Recent Posts

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91
Bugs / Re: Exosoldiers opportunist proccing
« Last post by Albert Altmann on June 06, 2025, 01:15:26 pm »
Technically their suits are powered perennially all the time, even outside of combat. Infinite energy hack.
92
Bugs / Re: Exosoldiers opportunist proccing
« Last post by ciox on June 05, 2025, 03:27:40 pm »
Exo-brehs never found the power switch.
93
Bugs / Re: Report spelling/grammar errors
« Last post by Eidein on June 04, 2025, 06:23:14 am »
::Suspended in the center of the room, surrounded by cables and various electronics, is a half-shattered crystal monolith. It is dark and rough on the outside, but from within the cracks emanates enticing blue light. Like watching bonfire, there is something primal that draws you to stare into its depths and listen to its humming.::

Like watching a bonfire
94
Builds / Re: Psi fist melee/unarmed - Advice?
« Last post by Eidein on June 04, 2025, 06:22:27 am »
95
Bugs / Re: Exosoldiers opportunist proccing
« Last post by Eidein on June 04, 2025, 06:21:29 am »
Probably because the armor itself has the movement speed penalty. I'll allow it.

Isnt this removed when powered?
96
Bugs / Re: Exosoldiers opportunist proccing
« Last post by Eidein on June 04, 2025, 06:21:07 am »
Do they just... not turn on their exoskeletons?

EMP grenades; they cant recharge their suits in combat

Thing is, i didnt emp them.
97
Bugs / Re: Exosoldiers opportunist proccing
« Last post by harperfan7 on June 03, 2025, 07:54:52 pm »
Do they just... not turn on their exoskeletons?

EMP grenades; they cant recharge their suits in combat
98
Suggestions / Re: Hand crossbows
« Last post by ciox on June 03, 2025, 07:49:29 pm »
Can't be the first time it's been suggested, but yes.
99
Bugs / Re: Exosoldiers opportunist proccing
« Last post by ciox on June 03, 2025, 07:48:27 pm »
Do they just... not turn on their exoskeletons?
100
Development Log / Re: Patch Notes
« Last post by Styg on June 03, 2025, 03:00:49 pm »
Version 1.2.0.23

Tweaks
  • [Heavy Duty] LMG frames will now state which barrels they support in the description
Bugs
  • [Heavy Duty] Fixed a certain issue with summoning exosoldiers at the training grounds in The Compound
  • [Heavy Duty] Fixed some doors in The Compound relocking on their own in rare instances
  • Fixed Power Fist not having an energy meter (somehow got broken in the previous patch)
  • Fixed the Warmed Up status effect problems
  • Various minor dialog/zone fixes
Pages: 1 ... 8 9 [10]