Recent Posts

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51
Localization / Re: Not localized bits
« Last post by 12 on July 01, 2026, 03:50:31 pm »
It's mostly editorial work at this point and lots of it.
52
Builds / Re: The Best Build
« Last post by harperfan7 on July 01, 2026, 01:16:37 pm »
for spotting stealthed enemies and traps
more important for survivability than some extra damage, which you already have in spades
53
Bugs / Re: Heavy Punch
« Last post by ZeodyHong on July 01, 2026, 11:53:42 am »
It's a pretty small description issue, but those little inconsistencies can definitely be confusing when you're trying to understand how an ability works. Glad it's already sorted for the next update.
54
Builds / Re: The Best Build
« Last post by Alluciate on July 01, 2026, 04:00:39 am »
Actually while you're at it why detection goggles though idgi
55
Localization / Re: Not localized bits
« Last post by Gogglemin on June 30, 2026, 12:54:35 am »
Love you showing the progress you're making. Keep up the good work.
56
General / Re: question re lockpicking and hacking
« Last post by ZeodyHong on June 29, 2026, 01:52:06 pm »
I'd also recommend testing it with a fresh save or a minimal setup first, just to make sure the issue isn't being caused by an older save or another mod. It can save a lot of troubleshooting time.
57
Builds / Re: The Best Build
« Last post by Alluciate on June 29, 2026, 12:21:37 pm »
Nope, thought I do have this saved.

I'm not sure how it holds up to the last updates changes.
Thank you!
58
Builds / Re: The Best Build
« Last post by harperfan7 on June 29, 2026, 10:49:27 am »
Nope, thought I do have this saved.

I'm not sure how it holds up to the last updates changes.
59
Builds / Re: The Best Build
« Last post by Alluciate on June 29, 2026, 08:59:23 am »
Any chance you would redo the build page since the old site is down?
60
Bugs / Unusable tile in NW native coast map
« Last post by harperfan7 on June 28, 2026, 06:21:15 pm »
The one under the cursor acts as if blocked.
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