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51
General / Re: Best Merchants for 0 Crafting Builds?
« Last post by NumberTJ47 on June 21, 2025, 05:00:53 pm »
Oculus can sell aegis, toxic gas isnt sold but you dont need it unless you are a noob! Taser isnt sold, special ammo isnt sold, jumping bean ive seen from oculus or freedrones guy.

Huh, that's weird. The wiki says seems to say that Jumping Bean isn't sold in shops. I figured there was a good chance it was wrong because the wiki page hadn't been updated since 2016.
The wiki also confirms that Constantine sells aegis like you said, but I don't see him selling any other meds. Wouldn't Phyllis be the one to sell it?
Funny, despite most special ammo not being sold, 25mm Concussive Grenades happen to be the ones I really want, and they happen to be an exception.

Thanks for your help. Hopefully I'll be able to finish the run despite figuring out that my build is monumentally ass in the middle of my playthrough.
Honestly, not having psi feels even worse than not having crafting for a sword build. At least I can run Rathound Regalia + Claymore/Red Dragon, but not having Psychokinesis or Temporal Manipulation really sucks. Hell, I'd take Thought Control at this point. At least then I'd have some CC.
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You can deploy traps near allies (blue label) without them turning hostile.
53
Bugs / Re: Permission to use the Sonar Laptop is lost on save/reload
« Last post by PhrygianDominant on June 21, 2025, 11:24:24 am »
Fixed for the next patch.
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Bugs / Re: Wrong boots sprite
« Last post by PhrygianDominant on June 21, 2025, 11:24:07 am »
Fixed for the next patch.
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Zonermaxxer on June 21, 2025, 09:45:06 am »
Another one: Why pair sniper rifle with SMG on your Ironman build?

I see why snipers benefit from a sidearm, but why SMG in particular and not, say, firearm or energy pistols?
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Fixed for the next patch.
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General / Re: Make a Psionic Ability for Infusion
« Last post by Amannamedsquid on June 20, 2025, 03:41:49 pm »
- Neural Leech (TC): Thought control ability that allows you to drain an opponent's health to heal yourself while also dazing the target with a small chance of stunning them instead. If the target is a psionic, you'll steal their psi points instead (if they run out, you start stealing their health). Have to be at melee range to do it. Higher TC skill increases health and psi gains and increases chance to stun.

- Ball Lightning (PK): Psychokinesis ability that summons a sort of friendly psionic lightning turret for about 4 turns. It can't move, has about 100 base health, immunity to electrical damage and thought control abilities, true sight, a permanent electroshock aura effect (which can hurt you if you aren't careful) and will attack enemies with electrokinesis (which can hurt you if you aren't careful). Higher PK skill increases it's health and damage.

- Temporal Reset (TM): Temporal Manipulation buff that starts a 4 turn countdown when activated. When the timer is up, it resets your health and psi points to what they were when you cast the ability (minus the psi used to cast). Also regain or reset any buffs that were active when cast and gets rid of any debuffs acquired while the countdown was active. Has high TC skill requirement, has a long cooldown and does not scale with TC skill. Handy in longer
battles.

- Neural Mirror (TC): Thought Control buff that when active, has a decent chance to reflect mental attacks back at attackers. Higher TC skill increases the chance.

- Gravitational Imbalance (PK): Psychokinesis ability that creates a field of stronger than normal gravity over a wide area for about 3 turns. Enemies that enter this field lose 5 movements points with every space (They lose 5 action points if they have no more movement points), have reduced melee damage and melee hit chance and take gradually increasing mechanical damage every turn that bypasses damage threshold and shields for as long as they remain in the field. You are unaffected (Hence the Imbalance part) but allies and bystanders will be affected and they will take it out on you. Higher PK skill increases damage and enemy hit chance and damage reduction.

- Entropic Cataphract (??): Psionic ability which is gained outside of the usual psionic mentors and that permanently summons something called an Entropic Shade, an aberration which is hostile to all living things including you. So summoning one near yourself or allies or to kill a single stray dog will probably hurt you more than it helps. It has decent health, true sight, immunity to thought control abilities and poison/bio damage, high resistance to mechanical, acid, heat and cold damage, vulnerability to energy and electric damage, and it's melee attacks inflict void rot. It has a few psi abilities too: Psycho-temporal dilation and contraction, Entropic Reccurrence and Telekinetic Grounding. A special feat gained outside of levelling upgrades this ability to summon the Greater Entropic Shade. Besides everything the regular one can do, the Greater Entropic Shade has more health, does more damage, and can use Force Emission, Temporary Rewind, Neural Leech and Temporal Reset.
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General / Re: Best Merchants for 0 Crafting Builds?
« Last post by Eidein on June 20, 2025, 12:58:05 am »
Oculus can sell aegis, toxic gas isnt sold but you dont need it unless you are a noob! Taser isnt sold, special ammo isnt sold, jumping bean ive seen from oculus or freedrones guy.
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Eidein on June 19, 2025, 10:57:48 pm »
Cheers!
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Zonermaxxer on June 19, 2025, 06:05:22 pm »
Thanks, man. Keep on dominatin'
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