Difference between revisions of "Rapid Fire"
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== Bugs == | == Bugs == | ||
Starting combat from real-time mode with Rapid Fire will fire only one shot. This is a known issue that's not easily fixable. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=802.msg12017#msg12017] | Starting combat from real-time mode with Rapid Fire will fire only one shot. This is a known issue that's not easily fixable. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=802.msg12017#msg12017] | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = AP Cost | ||
+ | | max = | ||
+ | | text = Reduces the action point cost modifier {0}% for each specialization point. | ||
+ | }} | ||
Revision as of 05:35, 11 October 2017
Rapid Fire is a feat and a special attack.
Feat
Rapid Fire | |
Grants you the ability to rapidly fire 3 bullets from firearm pistols, SMGs, and assault rifles at reduced precision for 150% action point cost of a regular attack. | |
Requirements
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Rapid Fire is a feat.
History
Ability
Rapid Fire | |
Rapidly fires 3 bullets with reduced precision. | |
Action Points: 150% of active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 2 turns |
It is possible to get maximum chance to hit even with the reduced precision, but only at short ranges. Precision drops as range increases, but not quite as rapidly as with Point Shot.
Bugs
Starting combat from real-time mode with Rapid Fire will fire only one shot. This is a known issue that's not easily fixable. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- AP Cost ( levelExpression error: Unexpected > operator.) — Reduces the action point cost modifier {0}% for each specialization point.
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