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91
Builds / Re: Best sniper rifle and attachments?
« Last post by Vokial on November 04, 2025, 07:52:09 pm »
spearhead + anatomical scope + smart module + rapid reloader

This is the definite answer.

Alternatively - if you're a dedicated sniper, then you go with this and the 12.7mm Corsair equivalent in the offhand so you can one-shot a Dreadnought with an armor piercing bullet. Also, Contaminated Rounds are OP AF and your AP doesn't matter when you're on Shooting Spree anyway. Having a 8.6mm Reaper can also work as a middle ground due to it's critical damage bonus.
92
Builds / Re: Best sniper rifle and attachments?
« Last post by harperfan7 on November 04, 2025, 03:20:25 am »
spearhead + anatomical scope + smart module + rapid reloader
93
Builds / Best sniper rifle and attachments?
« Last post by Z4ckon on November 03, 2025, 08:51:54 pm »
Hello guys, been playing underrail pretty long, and finally i start my domination campaign.
I clear the scrapyard quest and have 13 lvl (almost kill anything what give XP and hostile to me)
On my current and future stage what a BEST sniper rifle with attachments i can craft?
If choices are many be glad read +- every gun.
94
Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Antalos on October 30, 2025, 08:30:42 pm »
I was very intrigued by the statement "work on Underrail 1" =))
95
Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Antalos on October 30, 2025, 08:26:52 pm »
Ahaha, this is funny at least
96
Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Vagabond on October 30, 2025, 05:26:57 pm »
New goal in life: Survive till Underrail 2 Early Access!
97
Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Eidein on October 28, 2025, 12:32:34 pm »
Not proven to have no effect! I just never saw the dopple.
98
Suggestions / Re: Cockblocked by plot
« Last post by Eidein on October 28, 2025, 12:32:06 pm »
always wondered why there's no way back into the institute, once you finished DC.

I know it closes out the story line, but it would be interesting to see how the faceless\Tchortists combated.

You can see this if you go back up the elevator when they attack it.
99
Development Log / Re: Dev Log #10: Lockpicking and Hacking
« Last post by Styg on October 28, 2025, 11:46:54 am »
These not coding in the hacking videos / screenshots I've shown. It's just running some command shell programs with specific parameters. It's not really that complicated once you learn the parameters. Of course, you'd also have to know how to use the command shell, but if you know how to use windows or linux ones, you'll be fine.

Of course, I know that not everyone will be interested in doing this, so there will be easier ways to hack by using graphical programs and such, but those will be less powerful.

As for writing your own programs and scripts and such, it is my plan to develop the computer system as deep as I can over time (it might include post-full-release development). I would like to, at some point, provide a some sort of API for characters to write their own graphical software in-game as well.
100
Development Log / Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Styg on October 27, 2025, 11:50:05 am »
See nicely formatter HTML version on the website.



Hi guys,

UnderRail 2: Infusion Steam page is official up, so you can go ahead and wishlist the game! Also, check out our new 10 minute gameplay video.

We plan to release the game in Early Access at some point in the future. I do not know the exact date, but if I'd have to guess it should takes us about a year and a half to get all the stuff we want in there. I could be wrong, though, so don't hold me to this. I'll let you guys know months in advance as we get closer to the release.

For our new Steam audience: you can real all the old Infusion dev logs here, while all the new ones will be posted on Steam as well.

So go ahead, wishlist the game, if it looks like something you'd enjoy playing and also spread the word about it, it helps a lot.

That's it for now. In the coming weeks we have some work to do on Underrail 1 (check it out on Steam as well) as it's nearing its 10 year anniversary, but after that we're going back into Infusion trenches with Early Access as our next big goal.

In the meantime, be sure to follow me on X, where I post smaller tidbits of development regularly.

Cheers.
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