Difference between revisions of "Cryostasis"

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m
m (description, ap/psicost + range)
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| skillreq    = 35
 
| skillreq    = 35
 
| description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
 
| description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
 +
 +
The effect can be lessened or mitigated through cold resistance.
 
| apcost      = 10
 
| apcost      = 10
| psicost    = 50
+
| psicost    = 65
| range      = 10.0
+
| range      = 6.0
 
| cooldown    = 8 turns
 
| cooldown    = 8 turns
 
}}
 
}}

Revision as of 11:34, 22 December 2015

Cryostasis icon

Cryostasis
Metathermics (35 skill required)
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.

The effect can be lessened or mitigated through cold resistance.

Action Points: 10
Psi: 65
Range: 6.0
Cooldown: 8 turns

Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)

Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.

Trainers

Related feats