Difference between revisions of "Frozen"
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=== Sources and related feats === | === Sources and related feats === | ||
+ | * [[Cryoliquid Blob Pistol]] (1 turn) | ||
+ | * [[Cryoliquid Blob Trap]] (3 turns) | ||
+ | * [[Cryoliquid Blob Trap Mk II]] (4 turns) | ||
+ | * [[Cryoliquid Blob Trap Mk III]] (5 turns) | ||
* [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target) | * [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target) | ||
− | * [[Cryogenic Induction]] (increases duration by 1 turn, allows shattering frozen targets) | + | * [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets) |
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 11:47, 31 March 2015
Frozen | |
Frozen solid. Cannot perform any action, but any damage taken will cancel the effect. | |
Duration: 2-6 turns |
Frozen is a disabling control effect which does not provide temporary immunity, meaning freezing effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove frozen.[1]
Being unable to perform any actions means frozen targets cannot act during their turns nor dodge/evade attacks during enemy turns.
Frozen targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
- Cryoliquid Blob Pistol (1 turn)
- Cryoliquid Blob Trap (3 turns)
- Cryoliquid Blob Trap Mk II (4 turns)
- Cryoliquid Blob Trap Mk III (5 turns)
- Cryostasis (2 turns + 1 turn per Chill effect on target)
- Cryogenic Induction (increases cryostasis duration by 1 turn, allows shattering frozen targets)