Author Topic: Make a monster for Infusion  (Read 29031 times)

Hedgedog

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Make a monster for Infusion
« on: February 06, 2025, 07:41:19 pm »
Amannamedsquid made a few similar posts, but let's do one for Infusion.

Make up a non-human enemy you'd like to see in Infusion, whether it be wildlife, mutant or robot. :)

I'll start.
Geckos:
- Geckos are giant mutated lizards which make use of the game's new verticality.
- They can keep up with the player by climbing over boxes and ledges. Furthermore, they can climb up fences and possibly even cling on walls.
- If heavily injured, they have a chance to drop their tail (higher on higher difficulties), and gain a permanent agility boost.
- Their biggest weakness is ice damage. Being cold blooded reptiles, ice will make them suffer a temporary debuff and prevent them from climbing.
- Conversly, being burned or even just warmed up will make them gain a massive buff as it warms them up.
- Drops: organs + gecko leather. Dropped tails can also be collected and used as a source of blood.

Variants:
Gecko
- Just a standard gecko. Spawn in small groups and attack by biting the player.

Dragon
- A fire breathing gecko. It's warm, so any geckos near it will get boosted. Also, it can spit fireballs at the player. (yes, it is just a fallout reference lol)

harperfan7

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Re: Make a monster for Infusion
« Reply #1 on: February 06, 2025, 08:21:07 pm »
I did once say I'd like infusion to have fire lizards.  Orange and black, drop a leather, maybe look like dimetrodons, and have some fire MT abilities.
*eurobeat intensifies*

ciox

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Re: Make a monster for Infusion
« Reply #2 on: February 07, 2025, 10:10:09 am »
Sounds cool. But why just spit fireballs? Make them fire something like blobs that explode with a delay to make it more interesting.

Also let them pick up and use fist weapons like Fallout 2 geckos.

Albert Altmann

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Re: Make a monster for Infusion
« Reply #3 on: February 08, 2025, 04:33:44 am »
Mutants that use a unique type of psionics due to their mutation, Biohazard psionics or something like that. Imagine having your gall bladder being psionically turned into a vicious parasite that devours you from within, or having your cells being remotely ordered to undergo apoptosis en masse, or having blood in your lungs turn into acid, etc. A faction of Biohazardous psions, secretive and hostile to practically everyone, could be interesting, especially if they could somehow be joined.
#naturalbugmagnet

Eidein

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Re: Make a monster for Infusion
« Reply #4 on: February 08, 2025, 06:28:11 pm »
A enemy with the ability to gain resistance overtime to the damage type its taking the most damage from in a fight would be interesting.

ciox

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Re: Make a monster for Infusion
« Reply #5 on: February 17, 2025, 12:43:38 pm »
Add the Headmonster Biter again and make him canon https://youtu.be/TVnEI29QDmo?t=38

Amannamedsquid

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Re: Make a monster for Infusion
« Reply #6 on: March 24, 2025, 08:32:18 am »
Somebody else starting the Monster train? Alright, I'm game.

1. Some sort of highly advanced, heavily armed Hunter-Killer robot that's very rare, nobody knows if it was made by Biocorp or someone else and that everyone is absolutely terrified of.

2. Psionic poltergeist miniboss that throws stuff at you and telekinetically fires guns at you.

3. Giant Isopod critter. Bottom feeder, lives on land and in water. Not really an enemy but exists to make the world more immersive like Cave Hoppers. Tastes like Lobster.

4. Ambush-type creature like Cave Fishers from D&D or Scp-7566 from Scp-5k. Not like cave crawler stealth mechanics. Can be spotted while it's hidden either by high perception check or just by paying really close attention to the environment and knowing exactly what to look for.

5. Cyber-zombie. A regular person fitted with a special cybernetic module attached to the nervous system. Starts off fighting like a regular soldier (Firearms, grenades, etc) until they get killed. Then the module revives them and they keep fighting as tough, shambling, melee reliant cannon fodder (all higher brain function and fine motor control is lost on revival). Revival can be prevented by certain methods (Deathblow via Critical-hit, getting fried by pyrokinetics, etc).

6. Rocktopus (Monstrous Land-octopus) boss.

7. The Grizozirg: The bizarre, two headed mutant beast that Kokoschka described from his homeland. How does it fight? How did it come to be? Mutagen? Ancient terraforming project gone sideways? Did The Dude feed catnip to a basket of puppies? Who knows?

Amannamedsquid

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Re: Make a monster for Infusion
« Reply #7 on: April 19, 2025, 02:46:45 am »
Thought of a few more. Here they are.

1. Psy-dog: One of Biocorp's more successful psionic projects (The details of which are now lost to time). Genetically enhanced canines with a suite of psi abilities (Nothing too crazy, stuff like Psychosomatic Predation, Pseudo-spatial projection, Telekinetic grounding and Force emission). Individually tougher and more deadly than regular and alpha rathounds but packs tend to be much smaller, individuals can also be found alone or rarely leading a pack of regular dogs. Often get into fights with rathounds over prey. Also highly coveted by mercs and bandits as hardcore pets.

2: Manticore: Super deadly ancient bioweapon. So nightmarishly monstrous that nobody knows what exactly was used to create them.  Even the Protectorate and the Faceless are scared of them. Rumored to be tough enough to survive on the surface.

3: Lightning ghost: Based on the Avogadro from the Black Ops 2 zombies map: Tranzit. The electrified remans of a person's nervous system that zaps you with electrical psionics. Part of a failed psionics project.

4: "The Caller in the Dark": A sinister, almost demonic entity or presence believed to lurk within the most decrepit and forgotten ruins of the underrail by superstitious scavengers. Said to be able to shapeshift, read minds, mimic voices, cause lights and electronics to go haywire, summon illusions, cause insanity, reanimate the dead and consume souls, among other things. Dismissed by most people as just a scary legend, though plenty of mercenaries and bounty hunters have made attempts to find and hunt it down over the years. Most come back empty handed, others are never seen again.

Albert Altmann

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Re: Make a monster for Infusion
« Reply #8 on: May 02, 2025, 03:01:20 pm »
A powerful psionic enemy that inherently lacks psi points but can siphon them from the player character (or any other suitable entity), subsequently gaining access to devastating abilities. Maybe it could even briefly steal the siphoned entity's strongest psionic ability to use it against them (like Motor-Cognitive Transference but far more impactful).
#naturalbugmagnet

Albert Altmann

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Re: Make a monster for Infusion
« Reply #9 on: May 09, 2025, 02:22:22 am »
A worm or an insect that wears a shell improvised out of whatever it has been coming across, from trash to crafting materials to actual armour and weapons. A crawling random loot dispenser essentially, the constituents of whose shell affect its defence/offence (I don't know how feasible that would be to implement). If the shell includes metal/ballistic plates or armour suits, it is harder to damage; if it has spikes, blades or melee weapons, it does more damage with additional effects when attacking; it if carries grenades or explosives, it has a chance to blow up upon taking damage, etc. Bonus points if the creature is carnivorous and can dynamically modify its carapace by scavenging stuff from its prey, going from eating rats to eating thugs to terrorising well-armed individuals within mere hours.

this is not a fucked up allegory for how player character must appear to the NPCs
#naturalbugmagnet

Amannamedsquid

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Re: Make a monster for Infusion
« Reply #10 on: May 16, 2025, 05:15:42 am »
1. Some sort of blind, eyeless creature that primarily attacks using weaponized echolocation, very similar to the soundwave attacks of the sonocaster and maybe even applying debuffs. Also, being blind but having sensitive ears, they are affected differently by flashbangs, maybe becoming panicked and disoriented and attacking and moving in random directions.

2. More Psimorph adaptations: We've seen them adapt to a mine rich in chromium and turn into nearly bulletproof rock monsters that are immune to burning and crits (and their nearly invincible big brother who is immune to almost everything). We've also seen them adapt to a mushroom forest and turn into mushroom monsters that inflict spore infection and are immune to poison, bio damage and crits. What else can psimorphs adapt to and what will the result be able to do (besides being immune to crits)?

3. Some sort of huge newt or salamander type predator that acts sort of like a crocodile analogue (a bit like some prehistoric amphibians I've read about). They can fight in the water and submerge themselves like sea serpents but they can also be fought on land.

Amannamedsquid

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Re: Make a monster for Infusion
« Reply #11 on: May 21, 2025, 07:09:12 am »
1. A creature (probably some sort of mutated creature) that's all about rapid healing and regen. It has high-ish HP and passively regenerates HP when it gets injured and some of it's attacks heal it when it hits you (similar to consuming bite and siphon).

Due to lacking a central nervous system (or because it's just so different and mutated), it cannot be stunned or dazed with conventional methods, has high electrical resistance and is immune to thought control abilities. However, it is very squishy and has no mechanical, heat or cold resistance so JHP ammo and fire and ice are the way to go. Also, it's metabolism leaves it uniquely vulnerable to poison, which will cause it to go into toxic shock.

2. Drones: Due to Infusion having more verticality than the first game, flying drones would be an interesting and (at least I think so) fitting new addition. There could be the classic kind that shoot at you with built in LMGs or shotguns or lasers, versions that drop grenades on you or just fly at you and explode (like the ones that we have in real life) and a version that flies at you and slices you up (kind of like manhacks from Half life 2).

Different factions could also have access to different versions too: Drones used by bandits and the Free Drones (Heh-heh) might just be civilian grade commercial drones with an SMG or LMG wired up to it or C-4 or claymores duct-taped to it while more organized military factions and abandoned Biocorp facilities might have outdated military surplus drones or the advanced, cutting edge stuff (or both).

3. Cave Moray: I recently saw a nature documentary of a moray eel hunting crabs across mossy rocks and tide pools and despite being a water breather, it was able to slither across the rocks above water like a snake for short periods. Then I thought how awesome it would be if a giant moray eel fought a sea wyrm.

4. Troglodytes: Or just trogs for short. Pale, ghoulish, cannibalistic creatures that were humans that have somehow adapted to the lightless depths to the point that they barely look or act like humans anymore. They will either claw at you, hit you with a rock or stab at you with a sharpened tibia. Sometimes they might even throw a rock at you which can daze you. Spooked by flares and fire, just like rathounds and darkdwellers. Some also have access to some...unusual psionic abilities. And these abilities can be yours as well, you need only follow the trogs back to wherever they came from.