Recent Posts

Pages: 1 ... 8 9 [10]
91
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 02:17:47 pm »
Game version: 1.3.1.2

Text input: when entering keys like OemOpenBrackets, OemCloseBrackets, OemTilde and possibly others, the first key press is ignored and then it works fine.
92
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 02:07:20 pm »
Game version: 1.3.1.2

Various big things that are missing:
  • item descriptions
  • crafted items names and descriptions
  • oddities descriptions
  • combat log
  • floating text in combat
93
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 01:39:23 pm »
Game version: 1.3.1.2

Various tooltips on the main screen are not localized or partly localized.
94
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 01:32:56 pm »
Game version: 1.3.1.2

Looting/pickpocketing window does not display the entity name.
95
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 01:22:07 pm »
Game version: 1.3.1.2

(empty) containers become unlocalized. You can get around this by adding an "(empty)" variant in entitynames but this is hardly ideal.
96
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 12:00:22 pm »
Game version: 1.3.1.2

Character's name is localized in the combat log if it happens to hit a key in entitynames.
97
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 11:51:38 am »
Game version: 1.3.1.2

Keybinds are sometimes localized while they shouldn't be.
98
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 11:45:03 am »
Game version: 1.3.1.2

Some lines in the character creation window.
99
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 11:32:08 am »
Game version: 1.3.1.2

The 'Loading...' prompts
100
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 11:26:08 am »
Game version: 1.3.1.2

Anything related to the Mutant difficulty is not localized. There is a ::GameDifficulty.Custom key in the enums.txt but it doesn't seem to do anything.
Pages: 1 ... 8 9 [10]