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91
General / Re: Some poisons related questions
« Last post by harperfan7 on April 25, 2026, 11:17:28 pm »
Melee weapons can just kill the enemy.  If you're waiting around for the poison you're just wasting time. 

T knives have distance, a variety of poisons to choose from at the time of attacking, can hit two enemies at once, and have very low ap cost attacks.  Granted, they also can kill pretty quickly, but if you're going to bother with hypertoxicity for weapons, this is it.  A melee weapon has to be in melee range, only has one stack of one poison to use, have higher ap costs per attack....its just worse. 
92
Localization / Re: French translation
« Last post by OOgmaa on April 25, 2026, 07:11:25 pm »
Hi everyone!

I’ve decided to tackle a massive challenge: a full French translation of Underrail. Since the word count is astronomical, I’m using a technical approach to speed up the process and I'm happy to share the very first v0.1 with you today.

How I’m doing it:
I’m using a custom Python script that parses the dialogue and system files. The script is designed to:

     .Extract original strings.

     .Protect game code tags (like gender variables $(#boy/girl) or player name tags) to prevent any game crashes.

     .Translate the content using the Google Translate API.

     .Inject the translation back while strictly maintaining the original file structure so the game engine recognizes them.

Current Status (Working Progress):

     .Quality: Let’s be honest, this is v0.1 and it’s based on Google Translate. It’s far from perfect—there will be mistranslations and some clunky phrasing.

     .Consistency: Despite the automatic translation, it remains very understandable and allows players to follow the lore and quests.

     .Evolution: Consider this a "First Pass" foundation. The goal is to provide a playable base immediately, and then manually refine the most awkward dialogues over time.

Download Link:
You can find the translation files here: *https://drive.google.com/drive/folders/1H2dwOpaM1NJwPI2ycdUqkKuib6IlvPF8

Feedback & Contribution:
Since this is a very early release, I’m looking for feedback! To avoid cluttering this thread with minor corrections, please contact me directly on Discord for suggestions or if you want to help with the translation.

👾 Discord: ogma.
93
Bugs / Re: Report spelling/grammar errors
« Last post by haze1103 on April 25, 2026, 04:11:41 pm »
The pitch from the Tchortist Missionary in front of Hardcore City Bar says "renerative cycle" instead of "regenerative cycle"
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Builds / Re: Crafting : Skill Points spreading / Leveling
« Last post by Enchat on April 25, 2026, 03:51:55 pm »
Well even on 30 lvl with 160 points investment, Jon's special, home's crafting bonus and +2 int drug its 251 effective skill of mechanics. To be able to craft supersteel armor from your doc you need to add another two points of int. Which is quite of investment for majority of tank builds
95
Builds / Re: Crafting : Skill Points spreading / Leveling
« Last post by Eidein on April 25, 2026, 02:44:25 pm »
I made a google doc showcasing a bunch of lategame items and their crafting requirements if you want to take a look and see what you will eventually need.

https://docs.google.com/document/d/1rTiBekaRtgSWevlSqRkH1qWrOb5hD1mybxVH3n4uzbk/edit?usp=sharing

Thanks for info. So the best metal armor now only available for 10 int builds. And shields as well

You can theoretically craft it at 6 int, just at a very very late level.
96
General / Re: Some poisons related questions
« Last post by Enchat on April 25, 2026, 02:33:49 pm »
I would say the best use for hypertoxicity is traps + caltrops. 

As for weapons, t knives are the true poison weapon; nothing else comes close.

Why not combat gloves? They have higher chance of bleed and 3-4 turns of incap to give poisons time to do their job.
97
Builds / Re: Crafting : Skill Points spreading / Leveling
« Last post by Enchat on April 25, 2026, 12:25:10 pm »
I made a google doc showcasing a bunch of lategame items and their crafting requirements if you want to take a look and see what you will eventually need.

https://docs.google.com/document/d/1rTiBekaRtgSWevlSqRkH1qWrOb5hD1mybxVH3n4uzbk/edit?usp=sharing

Thanks for info. So the best metal armor now only available for 10 int builds. And shields as well
98
Builds / Jack of all crowd controls (versality chemgun + grenade launcher)
« Last post by Enchat on April 25, 2026, 11:45:25 am »
Intro and theory

The idea of this build is to acquire as many crowd control abilities as possible and to play around the synergy of chemguns and grenade launchers. Between all builds I played, this one is probably the most diverse in terms of damage types, strategies and things that you can do in general. So despite the fact that usually versatility builds are not for beginners, because this game rewards narrow specialization, this one I can recommend as a means to try different playstyles and weapons.
You will have access to almost all types of crowd control in this game, the only  exception will be off-balance, but we have better means of reducing enemies evasion - acidic entanglement, which is strictly better in the majority of situations. On regular basis you will be using three weapon sets, depending on your strategy
1. Offensive. Fire chem pistol + 25 mm GL with HE grenades(incendiary when additional control is needed more than dmg)
2. Defensive. Acid pistol + 25 mm GL with frag grenades(concussive when additional control is needed more than dmg)
3. Stealth ops. Ice pistol + energy edge knife

Plus plasma pistols for bosses or robots and shock shurikens for finishing off wounded enemies. Plus access to three psi-schools. This build also heavily relies on crafting, and has 10 int, which gives us access to insanely overpowered Specialist feat and also allows to craft all the high end stuff, that now have requirements of 200+ in their respectable skill.

Problems
As downsides, I can mention:
1 The build is weak against oneshotting ranged enemies. Snipers will be your nemesis, they outrange you because the majority of your crowd control works on short to middle distances. They outdamage you because you are doing damage with dots effects. And with 3 con you will be often oneshotted by their aimed shots. And with 3 agility and debuff from backfiring time contraction you often will be unable to LOS them. There are still some counter play available, stasis despite the recent nerf still remains major boost to survivability, flashbang with our high throwing, and prep+electrokinesis

2 Lack of carrying capacity and hence the required amount of inventory management is quite a problem. Ammunition for both chem guns and GL weights a lot, and you have only 5 str. You are also able to craft all MK5 grenades, plasma ones, and naturally you will be tempted to carry at least some of them. This problem  can be to some degree circumvented by taking pack rathound, and this build have spare feats point, but doing so without hamper combat efficiency won't be possible until 22 lvl

3 Chem guns and grenade launchers have a major conflict in terms of using belt slots. Playing chem pistols you don't have a choice but to use catalysing belts, it is just a mandatory, they simply don't work without it. But being low on str you have only access to 6-rounds magazine in your GL(or 1 round if you prefer 40mm Thumper) and there will often situations where you have empty GL but cant spare 30 AP to reload it.

The build:

Ok. The build itself. The character builder is a bit outdated, so I’ve used Expertise as a substitute for Polymath, and Ninja Looter for Specialist. There also will be 150 additional skill points, and 15 specialisation points that can be spent according to your preferences.

https://underrail.info/build/?HgUQAwMGAwojAMKgAMKgAAAyMigAAGRkZGRkAEYAwqAAADIrT8KjASYqVsKRAsKHJS9RFjHCs-KouwPisrsF4rWuB9-8

After you take Fatal throw at 20th level the build can be considered finished, and the last two feats before Increased Dexterity are optional. Apart from Grenadier and Recklessness you may consider:
  • Pack Rathound - probably the best QoL feat for us
  • Paranoia - always nice to have
  • Escape Artist - though I prefer to spend 70 skill points on Exothermic Aura, witch gives us additional area denial capabilities
  • High-Technalities - aimed shots from plasma pistol, then follow up with entropic recurrence is a boss killer
  • Steadfast Aim - being fully specced it is ~10% increase in dps of chem guns
  • Execute - looks good on paper, but life of the enemies who is close to us and incapacitated is already miserable to extreme

Itemisation
Crit googles of head slot
Psionic Strudy Vest with Antithermic Overcoat, strudy here is much better than regen one, despite the build is playing around dot effects, crowd control and prefere prologed fights in general, our main cause of death always would be oneshots from snipers or psionic. Playing this build I seldom died of attrition like tanks do.
Advanced Catalyzing Belt - no brainer
Metal boots with spring. Caltrops remain relevant till the endgame, because we have an ability to make enemies pay for every cell they advance

Start of the game:
The build was created with dominating oddity run in mind, and despite not being as beginner friendly as something like optimized AR tin-can builds, I still think that this is a great build for people who just started playing this game, because of the sheer diversity of the toolkit. Apart from your main weapons you will be occasionally using melee, sniper rifles, all the utilities, throwing weapons, you can craft all the pharmacology and use majority of psi abilities.

1. Rathounds. Take 1 lvl - Polymath+Opportunist. We are starting as a generic psi-knife build. Take a crossbow as your weapon of choice in the armory and buy the best knife they have.
Take pill on med floor, and borrow all the medical consumables
On the agriculture floor buy 1 molotov, take flares and nets from the store room and get a quest for rathound tissue from a methatermic trainer.
On the engineering floor steal a free battery, haxor and buy a few lockpicks.
Head to the top flor, the one with the metro station,  learn stun from Bison, head to north and take oddity from barrels near the entrance.
Then go  to the caves, first visit the area with Mordre and cave hoppers.  Keep murdering those little cuties until they drop the oddity
After that you can proceed with rathounds. The combo of stun+opportunist allows you to kill lone ones, for groups use flares and kite them to fences where you can close the doors and shoot them with a crossbow. Molotov+stun kill crossbow guy. If you play this right you would take any damage here.

2. Psi beetles. This is the hardest part of the game for you, I'm not joking. You need as much preparation as possible. Get some tailoring and 20 chemistry, buy recycle item and incendiary grenade blueprints, from area with rathounds you should get a blueprint for leather armor, craft as many armors as you could and then recycle it for Dirty Rags, check all barrels in the vicinity of the station and look for bottles. Then buy gasoline and craft 5-7 molotovs. Learn Force Field and Psycho-temporal Dilation. Take nets from the store room on the agriculture floor. If you have spare money - craft taser.
The tactics with single beetle - come close in stealth, use temporal dilation and start stabbing. It should spend two turns on just trying to break the distance, without attacking you. Then use a stun+aimed shot and try to finish it.
Groups are much harder, use molotovs, and try to separate them with force field, use throwing nets, and being rooted in melee they switch to melee mode, which is far weaker. In general you just need luck here, lucky crits, good molotov throws and etc

3. Robots. Before you go to omega station, try to sneak to junkyard and take all the oddities here, this will allow you to have prep+electrokinesis combo, that with some hard hitting pistol trivialize this encounter. Try to craft several gas grenades and kill Mordre with them, for some reason he is not reacting to them. Seems like this man has a subconscious death wish because of guilt or something.

4. Depot A. This is where craft is rising to power. You need poisoned caltrops, metal boots, armor with acid protection(first siphoner than mutedog), fire chemgun, sniper rifle and MK3 grenades. This is usually enough to discourage dogs from even approaching, so they will be only spiting from distance. The only problem is Mutants, they can be netted, stunned and flashbanged. You can use Force Field to prevent dogs from rooting you and leave the map for healing, reloading or changing entrance.

5. Burrowers and Rathound king.  Telekinetic Proxy helps to trigger ambush and clear spawns. Craft plasma pistol for burrower warriors and ancient rathounds. Both Telekinetic Grounding and Exothermic Aura  is extremely strong if you able get them

After that there should not be significant problems. Beast fight is kind of free win for acid gun
99
Discussions / Diving into the Anonymous Depths: A Guide to Omegle and Beyond
« Last post by Laurelake on April 23, 2026, 03:31:28 am »
Ever felt the urge to connect with a complete stranger, no strings attached, just for a fleeting moment of conversation? That's the unique appeal of anonymous chat platforms, and one of the most well-known is Omegle. While there are many variations, understanding Omegle can give you a great foundation for navigating the world of spontaneous online interactions.
What is Omegle, Anyway?
At its core, Omegle is a free online chat website that connects users with other random users for one-on-one text or video conversations. It’s designed for instant, anonymous connections, allowing you to chat without revealing your identity unless you choose to. Think of it like a digital "roulette wheel" of conversations. For those interested in exploring this unique platform, you can find it at Omegle.
How to Play (or Experience) Omegle
The beauty of Omegle lies in its simplicity. Here’s a quick rundown of how to jump in:
1.   Access the Platform: Head to the Omegle website. You'll be greeted with a straightforward interface.
2.   Choose Your Chat Type: You'll have two main options: "Text" or "Video."
o   Text Chat: This is the most common and often safest starting point. You'll be connected with another user, and you type messages back and forth.
o   Video Chat: This option connects you via webcam and microphone. Be aware that this carries more risks and requires a higher degree of caution.
3.   Optional Interests: Before you connect, you can enter "interests." This is a fantastic feature! If you type in, say, "photography" and "books," Omegle will try to match you with someone who also listed similar interests, increasing your chances of a more engaging conversation. If you leave it blank, it’s truly random.
4.   Start Chatting: Click the "Start a chat" button (or similar wording), and you'll be instantly connected with a stranger.
5.   Ending a Chat: If a conversation isn't going well, or you simply want to move on, you can click "Stop" or "New" (or similar) to disconnect and find another stranger.
Tips for a Positive Anonymous Chat Experience
While the random nature is part of the fun, a few tips can help you make the most of your Omegle experience:
•   Set Your Intentions: Are you looking for a deep philosophical discussion, a quick laugh, or just to practice your English? Knowing what you want can help guide your interactions.
•   Be Polite and Respectful: Even though it's anonymous, common courtesy goes a long way. A simple "Hi there!" is a much better opener than silence.
•   Don't Share Personal Information: This is crucial. Never give out your name, address, phone number, email, social media handles, or any other identifying details. The anonymity is for your protection.
•   Be Prepared to Disconnect: Some conversations will be great, others might be awkward, and a few could be inappropriate. Don't hesitate to disconnect if you feel uncomfortable or bored. You owe nothing to a stranger online.
•   Consider Interests: As mentioned, using the "interests" feature can drastically improve the quality of your matches.
•   Stay Safe on Video Chat: If you venture into video chat, be extra cautious. Ensure your surroundings are appropriate, and again, never reveal personal information. Remember that you can always disconnect if anything makes you uneasy.
Conclusion
Anonymous chat platforms like Omegle offer a unique window into spontaneous human connection. They can be a fun way to pass the time, meet people with shared interests, or simply experience the randomness of the internet. By approaching it with a clear understanding of how it works, a respectful attitude, and a focus on personal safety, you can truly enjoy the intriguing world of anonymous online conversations. Just remember, it's an unpredictable journey, and that's precisely what makes it interesting!

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Ever dreamt of running your own bustling supermarket, but with an adorable, entrepreneurial primate at the helm? Look no further than Monkey Mart, a charming and surprisingly addictive management game that’s perfect for a quick break or a leisurely afternoon of virtual commerce. If you're new to the world of animal-run retail or just looking for some tips to boost your banana empire, you've come to the right place!
Welcome to the Jungle Aisle: What is Monkey Mart?
At its core, Monkey Mart is a delightful and engaging time-management idle game. You play as a diligent monkey who’s just opened a humble supermarket. Your goal? To grow your business from a small fruit stand to a sprawling retail empire, serving a stream of adorable animal customers. The game blends simple mechanics with a satisfying sense of progression, making it incredibly easy to pick up and play. You'll be harvesting crops, stocking shelves, and earning coins in no time.
Getting Started: The Nitty-Gritty of Monkey Mart Gameplay
The beauty of Monkey Mart lies in its intuitive design. When you first dive in, you'll be presented with your monkey manager and a few initial crop plots – think bananas and corn. Your primary actions involve:
•   Harvesting: Simply walk your monkey over to a ripe crop, and they'll automatically harvest it. These raw goods are the lifeblood of your store.
•   Processing (Later Stages): As you progress, you'll unlock processing stations. For example, fresh bananas can be turned into banana smoothies, or coffee beans can be brewed. These processed goods yield higher profits.
•   Stocking Shelves: Once you have harvested or processed items, bring them to the empty shelves in your store. Customers will then flock to buy them.
•   Collecting Money: As customers make purchases, coins will appear at the checkout counter. Don't forget to collect these! This is how you fund expansions.
•   Upgrading: This is where the real fun begins. Use your hard-earned coins to:
o   Expand your farm: Unlock new crop types like cocoa, coffee, and more.
o   Purchase new processing stations: Enhance your product offerings.
o   Hire Assistants: As your store grows, manual labor becomes a bottleneck. Hire other monkeys to help harvest, process, or stock shelves, automating your workflow.
o   Upgrade your monkey: Improve your own movement speed and carrying capacity.
The loop is simple but incredibly satisfying: harvest, stock, sell, upgrade, repeat! You'll quickly find yourself strategizing the best upgrade path to maximize your profits and customer satisfaction.
Tips for a Thriving Monkey Mart Empire:
To truly excel at Monkey Mart, consider these helpful pointers:
•   Prioritize Automation: Early on, manual tasks are manageable, but as your store expands, hiring assistants is paramount. Focus on automating harvesting and stocking first.
•   Diversify Your Products: Don't just stick to bananas! Unlock new crops and processing stations as soon as you can afford them. A wider variety of goods attracts more customers and keeps your sales booming.
•   Strategic Upgrades: Think about what's bottlenecking your progress. Are customers waiting for shelves to be stocked? Upgrade your stockers. Are crops taking too long to grow? Invest in better farming tools.
•   Keep an Eye on the Cash Register: Don't let money pile up at the checkout. Consistently collecting it ensures you have funds for crucial upgrades.
Conclusion: A Peachy Pick-Me-Up
Monkey Mart offers a charming and accessible gaming experience that’s perfect for anyone seeking a low-stress, high-satisfaction distraction. Its simple mechanics, adorable graphics, and clear progression path make it incredibly easy to get lost in the joy of building your own primate-powered retail empire. So, if you're looking for a delightful way to unwind and exercise your entrepreneurial spirit, give Monkey Mart a try – you might just find your new favorite idle game!

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