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31
Builds / help with a sniper/demo build (old build attached)
« Last post by Dannyjessie on July 05, 2026, 06:24:30 pm »
last time i opened the game was 2024 since then with the updates i am assuming a lot has changed.
was going to start a new game this used to be my build looking for a way to improve this on the new save or just a new build overall




32
Development Log / Re: Dev Log #53: Expedition Gameplay Video
« Last post by ZeodyHong on July 03, 2026, 11:13:19 am »
If you're editing gameplay clips or sharing videos from bug reports, one thing that helped me was using a simple blur tool to hide usernames or other personal info before uploading. I used https://zimblu.co/blur-video/ for that because it was quick in the browser. Might be useful if you're posting videos publicly. Otherwise, I'd focus on the issue itself so people can reproduce it.
33
General / Re: Setting custom resolution?
« Last post by ZeodyHong on July 03, 2026, 07:05:32 am »
Dealing with non-standard laptop resolutions in older game engines is always such a pain. If editing the config files directly doesn't play nice, a decent workaround is to set your actual OS scaling/display to 100% temporarily or use Windows/Linux's built-in borderless windowed tools (like Lossless Scaling or Gamescope if you're on Linux) to force it to stretch to the native aspect ratio. It usually handles the stretching a lot better than the built-in game menus do.
34
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Erhog on July 02, 2026, 12:17:58 pm »
Quote
Hit and Run - when triggered multiple times in the same turn, the maximum movement points reset point gets halved with each triggering

Not completely useless now but big nerf to this build compared to untouched versatility which have more shots per turn thanks to AP cost. But probably bigger thing is

Quote
[Expedition] Stasis can now absorb maximum of 10 damage per effective skill point

35
Localization / Re: Not localized bits
« Last post by 12 on July 01, 2026, 03:50:31 pm »
It's mostly editorial work at this point and lots of it.
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Builds / Re: The Best Build
« Last post by harperfan7 on July 01, 2026, 01:16:37 pm »
for spotting stealthed enemies and traps
more important for survivability than some extra damage, which you already have in spades
37
Bugs / Re: Heavy Punch
« Last post by ZeodyHong on July 01, 2026, 11:53:42 am »
It's a pretty small description issue, but those little inconsistencies can definitely be confusing when you're trying to understand how an ability works. Glad it's already sorted for the next update.
38
Builds / Re: The Best Build
« Last post by Alluciate on July 01, 2026, 04:00:39 am »
Actually while you're at it why detection goggles though idgi
39
Localization / Re: Not localized bits
« Last post by Gogglemin on June 30, 2026, 12:54:35 am »
Love you showing the progress you're making. Keep up the good work.
40
General / Re: question re lockpicking and hacking
« Last post by ZeodyHong on June 29, 2026, 01:52:06 pm »
I'd also recommend testing it with a fresh save or a minimal setup first, just to make sure the issue isn't being caused by an older save or another mod. It can save a lot of troubleshooting time.
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