Difference between revisions of "Electrokinesis"
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− | '''Electrokinesis''' damage scales with effective Psychokinesis | + | '''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate. |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effective skill !! Damage | ||
+ | |- | ||
+ | | 0 || 8-9 | ||
+ | |- | ||
+ | | 30 || 12-22 | ||
+ | |- | ||
+ | | 50 || 16-32 | ||
+ | |- | ||
+ | | 100 || 23-54 | ||
+ | |- | ||
+ | | 150 || 30-76 | ||
+ | |- | ||
+ | | 200 || 38-99 | ||
+ | |- | ||
+ | | 250 || 46-122 | ||
+ | |- | ||
+ | | 300 || 53-144 | ||
+ | |} | ||
== Trainers == | == Trainers == |
Revision as of 21:52, 31 August 2017
Electrokinesis | |
Psychokinesis (30 skill required) | |
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
Action Points: 30 | |
Psi: 35 | |
Range: 8.0 |
Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.
Effective skill | Damage |
---|---|
0 | 8-9 |
30 | 12-22 |
50 | 16-32 |
100 | 23-54 |
150 | 30-76 |
200 | 38-99 |
250 | 46-122 |
300 | 53-144 |
Trainers
Related feats
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