Author Topic: Custom Portraits  (Read 725316 times)

Hazard

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Re: Custom Portraits
« Reply #45 on: October 28, 2019, 09:36:11 pm »
Hey, good job with the UR-style portraits. The metal armor variations are especially nice.  ;)

gamebaidoithuong

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Re: Custom Portraits
« Reply #46 on: March 21, 2020, 07:21:22 am »
It's a good tutorial, but I think this is simple and everyone knows how to do it, but thank you for guiding those who don't know.
Doithuong.vn la mot cong game doi thuong truc tuyen uy tin Tong hop thong tin chi tiet ve Go88 Vin win May Club V8 Club Macao Club Nhat vip Zo Win Sun Win

Tanxxx

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Re: Custom Portraits
« Reply #47 on: April 19, 2020, 10:58:56 am »
Made a redhead version if anyone wants to use:









A great game my Serbian neighbours, poz iz Slovenije.  :)

DunderFail

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Re: Custom Portraits
« Reply #48 on: May 05, 2020, 09:50:57 am »
I wonder how difficult it would be to have dynamic portraits that changed whenever you wore different armor.

Vokial

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Re: Custom Portraits
« Reply #49 on: May 05, 2020, 06:31:17 pm »
I wonder how difficult it would be to have dynamic portraits that changed whenever you wore different armor.

I think it's fine. I understand where the request comes from though. You probably found a nice portrait that you see as a possible manifestation of your character, but on the picture, the armor looks different than what you plan to wear through the whole game.

I'm happy that the background and lighting conditions change - thats a very much needed touch as the portraits would stand out too much otherwise. Great feature. What I don't really like is that far too many portraits are wearing respirators while not many models have them. Still, you can find some good ones in the packs online or make your own if you find a nice picture somewhere and crop it, even with MsPaint (for the background to be non-filled).

I just don't seem to find good ones for various character archetypes on the base game.
Where's the older, battle hardened sniper visibly having his glory days behind him? A hobo with a shotgun? Or the rogueish swaschbuckler trickster guy? Maybe the Judge Dredd kinda enforcer? Or the Riddick close combat specialist? Oh maybe the afro guy in tank-top qualifies for that I guess - if we could choose the skin of the model. Right now it's a total white guy with an afro portrait.
But tha main problem is that most of the male portraits are about total zoners that would easily fit as random burned-out Foundry mineworkers or zombie-like junkies from the slums of Core City. They look like crack-addicts not soldiers.

I reall look forward to see a new pack posted here by some generous person, or even a 1$ extra portrait DLC by the original artist so it'll fit with the rest.
« Last Edit: May 05, 2020, 06:37:38 pm by Vokial »

DunderFail

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Re: Custom Portraits
« Reply #50 on: May 05, 2020, 06:40:55 pm »
I wonder how difficult it would be to have dynamic portraits that changed whenever you wore different armor.

I think it's fine. I understand where the request comes from though. You probably found a nice portrait that you see as a possible manifestation of your character, but on the picture, the armor looks different than what you plan to wear through the whole game.

I'm happy that the background and lighting conditions change - thats a very much needed touch as the portraits would stand out too much otherwise. Great feature. What I don't really like is that far too many portraits are wearing respirators while not many models have them. Still, you can find some good ones in the packs online or make your own if you find a nice picture somewhere and crop it, even with MsPaint (for the background to be non-filled).

I just don't seem to find good ones for various character archetypes on the base game.
Where's the older, battle hardened sniper visibly having his glory days behind him? A hobo with a shotgun? Or the rogueish swaschbuckler trickster guy? Maybe the Judge Dredd kinda enforcer? Or the Riddick close combat specialist? Oh maybe the afro guy in tank-top qualifies for that I guess - if we could choose the skin of the model. Right now it's a total white guy with an afro portrait.
But tha main problem is that most of the male portraits are about total zoners that would easily fit as random burned-out Foundry mineworkers or zombie-like junkies from the slums of Core City. They look like crack-addicts not soldiers.

I reall look forward to see a new pack posted here by some generous person, or even a 1$ extra portrait DLC by the original artist so it'll fit with the rest.

What really annoys me more than the armor and portrait not matching is how your character is always a white guy with black hair or a white gal with... I forget what color hair.

I wanted to use the portrait with a black guy in a suit but I couldn't stand how it didn't match my character.

Frankly I don't think there should be player avatars at all if you are A) Just going to use stock portraits already in the game and B) your character model isn't going to change depending on which portrait you chose. A very limited character creator like we see in the Shadowrun games would have been appreciated.

DunderFail

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Re: Custom Portraits
« Reply #51 on: May 05, 2020, 09:22:06 pm »
In addition, I think there needs to be more character models in general. Your head should change depending on what you are wearing, so everyone in a black longcoat isn't wearing NVGs.

DunderFail

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Re: Custom Portraits
« Reply #52 on: May 05, 2020, 10:25:04 pm »
''Made'' this one last night to fit the player model (unarmored), I hope you guys like it.   :)

I'd love it if someone made this for the female PC as well!

Vokial

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Re: Custom Portraits
« Reply #53 on: May 06, 2020, 05:14:23 pm »
Yep, there's no reason to choose a bald guy if your character model always have regular short hair. Having a muscular build? Model will still look like you're playing with an anorexic person with the body proportions of a 10 year old.
Some in-game portraits got faithfully modeled through the game as NPC's, and I can only imagine what some players feel when they meet one that has the exact same portrait what they choose, but rendered much better with a model that's actually fitting. One of the main reason why I use portraits found elsewhere.

If there would be some awesome dude who would make, or modify portraits and make several versions, each personalized according to character models wearing different armor, would be greatly appreciated. We don't even need a mechanic that changes between them according to what we equip, a player can decide what he 'll wear as part of pre-crafting his build, so he can choose the fitting portrait that at the start of the game (and hopefully do not change his mind later).



However, this one I'm attaching here, present from one the above posted packs I find really good. It's generic action hero apprearance is fitting to many models with light armor or tac-vest (even has goggles hanging around his neck so it qualifies to my build wearing tac-vest with black cloth). It still shows some possibly shady personality so I like it quite much rolling with a character being invested in subterfuge skills.
Really like how it's carefully checking out his enviroment like the main protagonist in the original wolfeinstein 3d and basically that's what I imagine him doing 99% of the time prowling around dim-lit hallways of abandoned military bases, or moving through the alleyways of Core City slums anyway - so it's close to perfect.
Thanks for whoever made it!
« Last Edit: May 10, 2020, 10:19:43 am by Vokial »

nosaM

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Re: Custom Portraits
« Reply #54 on: May 09, 2020, 10:07:49 pm »
I made 6 custom portraits using existing portraits. I used paint3d and gimp.

https://mega.nz/folder/PO42TajL#dg3YJg7vQSnyIWwwkDAO0g

Vokial

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Re: Custom Portraits
« Reply #55 on: May 10, 2020, 10:17:55 am »
Nice.
I corrected the one I attached in my previous post (smaller pic still had the black bg), also tossed in another clear faced, more sophisticated guy, so worthful to check the previous page again. I don't know why they are only visible when I'm logged in, but here's a few more with this post - now for characters with goggles.
These two were part of some pack from earlier. And although they seemed to be one of the better ones, they were facing to the left - so towards the edge of the screen instead of towards the game, so here's the correction.
« Last Edit: May 16, 2020, 03:23:01 pm by Vokial »

Vokial

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Re: Custom Portraits
« Reply #56 on: May 10, 2020, 11:01:04 pm »
I just realized I happen to have the magnificence on my shelf that is the Beast Trilogy (actually 4 books) by Enki Bilal and realized that his art style fits exceptionally well in this game. So a portrait of Mr. Hatzfeld over here. Borrowed the motion-tracking version of the goggles from the full face masked guy I posted above, so it will fit the in-game model of my character even better (sniper wearing tac-vest with black overcoat). Little photoshop practice involved, just couldn't help myself.
Now he's up there in the upper left corner, judgementally watching the play below.

Enki Bilal has some excellent art, great materials all around for female portraits as well.
Btw, anyone knows why the attachments only visible if I'm logged in?



EDIT: Updated versions, with some minor adjustments like cranial roundness and posture. Also added a little glow of the goggles on the nose and collar.
Got rid of the annoying white dots too which were only apparent in game for some reason.
« Last Edit: May 12, 2020, 05:35:09 pm by Vokial »

harperfan7

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Re: Custom Portraits
« Reply #57 on: May 14, 2020, 04:30:06 pm »
It's not the highest quality, but if you don't like it you can blow it out your ass.
*eurobeat intensifies*

nosaM

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Re: Custom Portraits
« Reply #58 on: May 15, 2020, 06:49:31 pm »
Got rid of the annoying white dots too which were only apparent in game for some reason.

The white dots can be caused by semi transparent pixels, and they can be a pain to get rid of.

nosaM

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Re: Custom Portraits
« Reply #59 on: May 18, 2020, 11:40:27 pm »
Made one of the emperor of man, he will unite underrail under the Jeb empire. There will be no Protectorate or Free Drones only Jeb.

Also doing people is a lot harder than doing art when making portraits. I used paint3d and gimp to make the portrait.
« Last Edit: May 18, 2020, 11:47:07 pm by squirrelsforimprovisedbeating »