Difference between revisions of "Bilocation"

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(damage scaling)
(damage numbers via damage type templates, fix infobox numbers, some mechanics notes)
Line 8: Line 8:
 
| apcost      = 35
 
| apcost      = 35
 
| psicost    = 60
 
| psicost    = 60
| range      = 12.0
+
| range      = 7.0
| cooldown    = 7 turns
+
| cooldown    = 10 turns
 
}}
 
}}
  
'''Bilocation''' creates a hostile [[doppelganger]] of the target human.
+
'''Bilocation''' creates a hostile [[doppelganger]] of the target human. Doppelgangers disappears when their original target dies.
  
Its damage scales with effective Thought Control skill.
+
Its damage scales with effective Thought Control skill. Note that similarly to [[Neural Overload]], the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 20: Line 20:
 
! Effective skill !! Damage
 
! Effective skill !! Damage
 
|-
 
|-
|  0 || 6-7
+
|  0 || {{Electricity|6-7}}
 
|-
 
|-
|  35 || 9-14
+
|  35 || {{Electricity|9-14}}
 
|-
 
|-
|  50 || 10-17
+
|  50 || {{Electricity|10-17}}
 
|-
 
|-
| 100 || 14-27
+
| 100 || {{Electricity|14-27}}
 
|-
 
|-
| 150 || 18-37
+
| 150 || {{Electricity|18-37}}
 
|-
 
|-
| 200 || 22-47
+
| 200 || {{Electricity|22-47}}
 
|-
 
|-
| 250 || 26-57
+
| 250 || {{Electricity|26-57}}
 
|-
 
|-
| 300 || 30-67
+
| 300 || {{Electricity|30-67}}
 
|}
 
|}
  

Revision as of 11:43, 23 September 2017

Bilocation icon

Bilocation
Thought Control (35 skill required)
Creates a doppelganger of a human target bent on their destruction. The doppelganger is immune to all physical attacks and deals X mental damage that bypasses all shields and resistances. Last for 4 turns.
Action Points: 35
Psi: 60
Range: 7.0
Cooldown: 10 turns

Bilocation creates a hostile doppelganger of the target human. Doppelgangers disappears when their original target dies.

Its damage scales with effective Thought Control skill. Note that similarly to Neural Overload, the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means.

Effective skill Damage
0 Electricity: 6-7
35 Electricity: 9-14
50 Electricity: 10-17
100 Electricity: 14-27
150 Electricity: 18-37
200 Electricity: 22-47
250 Electricity: 26-57
300 Electricity: 30-67

Trainers

Related feats and items