29, 2025, 06:19:41 am »
Give poor under-utilised Parry some love, such as 1.5% more damage blocked for each 5 points in base skill value, or something similar.

Melee skill specifically instead of DEX because, in a sort of semi-realistic fashion, someone quite dextrous would be more likely to pull off a parry in the first place, whereas someone skilled would be able to mitigate more of the parried attack's damage.
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