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General / Re: Some poisons related questions
« Last post by Enchat on April 26, 2026, 05:23:51 pm »I got impression that t knives with all feats(ripper, surgeon) out damage combat gloves by huge margin. I didn't try dedicated poisoner build(because still can come up with something that will be actually working) but playing combat gloves there are often situation when you leave incapacitated enemy for 3-4 turn, so its good opportunity to give poisons to do their job.
Besides gloves can potentially increase poison damage with vile weaponry. Up to 45%. Amount of attacks per turn is comparable considering that there is tabi's and lighting punches. The only thing gloves really missing is split throw which is quite huge.
I'm thinking about stealthy poisoner for quite some time, my best idea is something like full dex melee-throwing hybrid, with traps and mind control. No way it can be as effective as dedicated melee, throwing or psi but gameplay wise it should allow to quite interesting experience
Another approach is ice chemgun, but this build have to many problems.
Besides gloves can potentially increase poison damage with vile weaponry. Up to 45%. Amount of attacks per turn is comparable considering that there is tabi's and lighting punches. The only thing gloves really missing is split throw which is quite huge.
I'm thinking about stealthy poisoner for quite some time, my best idea is something like full dex melee-throwing hybrid, with traps and mind control. No way it can be as effective as dedicated melee, throwing or psi but gameplay wise it should allow to quite interesting experience
Another approach is ice chemgun, but this build have to many problems.
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