Pacify Psycho
Revision as of 13:44, 18 July 2024 by PaposikG6 (talk | contribs) (Undo revision 55894 by Bromine Lover (talk) - Objectives section is the in-game quest description, this information should be in walkthrough)
Pacify Psycho | ||
Sidequest | ||
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Quest information | ||
Location | Institute of Tchort | |
Given by | Principal Investigator Rista | |
Rewards | 6000 classic XP / 3 oddity XP 400 Stygian Coin Permission to use faculty store | |
Related quests | ||
Disease-resistant DNA Forsaken Island Behemoth | ||
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When you first meet with Rista, a sudden problem pops up...
Objectives
- Psycho, one of the dangerous NPS specimens has escaped its enclosure at the Institute of Tchort. You are given a portable neural pacifier to use on the creature, but you can only do so after you weaken and incapacitate it. If Psycho is accidentally killed, the consequences will be dire.
Walkthrough
Head to the lower level of the genetics lab. There you will find a special psi-beetle, Psycho, on the loose.
Damage Psycho until its health is fairly low (around 25%) and then stun or incapacitate it (Stasis also works). It should turn neutral and become permanently stunned, allowing you to approach it and attach the Portable Neural Pacifier Rista gave you.
Once the pacifier is attached, return to Rista.