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51
Builds / Re: Melee & Gun hybrids?
« Last post by Ploluap on August 23, 2025, 07:11:47 am »
I've played multiples melee range hybrid dex builds in dominating, with and without versatility :

SMG/FIST or SMG/KNIFE
SWORD/CHEM PISTOL
KNIFE/Laser PISTOLS

Laser pistol is the option that gives you the more range so it's actually decent. But there's always some kind of synergy even with SMG for w2c bullet or chem pistols for acid and crowd control for example, while melee destroys unarmored enemies, also gives some control and mobility  with fancy footwork,  and conserves ammo.

That said many combinations could work, i just like dex builds since they give you a lot of attacks per turn.

i might try shotgun/brawler or spear/crossbow hunter later on. i saw this guy on youtube doing spear/shotgun at the moment : https://www.youtube.com/watch?v=bgUB4VWqflg&ab_channel=72dimi

I don't think they're the best builds but i've had fun playing like this role playing some kind of spec-ops and that beat the game just fine.

52
Builds / Re: Help Crafting a Comprehensive Sword Guide
« Last post by Kujo qtaro on August 21, 2025, 01:38:37 pm »
I wanted to make a hyperlight drifter build, but it just doesn't work.  The idea with chempistols wasnt to stall, it was to root for easier flurrying; cooked shot a group and go to town.

Drifter in Underrail!?
Anyway, on my mid build i use taser and grounding to root.
Secon one is questionable, but does not require much investment so why not.
53
Builds / Re: Help Crafting a Comprehensive Sword Guide
« Last post by harperfan7 on August 21, 2025, 01:36:14 am »
I wanted to make a hyperlight drifter build, but it just doesn't work.  The idea with chempistols wasnt to stall, it was to root for easier flurrying; cooked shot a group and go to town.
54
Builds / Re: Help Crafting a Comprehensive Sword Guide
« Last post by NumberTJ47 on August 21, 2025, 12:42:31 am »
I tried designing a sword + epistol build a few times over the years but it always felt suboptimal to just sword + knife.
Yeah, I was worried that the amount of investment required for epistols would kill that idea. They're great vs robots, but those are mainly only an issue early and it takes a while to get an energy pistol anyway. I'm surprised you didn't try blob pistol first due to their ability to stall for temporal acceleration. I'll really have to try that after I'm done trying your siphonerman build.
55
Builds / Re: Help Crafting a Comprehensive Sword Guide
« Last post by harperfan7 on August 20, 2025, 10:05:15 pm »
Future orientation is a real part of my psiblade build.  You want LTI's and contractions as quickly as you can in fights that last longer than a few turns.

Serial killer is probably the best level 30 feat if you intend on slaughtering the compound.

I have designed a sword + acid pistol build, but I've never tried it.  I tried designing a sword + epistol build a few times over the years but it always felt suboptimal to just sword + knife.
56
Bugs / Recombinant from the post-Cube-heist ambush doesn't return back if lured out
« Last post by Phr3ak on August 20, 2025, 09:04:50 pm »
The title.
57
Builds / Re: Help Crafting a Comprehensive Sword Guide
« Last post by Kujo qtaro on August 20, 2025, 04:55:24 pm »
From my (limited) experience, decapitate is good, execute can be helpful and even when it doesn't work i think extra damage does.
As for riposte, you can only block melee, so no psi or gun enemies. Using up 2 feats for something that does not work everywhere just does not feel worth it.
Chaisword works good against armour and so does expose weakness.
Using flurry is anxiety inducing even if hit chance is caped(95%³ ≈ 85%).
58
General / Re: Underrail on Linux guide
« Last post by Alt on August 18, 2025, 01:03:59 pm »
*Updated guide to latest knowledge  8)
59
Builds / Re: Sanic "Siphonerman" Psi-blade build
« Last post by harperfan7 on August 17, 2025, 02:01:03 pm »
why take Black Blade over the Sørmirbæren Skærder Sword for killing the natives? Killing unarmored targets is pretty much the only thing I've found the Skærder Sword to be useful for.

For one, this build doesnt have the strength to use the skaerder sword without buffs.  The skaerder sword is primarily for building up tfb quickly, which it excels at, but the black blade is a JHP sword; its damage against un/lightly armored enemies is whack.


Who knows, maybe I'll play a blob pistol + sword build at some point...

https://underrail.info/build/?HgYNDQMDAwUjQwDCoMKgwqAAXDIsGVBkME5lAAAAAFAAADkkJsKME05BMMKRwo0GS0c8wqXCsxLio7EF4rKIBeKyiQLisrsD374

I made a non-psi version of my build that uses a chempistol offhand for cooked shot, to group-entangle enemies at close-range for easier flurrying.  It gets yourself too, but with evasion and escape artist and acid resist you'll be alright.  I haven't tried it yet though, so I don't know how well it actually works.  It also takes quick-tinkering for putting down mines then stepping on them.
60
General / Re: Getting 2 items from friendly factions
« Last post by Zonermaxxer on August 17, 2025, 09:59:47 am »
Thanks. I'll try to experiment with that.
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