Recent Posts

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31
Bugs / Re: Psychokinetic Chain damage transfer % is capped at 50% despite patch notes
« Last post by Styg on December 23, 2025, 11:32:15 am »
It was upped to 50%, no 70%. The patch notes had it wrong.
32
Bugs / Re: Rocket launchers can use improper special attacks
« Last post by Styg on December 23, 2025, 11:27:42 am »
Fixed for 1.3.0.16
33
Bugs / Re: The Stunner has no projectile animation
« Last post by Styg on December 23, 2025, 11:23:40 am »
Fixed for 1.3.0.16.
34
Bugs / Rocket launchers can use improper special attacks
« Last post by rararaven on December 23, 2025, 11:03:36 am »
Rocket launchers can use aimed shot, point shot and rapid fire and the latter two also crash the game
35
Bugs / Re: Pseudo Spactial projection visual bug
« Last post by Styg on December 23, 2025, 11:00:13 am »
Fixed for 1.3.0.16.
36
Suggestions / Unique sprites for non-unique weapons
« Last post by Alt on December 23, 2025, 10:58:49 am »
Title. Is it possible now?
37
Bugs / Re: SPG-7 missing airburst
« Last post by PhrygianDominant on December 23, 2025, 10:35:21 am »
Fixed.
38
Bugs / Re: Sound is (possibly) bugged/inconsistent.
« Last post by Vagabond on December 23, 2025, 08:54:48 am »
Silent* Isle and psi bugs in particular were always weird with reaction to noise and the latter always only react to it only if you're in turn-based mode (not necessary in combat), they immediately lose interest if you go back to real time

Yes, Silent Isle, thanks for the correction and for the clarification. Seems I never noticed throughout all this time, I used to just Stealth my way past. Guess it's just Rathounds in this place in particular that needs a slightly different approach.

For the future if anyone stumbles to a similar issue, I tackled this by bear trapping the Psi-bug route as far as possible, just enough to win time to kill the Rathounds. Then it was the usual combo of beartraps+caltrops for the PER bridge and a Molly to catch the rathounds (if you are too far away for them to start combat). With the info now learned, I'd save a flashbang or nade to catch the Psi-bugs attention in turn-based and just Stealth, otherwise it's a vertical hill battle against several Goliaths.
39
General / Re: Underrail on Linux guide
« Last post by Alt on December 23, 2025, 08:24:59 am »
I use proton 9.0 beta via Lutris and haven't had any problems so far. 20ish hours in, newest patch.
A chosen one
40
Other Games / -
« Last post by JessenuS on December 23, 2025, 08:03:40 am »
This is a simple game.  You will just post a word that starts with the last letter of the word the person posted above you.


Sense I am the first one I shall just say a random word.

Soft
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