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Development Log / Re: Dev Log #14: Low-Tech / High-Tech Rifles
« Last post by McFighter07 on October 16, 2025, 08:55:00 pm »Ok, this is AWESOME! For lack of a better word, perfect.

I notice on the model viewer we have a similar system that we did in the original. That being you click on a slot and it autofills components. Presumably it does this in a similar manor to what it did in the original as well, most recent to oldest in the inventory. This was one of my biggest pet peeves in the original as I would have a big box that I filled with my components and would just take all on them when I wanted to craft. Having to cycle through 30 different plasma cores, frames, etc was annoying. Nothing game breaking of course it's just that I have a small suggestion that could alleviate this.
Would it be possible to have a small sub-window pop up when clicking on the box that lists all the components you have? You could even keep the current functionality with a right/left click, and make the box pop up on the other. I'll say left for list and right for autofill. For removing it would be as simple as right clicking again and having a 'no component' option at the top left of the list in the submenu on left click.
--On further inspection I do see that you have the inventory off-screen in the pistol example for us to drag and drop from. If that is also how the crafting one works then disregard that will do just fine!
Newbie question, regarding the SS Nimble Tank Assault RifleBuild. how do I play both nimble and a tank? Or do I start as a tank and then switch to nimble? I see you chose juggernaut at level 12, so how does it work with nimble? I'm guessing Armor Sloping might be involved, but I don't know how it works, what body gear should I use in this build ?