Difference between revisions of "Dirty Kick"
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The damage dealt is roughly twice your normal unarmed damage. | The damage dealt is roughly twice your normal unarmed damage. | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Damage | ||
+ | | max = | ||
+ | | text = Increases damage by {0}% for each specialization point. | ||
+ | }} | ||
Revision as of 05:23, 11 October 2017
Dirty Kick is a feat and a special attack.
Feat
Dirty Kick | |
You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
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The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
History
Ability
Dirty Kick | |
Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
Action Points: 15 | |
Cooldown: 6 turns |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases damage by {0}% for each specialization point.
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