Difference between revisions of "Kneecap Shot"
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+ | '''Kneecap Shot''' is a feat and an attack ability. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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| description = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | | description = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | ||
| requirements = | | requirements = | ||
− | * [[ | + | * [[Guns]] or [[Crossbows]] 25 |
* [[Perception]] 7 | * [[Perception]] 7 | ||
}} | }} | ||
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* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
* [[0.1.12.0]] - mechanics changed | * [[0.1.12.0]] - mechanics changed | ||
+ | {{clear}} | ||
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox |
Revision as of 07:08, 21 August 2015
Kneecap Shot is a feat and an attack ability.
Feat
Kneecap Shot | |
An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
Requirements
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History
Ability
Kneecap Shot | |
Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
Action Points: Active weapon's AP cost | |
Range: 7.0 | |
Cooldown: 5 turns |
This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.
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