Difference between revisions of "Execute"
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| range = 2.5 | | range = 2.5 | ||
| cooldown = 5 turns | | cooldown = 5 turns | ||
+ | }} | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Damage | ||
+ | | max = | ||
+ | | text = Further increases the damage modifier by {0}% for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Cooldown | ||
+ | | max = | ||
+ | | text = Reduces cooldown by {0} for each specialization point. | ||
}} | }} | ||
Revision as of 05:41, 11 October 2017
Execute is a feat and a special attack.
Feat
Execute | |
Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets. Cooldown: 5 turns. | |
Requirements
|
History
- 0.2.0.0 - no longer works with pistols that deal their primary damage to multiple targets (Electroshock Pistol)
- 0.1.14.0 - guns requirement increased from 35 to 70
- 0.1.4.0 - feat introduced
Ability
Execute | |
Special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. | |
Action Points: Active weapon's AP cost + 5 | |
Range: 2.5 | |
Cooldown: 5 turns |
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Further increases the damage modifier by {0}% for each specialization point.
- Cooldown ( levelExpression error: Unexpected > operator.) — Reduces cooldown by {0} for each specialization point.
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