Yep, there's no reason to choose a bald guy if your character model always have regular short hair. Having a muscular build? Model will still look like you're playing with an anorexic person with the body proportions of a 10 year old.
Some in-game portraits got faithfully modeled through the game as NPC's, and I can only imagine what some players feel when they meet one that has the exact same portrait what they choose, but rendered much better with a model that's actually fitting. One of the main reason why I use portraits found elsewhere.
If there would be some awesome dude who would make, or modify portraits and make several versions, each personalized according to character models wearing different armor, would be greatly appreciated. We don't even need a mechanic that changes between them according to what we equip, a player can decide what he 'll wear as part of pre-crafting his build, so he can choose the fitting portrait that at the start of the game (and hopefully do not change his mind later).
However, this one I'm attaching here, present from one the above posted packs I find really good. It's generic action hero apprearance is fitting to many models with light armor or tac-vest (even has goggles hanging around his neck so it qualifies to my build wearing tac-vest with black cloth). It still shows some possibly shady personality so I like it quite much rolling with a character being invested in subterfuge skills.
Really like how it's carefully checking out his enviroment like the main protagonist in the original wolfeinstein 3d and basically that's what I imagine him doing 99% of the time prowling around dim-lit hallways of abandoned military bases, or moving through the alleyways of Core City slums anyway - so it's close to perfect.
Thanks for whoever made it!