Author Topic: Make a monster for Infusion  (Read 12836 times)

Hedgedog

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Make a monster for Infusion
« on: February 06, 2025, 07:41:19 pm »
Amannamedsquid made a few similar posts, but let's do one for Infusion.

Make up a non-human enemy you'd like to see in Infusion, whether it be wildlife, mutant or robot. :)

I'll start.
Geckos:
- Geckos are giant mutated lizards which make use of the game's new verticality.
- They can keep up with the player by climbing over boxes and ledges. Furthermore, they can climb up fences and possibly even cling on walls.
- If heavily injured, they have a chance to drop their tail (higher on higher difficulties), and gain a permanent agility boost.
- Their biggest weakness is ice damage. Being cold blooded reptiles, ice will make them suffer a temporary debuff and prevent them from climbing.
- Conversly, being burned or even just warmed up will make them gain a massive buff as it warms them up.
- Drops: organs + gecko leather. Dropped tails can also be collected and used as a source of blood.

Variants:
Gecko
- Just a standard gecko. Spawn in small groups and attack by biting the player.

Dragon
- A fire breathing gecko. It's warm, so any geckos near it will get boosted. Also, it can spit fireballs at the player. (yes, it is just a fallout reference lol)

harperfan7

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Re: Make a monster for Infusion
« Reply #1 on: February 06, 2025, 08:21:07 pm »
I did once say I'd like infusion to have fire lizards.  Orange and black, drop a leather, maybe look like dimetrodons, and have some fire MT abilities.
*eurobeat intensifies*

ciox

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Re: Make a monster for Infusion
« Reply #2 on: February 07, 2025, 10:10:09 am »
Sounds cool. But why just spit fireballs? Make them fire something like blobs that explode with a delay to make it more interesting.

Also let them pick up and use fist weapons like Fallout 2 geckos.

Albert Altmann

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Re: Make a monster for Infusion
« Reply #3 on: February 08, 2025, 04:33:44 am »
Mutants that use a unique type of psionics due to their mutation, Biohazard psionics or something like that. Imagine having your gall bladder being psionically turned into a vicious parasite that devours you from within, or having your cells being remotely ordered to undergo apoptosis en masse, or having blood in your lungs turn into acid, etc. A faction of Biohazardous psions, secretive and hostile to practically everyone, could be interesting, especially if they could somehow be joined.
#naturalbugmagnet

Eidein

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Re: Make a monster for Infusion
« Reply #4 on: February 08, 2025, 06:28:11 pm »
A enemy with the ability to gain resistance overtime to the damage type its taking the most damage from in a fight would be interesting.

ciox

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Re: Make a monster for Infusion
« Reply #5 on: February 17, 2025, 12:43:38 pm »
Add the Headmonster Biter again and make him canon https://youtu.be/TVnEI29QDmo?t=38

Amannamedsquid

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Re: Make a monster for Infusion
« Reply #6 on: March 24, 2025, 08:32:18 am »
Somebody else starting the Monster train? Alright, I'm game.

1. Some sort of highly advanced, heavily armed Hunter-Killer robot that's very rare, nobody knows if it was made by Biocorp or someone else and that everyone is absolutely terrified of.

2. Psionic poltergeist miniboss that throws stuff at you and telekinetically fires guns at you.

3. Giant Isopod critter. Bottom feeder, lives on land and in water. Not really an enemy but exists to make the world more immersive like Cave Hoppers. Tastes like Lobster.

4. Ambush-type creature like Cave Fishers from D&D or Scp-7566 from Scp-5k. Not like cave crawler stealth mechanics. Can be spotted while it's hidden either by high perception check or just by paying really close attention to the environment and knowing exactly what to look for.

5. Cyber-zombie. A regular person fitted with a special cybernetic module attached to the nervous system. Starts off fighting like a regular soldier (Firearms, grenades, etc) until they get killed. Then the module revives them and they keep fighting as tough, shambling, melee reliant cannon fodder (all higher brain function and fine motor control is lost on revival). Revival can be prevented by certain methods (Deathblow via Critical-hit, getting fried by pyrokinetics, etc).

6. Rocktopus (Monstrous Land-octopus) boss.

7. The Grizozirg: The bizarre, two headed mutant beast that Kokoschka described from his homeland. How does it fight? How did it come to be? Mutagen? Ancient terraforming project gone sideways? Did The Dude feed catnip to a basket of puppies? Who knows?