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91
Development Log / Dev Log #75: Custom Difficulty and Console
« Last post by Styg on February 13, 2026, 10:08:37 am »
See nicely formatter HTML version on the website.

Hi guys,

We've added a custom difficulty option (Mutant) in the game that you can use to configure the various parameters to your liking.



If you want to play with Dominating's enemy distribution, but don't like the stat bloat, you can change it now.

If you find the easiest difficulty too hard, or the hardest difficulty to easy, you can further adjust them.

If our puzzles give you headache, you can reduce it by changing the puzzle difficulty specifically.

I've even added the ability to change the level cap, but be careful when using this one with the oddity system, as I do not think there's enough experience to level you all the way to the max setting (level 50). This option is only available with the Expedition DLC because of how leveling code is structured.

My official stance regarding the default difficulty has also changed somewhat. I don't necessarily think that Underrail has one default difficulty anymore, but rather that there is a progression from Easy to Hard as the player acquires more knowledge of the game's systems and encounters (and grows in virtue of patience and willingness to suffer).

So to better reflect their purpose, I've changed the names of Easy, Normal and Hard difficulty to Beginner, Veteran and Expert, and changed their descriptions accordingly.



I've also re-enabled the game's command console, but disabled some technical commands that are used in development. I have plans of opening the game for further tweaking and modding in the future and the console will be crucial for that.

Also, I want people to be able to tweak the difficulty in their ongoing play-throughs, so they can use a new console command for this. You will not be able to change the encounter or puzzle difficulty on the fly though, because that is likely to silently break your game and prevent you to finishing parts of it or the entire thing.

Of course, we also fixed some minor bugs.

Here's the full list:

General
  • Added Custom difficulty (called Mutant) that allows you to configure various game system parameters for your playthrough
  • Changed the names of Easy, Normal and Hard difficulty to Beginner, Veteran and Expert respectively
  • Beginner difficulty will now halve the health of all NPCs
  • Re-enabled the command console
  • Added console commands for changing the difficulty parameters of a running game (except the encounter and puzzle presets)
UI
  • Tooltips that are too big for the screen will now pan up and down slowly so you can read the text; hold the SHIFT key to freeze it in place
  • Vehicle status tooltips will now scale properly
Tweaks
  • Shock Shurikens mechanical damage now scales with the Throwing skill; also they will now properly display the same mechanical resistance penalty as throwing knives
Bugs
  • Fixed the bug that caused some special attacks (e.g. Rapid fire) to consider sledgehammers and crossbows to be firearms
  • Enraged psi beetles will no longer try to cast Bilocation on each other
  • Corrected the All-in status effect description
  • Fixed Refurbished AKX not having a unique sprite when equipped
  • [Heavy Duty] Fixed the bug that caused a certain energy weapon components blueprint names not to show up in the list of blueprints
  • [Heavy Duty] Fixed the bug that caused the backblast to sometimes burn the attacker even though there was enough space behind
  • Fixed various sprite bugs
  • Various minor dialog/zone fixes

That's it for now, guys. I hope you like this new feature. We don't have much time to work on Underrail 1 now, as ~98% of our production is focused on Underrail 2: Infusion. If you haven't wishlisted it yet - please do, and keep an eye out on its dev logs in the coming year.

Cheers!
92
Bugs / Re: Pick up an item through wall
« Last post by yako on February 13, 2026, 03:31:55 am »
Also, you can pickpocket this commoner at Core City upper metro station through the glass wall.
93
Bugs / Re: Pick up an item through wall
« Last post by yako on February 13, 2026, 03:23:11 am »
In Sørmirbæren village, area C11
94
Bugs / Re: Report spelling/grammar errors
« Last post by Phr3ak on February 12, 2026, 08:35:37 pm »
"dialogs/characters" up to Phreak ("forger.txt").

abram.txt
  • =>q20_original: megalomanical -> megalomanic
  • =>q67_original: breakes -> breaks
  • =>q135_original: occurence -> occurrence
azif.txt
  • =>q11_original: otherwordly -> otherworldly
cc_andrea.txt
  • =>q27_original: Gaunlet -> Gauntlet
  • =>q36_original: strech -> stretch
cc_barkeeper.txt
  • =>q131_original: carefuly -> carefully
cc_duff.txt
  • =>q73_original: occasionaly -> occasionally
cc_harlan.txt
  • =>a48_original: deactive -> deactivate
cc_knight.txt
  • =>q97_original: Simmon's -> Simmons'
cc_luben.txt
  • =>q33_original: wreched -> wretched
cc_stratford.txt
  • =>q62_original: rememer -> remember
  • =>q154_original: throught -> through
  • =>q175_original: unnverve -> unnerve
cc_vivian.txt
  • =>q111_original: managable -> manageable
ch_edgar.txt
  • =>q48_original: suprise -> surprise
  • =>q162_original: intiminated -> intimidated
  • =>a181_original: occured -> occurred
ch_fred.txt
  • =>q15_original: gona -> gonna
dc_flo_commander.txt
  • =>q245_original: occured -> occurred
dun_lowlevelbunker4_diedrick.txt
  • =>a16_original: reuinite -> reunite
dun_lowlevelbunker4_noz.txt
  • =>a48_original: im -> I'm
dun_lup-a_fred.txt
  • =>q17_original: dont -> don't
  • =>a24_original: dont -> don't
dun_lup-a_hannah.txt
  • =>q54_original: nowehere -> nowhere
dun_lup-a_tina.txt
  • =>q37_original: Thats -> That's
  • =>q57_original: expceting -> expecting
ezra1.txt
  • =>q163_original: occured -> occurred
fd_trenton.txt
  • =>q76_original: streched -> stretched
  • =>q83_original: streched -> stretched
  • =>q97_original: streched -> stretched
  • =>q101_original: streched -> stretched
  • =>q195_original: commited -> committed
forger.txt
  • =>q237_original: youself -> yourself
  • =>a259_original: ealier -> earlier
  • =>q300_original: forsee -> foresee
  • =>a573_original: saught -> sought
  • =>q681_original: derailer -> derailed (unless "derailer" is a thing)
  • =>q685_original: respctul -> respectful
  • =>q741_original: pressence -> presence
  • =>q819_original: Underraill -> Underrail
  • =>q1084_original: poped -> popped
  • =>q1132_original: Gauntet's -> Gauntlet's
95
Bugs / Re: Report spelling/grammar errors
« Last post by Phr3ak on February 12, 2026, 05:00:22 pm »
"dialogs/support"

cc_c3.txt
  • =>q16_original: grafitti -> graffiti
cc_ctc2.txt
  • =>q6_original: fruitition -> fruition
cc_jkkc1.txt
  • =>q7_original: hq -> HQ
cc_jojo.txt
  • =>q10_original: laddle -> ladle
cc_ps_guardian.txt
  • =>q25_original: Preatorian -> Praetorian
cc_ps_recruit1.txt
  • =>q7_original: harcdcore -> hardcore
cc_ps_trainer.txt
  • =>q11_original: let-me-do-the-other-fourty-five-wrong -> let-me-do-the-other-forty-five-wrong
jy_blackeelthug2.txt
  • =>q9_original: East -> West (this one is unclear; I don't think there is anybody from East Underrail in Free Drones, but the only yokel from the West is Kokoschka, so "West" is weird too)
jy_fisherman.txt
  • =>q7_original: scaryin' -> scarin' (unless was intended as a weird pronunciation)
lu_b29_freedrones.txt
  • =>q3_original: Protecorate -> Protectorate
pr_cvw_outpost1.txt
  • =>q28_original: transfered -> transferred
tch_messenger.txt
  • =>q8_original: offical -> official
xpbl/le_aegis.txt
  • =>q11_original: exctracted -> extracted
xpbl/rig_guards1.txt
  • =>a67_original: certanly -> certainly
96
Bugs / Re: Fusion Cannon
« Last post by Int0rCess0r on February 12, 2026, 02:46:47 pm »
Which armor is that?

He's talking about the stealthy tactical overcoat.
97
Bugs / Re: Report spelling/grammar errors
« Last post by Phr3ak on February 12, 2026, 02:43:35 pm »
A pass over "dialogs/{combatspeak,events,randomevents}". Each typo is repeated twice in the file; only the "*_original" occurrences are listed below.

combatspeak/custom/sewerbombers.txt
  • =>q181_original: Dissoluted -> Dissolute
combatspeak/custom/xpbl/drilldozer.txt
  • =>q37_original: wgeeze -> wheeze
combatspeak/tchortist.txt
  • =>q205_original: ibred -> inbred
events/xpbl/le_tonyandmarcus.txt
  • =>q94_original: Coincidentaly -> Coincidentally
  • =>q162_original: offa -> off (unless this somehow was intended)
events/xpbl/pir_meetingcaptain.txt
  • =>q30_original: unrestriced -> unrestricted
  • =>q30_original: negotations -> negotiations
  • =>q260_original: byin' -> buyin'
  • =>q314_original: successfuly -> successfully
randomevents/cc_rudolph.txt
  • =>q60_original: murderious -> murderous
randomevents/dun_cc_stattoo_booth.txt
  • =>q62_original: tha -> that
  • =>a88_original: actualy -> actually
  • =>a101_original: The Ironhead's fearsome leader -> The fearsome leader of Ironheads<end>
randomevents/gc_gypsy.txt
  • =>q15_original: solitarity -> solitude
  • =>a109_original: embarrasing -> embarrassing
  • =>q165_original: souless -> soulless
  • =>q300_original: overbuden -> overburden
randomevents/gc_traveler1.txt
  • =>q12_original: smg -> SMG
randomevents/lup_grampus.txt
  • =>q28_original: unusal -> unusual
  • =>q29_original: its capable of -> it's capable of
  • =>q29_original: once again only this time, the cat finishes -> once again, only this time the cat finishes
randomevents/lux_midsummerians.txt
  • =>q46_original: shread -> shred
randomevents/mc_wolo.txt
  • =>q55_original: amout -> amount
  • =>q55_original: searh -> search
randomevents/xpbl/cc_otto.txt
  • =>q49_original: dont -> don't
  • =>q78_original: enviroments -> environments
randomevents/xpbl/cvw_pagos.txt
  • =>q6_original: Pressence -> Presence
  • =>q6_original: aflicted -> afflicted
  • =>q25_original: pressence -> presence
  • =>q32_original: pressence -> presence
randomevents/xpbl/dnd_crowd.txt
  • =>q15_original: belive -> believe
  • =>q24_original: Im -> I'm
randomevents/xpbl/dun_cvw_hr_guardsandcommoners.txt
  • =>q102_original: forhead -> forehead
randomevents/xpbl/ww_matriussguards.txt
  • =>a35_original: dont -> don't
  • =>a72_original: superious -> superiors
randomevents/xpbl/ww_matriuss.txt
  • =>q39_original: trully -> truly
98
Bugs / Re: Report spelling/grammar errors
« Last post by Phr3ak on February 12, 2026, 07:30:15 am »
Now with strings for localization having been extracted into plain text files, trivial spellchecking became easier. So I made a pass over "data/localization/template/knowledge":

hiteffects.txt
  • ::RustingAcidSplash: posession -> possession
itemblueprints.txt
  • ::energyShieldEmitter: enchancement. -> enhancement.
maps.txt
  • ::StrangeShack: Caverns. -> Caverns?
  • ::RathoundLair: beedy -> beady
psi.txt
  • ::TelekineticPunch: Telekinetical -> Telekinetic
  • ::TelekineticPunch-RT: Telekinetical -> Telekinetic
  • ::Forcefield: adjecent -> adjacent
quests.txt
  • ::cc_forgerdeadassemblehpvwoc: controler. -> controller.
  • ::pir_takeoutaegispatrols: breathren. -> brethren.
specialabilities.txt
  • ::AcidSpray_Rusting: posession -> possession
  • ::AcidBlobAttack_Rusting: posession -> possession
specialattacks.txt
  • ::ShootRustingAcidBolt: posession -> possession
  • ::Sweep: adjecent -> adjacent
  • ::Sweep_generic: adjecent -> adjacent
  • ::SoldierExoskeletonWristbladeStab: intial -> initial
specialization.txt
  • ::ParanoiaDamage: increasess -> increases
statuseffects.txt
  • ::Food_bloodyOligarch: reslove -> resolve
  • ::LastStand: exipres -> expires
  • ::Rusting: posession -> possession
  • ::EnergyShieldEmpowerment: Draing -> Drains
traps.txt
  • ::RustingAcidBlob: posession -> possession
ui.txt
  • ::Options_AmbientalVolume: Ambiental -> Ambient
vehiclestattooltips.txt
  • ::Weight: chasis -> chassis
  • ::BaseSpeed: jetski). -> jet ski).
  • ::BaseSpeed: aero/hydo-dynamicity. -> aero/hydro-dynamicity.
  • ::SpeedModifier: normaly -> normally
99
Cold Snap recedes, Headwinds arrives!

ARC Raiders launched Headwinds update on January 27th, bringing new challenges and tactical options. It adds Solo matches, dynamic minimap environments, and a player progression system, making the game even more engaging. While the update is streamlined, every aspect directly impacts the core player experience. The Solo challenges and dynamic map effects, in particular, make the competition even more intense.

Arc Raiders Shared Watch event is live and runs until the 24th.

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Many players have started hoarding items and blueprints in order to achieve a more outstanding performance.

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  • [BluePrint] Wolfpack - Increases attack count, synergy, or team buffs. 
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  • [BluePrint] Looting Mk.3 (SURVIVOR) - Looting Mk.3 improves your scavenging efficiency. Increases the quality and/or quantity of loot found during raids.Players focused on farming materials, progression, and high-value extraction runs.

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100
POE 3.28 is coming! Loyal POE players!

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Following the official update schedule, an update for POE 2 is also expected. The community predicts that the highly anticipated PoE 2 Patch 0.5.0 may be released in early April. This is undoubtedly great news for players who are passionate about the series.

Of course, whether preparing for the upcoming POE 3.28 release or exploring the unpredictable endgame of POE 2, many players understand that sufficient currency is a solid foundation for conquering the game.

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