Author Topic: Spare money  (Read 2939 times)

`louse`

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Spare money
« on: March 27, 2019, 01:54:46 pm »
I wanted to make a proposal for a new tab of rare and especially high-quality things from merchants. Since as the game progresses a lot of money accumulates, and spending it on nothing, then you need to put into the game objects that can only be obtained by crafting. The cost of such items must be quite high so that for the whole game you can buy 1-2 things. This would stimulate earning and money would not be a "dead weight".

paulkirikawa

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Re: Spare money
« Reply #1 on: April 02, 2019, 02:27:55 pm »
"Spending it on Nothing?" Unless you decided to say goodbye to charonmetal/prevent decorating your house in any playthrouh, or you just didn't notice them.
Nihil sub, sole novum

`louse`

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Re: Spare money
« Reply #2 on: April 02, 2019, 02:54:36 pm »
"Spending it on Nothing?" Unless you decided to say goodbye to charonmetal/prevent decorating your house in any playthrouh, or you just didn't notice them.

After all, "Underrail" is a game for any character, but who does not use crafting - money is useless. And the house is only for fun, it does not give utility.

Darthgrey

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Re: Spare money
« Reply #3 on: April 16, 2019, 02:38:34 am »
"Spending it on Nothing?" Unless you decided to say goodbye to charonmetal/prevent decorating your house in any playthrouh, or you just didn't notice them.

Even after fully upgrading house and crafting supesteel my character still had a tonn of money and 10 tons of different loot to sell in barrels near merchants) Plus unique items collection and more than 800 kilogramms (I calculated, yes) of different ammo and explosives)))

Vain

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Re: Spare money
« Reply #4 on: April 16, 2019, 03:59:49 pm »
Same problem. Hard mode. AR build with 8 INT
Have tons of money, loot, crafting items.

Idea: you can hire or create your own squad. Pay salary, equip them,

harperfan7

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Re: Spare money
« Reply #5 on: May 11, 2019, 10:55:16 pm »
Maybe you guys should loot less.
*eurobeat intensifies*

brobotics

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Re: Spare money
« Reply #6 on: May 13, 2019, 08:39:26 pm »
Same problem. Hard mode. AR build with 8 INT
Have tons of money, loot, crafting items.

Idea: you can hire or create your own squad. Pay salary, equip them,

styg said in an interview at some point that there's never going to be a party system, strictly solo

Duskmare

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Re: Spare money
« Reply #7 on: June 06, 2019, 03:23:16 am »
Would have liked to see a 'custom order' option. People like Blaine do talk about having things brought in specifically at customer request. So perhaps there could be an option for custom ordering specific crafting parts, weapons, armour, etc. With more rare or high quality items costing more. There's certainly scope for it and non-crafting characters would probably benefit most since the majority of spawned items don't have nearly as many effects as crafted armours. Would probably make grinding a bit easier on crafters too. Instead of having to visit every merchant and wait for restocks to get that one thing at quality 130+ they could just put in an order for that item at an ultra high quality and get one between 140-160 for 10000 charons.

Would have also have liked the option for a player store. Maybe you buy it for 20,000 or so and then can dump everything you want to sell in the shop inventory and it sells for half the price a merchant would give you. Easier, no sell cap but less money per item and over time.
You could even make it a sort of pawn shop and have people wait in the shop with offers to sell you specific items. Might be another way to get better armour and weapons when not crafting, or to get better crafting materials. Though it would still be pretty random.

Azura_04

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Re: Spare money
« Reply #8 on: July 09, 2019, 12:28:58 pm »
Maybe you guys should loot less.


Lemme think...nah.

Would have liked to see a 'custom order' option. People like Blaine do talk about having things brought in specifically at customer request. So perhaps there could be an option for custom ordering specific crafting parts, weapons, armour, etc. With more rare or high quality items costing more. There's certainly scope for it and non-crafting characters would probably benefit most since the majority of spawned items don't have nearly as many effects as crafted armours. Would probably make grinding a bit easier on crafters too. Instead of having to visit every merchant and wait for restocks to get that one thing at quality 130+ they could just put in an order for that item at an ultra high quality and get one between 140-160 for 10000 charons. 

I do like this idea though but 10k for a 140-160 item is till kinda...imba.
But then it should take time like 45 min.

And the amount per order should be capped at 3 at most.

+ you can only tell him the direction what item it should be.

Like "I'd like to order carrier vest."
"Sure, at what quality?"
"Good."

Then he will give you a 80-110 quality carrier vest which can be sturdy/galvanic/insulated in short all carrier vests.

In short you should wait for your orders to arrive + the amount of items should be capped per order and you should only be able to order more when your current order arrived. And the price should be calculated what item you want. For example : leathers are cheap cuz they are easy to get and you only need to kill some creatures but laseremitters should be more expensive cuz it's hard to get em.

Itemgroup + quality = price.
Pistolframe + perfect (150-160) =
100 charnons + 500% of the original price = 600 charons for a 150-160 pistolframe.

Have a nice day!

-Azura
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