Difference between revisions of "Snipe"
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+ | '''Snipe''' is a feat and an attack ability. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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| description = Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.<br><br>Cooldown: 3 turns | | description = Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.<br><br>Cooldown: 3 turns | ||
| requirements = | | requirements = | ||
− | * [[ | + | * [[Guns]] or [[Crossbows]] 35 |
* [[Perception]] 10 | * [[Perception]] 10 | ||
* Feat: [[Aimed Shot]] | * Feat: [[Aimed Shot]] | ||
Line 15: | Line 17: | ||
* [[0.1.5.0]] - can no longer critically hit | * [[0.1.5.0]] - can no longer critically hit | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
+ | {{clear}} | ||
− | |||
== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox |
Revision as of 06:51, 21 August 2015
Snipe is a feat and an attack ability.
Feat
Snipe | |
Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
Requirements
|
History
- 0.1.14.0 - perception requirement increased from 8 to 10
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
Snipe | |
A special attack with a crossbow or sniper rifle that deals additional stealth skill+125% damage. Can only be used in stealth. This attack cannot critically hit. | |
Action Points: Active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 3 turns |
Can be used even while your target can see you, as long as you're in Stealth Mode.
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