Difference between revisions of "Snipe"
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| image = snipe_icon.png | | image = snipe_icon.png | ||
| name = Snipe | | name = Snipe | ||
− | | description = Grants you a special attack with a crossbow or a sniper rifle that deals | + | | description = Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.<br><br>Cooldown: 3 turns |
| requirements = | | requirements = | ||
* [[Guns]] or [[Crossbows]] 35 | * [[Guns]] or [[Crossbows]] 35 | ||
Line 14: | Line 14: | ||
=== History === | === History === | ||
− | * [[0.2.0.1]] - changed the base damage bonus to | + | * [[0.2.0.3]] - fixed feat description |
+ | * [[0.2.0.1]] - changed the base damage bonus to 125%, descriptions clarified, added 30 stealth requirement | ||
* [[0.1.14.0]] - perception requirement increased from 8 to 10 | * [[0.1.14.0]] - perception requirement increased from 8 to 10 | ||
* [[0.1.8.0]] - increased the base damage bonus from 100% to 125% | * [[0.1.8.0]] - increased the base damage bonus from 100% to 125% |
Revision as of 23:06, 9 December 2015
Snipe is a feat and an attack ability.
Feat
Snipe | |
Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
Requirements
|
History
- 0.2.0.3 - fixed feat description
- 0.2.0.1 - changed the base damage bonus to 125%, descriptions clarified, added 30 stealth requirement
- 0.1.14.0 - perception requirement increased from 8 to 10
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
Snipe | |
A special attack with a crossbow or sniper rifle that deals x% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit. | |
Action Points: Active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 3 turns |
Can be used even while your target can see you, as long as you're in Stealth Mode.
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