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51
General / Re: Make a monster for Infusion
« Last post by deanisi on September 21, 2025, 10:39:45 am »
I'm late but I really want to have a changeling/skinwalker/mimic enemy, basically something which can surprise a player.

Imagine going through sewers and finding some scavenger/goon who acts normally and moves/shoots like a regular humanoid enemy but when you "kill" them some "The thing" warps/bursts out of their body and starts doing some crazy stuff.

Different scenario, you encounter a rathound or few, they act like normal rats but at som point they just stand up like humans do and transform in some kind of a weirwolf.

Or literal mimic scenario when some regular objects can be an enemy or hide an enemy within, like opening a crate but it has teeth or have some tentacle inside of it.

Or something between faceless and Callidus assasin from 40k, basically an enemy which can change/morph to get an advantage. For example having a nimble and hulking forms which have their own pros and cons, or throwing a flashbang and disguising themselves as nearby friendly NPC. Also lots of posibilites for quests.
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Development Log / Re: Dev Log #12: Graphical Improvements
« Last post by deanisi on September 21, 2025, 10:20:42 am »
Oh my god, it's gorgeous, and a little bit concerning. I know that you don't use an UE5 and you're a master of your engine but I was burned by so many cool indie games which had neglected proper optimization, but I believe that your and your team's brains can handle it.

P.S. I know that nothing is set in stone right now and lots of things can change, but how much do you think this game will need in terms of GPU/CPU/RAM? I want to know that because I haven't upgraded in a long time cause I don't have any games which will justify it, if it works on low then it's fine.  But in this game's case I'm so hyped that I want to experience it without any compromises. If it really needs something beyond gtx 1650 super 6gb and i7-3770 then I need to start cutting on my groceries and other stuff now to be able to afford a new PC.
53
Suggestions / Re: Make night vision goggle effect less green
« Last post by McFighter07 on September 18, 2025, 08:34:55 pm »
Styg just made it 50% greener
54
Suggestions / Re: Make night vision goggle effect less green
« Last post by Gogglemin on September 18, 2025, 11:14:25 am »
 I love green though :(
Everyone should experience eye piercing green.
55
Development Log / Re: Dev Log #10: Lockpicking and Hacking
« Last post by Gogglemin on September 18, 2025, 10:58:29 am »
Should've posted this months earlier but I showed this devlog to a friend when it came out and he looked me flat in the eyes and said "I need to play UnderRail now. I need to prepare for UnderRail 2."

He was so impressed by the new hacking mechanic he just had to play UnderRail. Suffice to say he's pretty close to beating the main game now.

It's kind of intimidating though. I suck at coding irl, and learning a new coding language is daunting.
56
Suggestions / Re: Make night vision goggle effect less green
« Last post by McFighter07 on September 17, 2025, 11:17:55 pm »
I'm playing a modified version of your xbow trap build. Seems pretty good so far. Very fun. Eiden is big mad that I'm using traps

https://underrail.info/build/?HgMHBwMQAwcAAMKgAB7CoMKgSz0AV2hoQxg_AAAAAG0ATCYBIn81MDgZTGpLwoAzAkLip74K4qy0Bd--
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Suggestions / Re: Make night vision goggle effect less green
« Last post by harperfan7 on September 17, 2025, 04:02:44 pm »
NEVER!
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Suggestions / Make night vision goggle effect less green
« Last post by McFighter07 on September 17, 2025, 05:13:45 am »
Underrail’s night vision goggle effect is so overwhelmingly green that I have often avoided using the night vision effect, just so I can appreciate the game’s great artwork during combat.

For Infusion, please either tone this effect down, or give us some kind of option to reduce the effect intensity.
59
Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Eidein on September 16, 2025, 01:32:51 pm »
Apologies if this is a stupid question as this is my first attempt at playing the game, but I'm looking at the dex gloves build and seeing you go up to 70 TM but do not take PSI empathy. My understanding is that PSI empathy is required to get any use at all out of any of the PSI branches. Is there something I'm missing here?

EDIT I'm also seeing in the simple AR tank build that you _do_ take PSI empathy, but then don't put any points into any of the PSI branches?

Yeah its an error, just forgot to add it in. Will fix it. Thanks!
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by garf_h on September 15, 2025, 10:35:04 pm »
Apologies if this is a stupid question as this is my first attempt at playing the game, but I'm looking at the dex gloves build and seeing you go up to 70 TM but do not take PSI empathy. My understanding is that PSI empathy is required to get any use at all out of any of the PSI branches. Is there something I'm missing here?

EDIT I'm also seeing in the simple AR tank build that you _do_ take PSI empathy, but then don't put any points into any of the PSI branches?
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