Difference between revisions of "Quests"
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* [[Captain Herve]] wants you to get rid of the Faceless, one way or another. | * [[Captain Herve]] wants you to get rid of the Faceless, one way or another. | ||
** Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost. | ** Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost. | ||
− | *** Captain | + | *** Captain Herve is impatient about the arrival of the recovered supplies. He asked you to go back to South Railroad Outpost and learn when the supplies will be leaving for Rail Crossing. |
* Captain Herve wants you to save [[Buzzer]], who he believes is being held prisoner in his shop. | * Captain Herve wants you to save [[Buzzer]], who he believes is being held prisoner in his shop. | ||
* Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles. | * Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles. |
Revision as of 16:43, 14 October 2017
List of all quest objectives as they appear on your Notes N menu |
This complete list is included for wiki organizing purposes. For walkthroughs, see individual quest pages on the navbox at the bottom of this page. South Gate StationMain storyline
Sidequests
Junkyard
Junkyard - Black Eels
Junkyard - Scrappers
Camp Hathor
Rail Crossing
Foundry
Core City
Coretech questline
JKK questline
Praetorian Security questline
Free Drones
Protectorate
Institute of Tchort
Deep Caverns
Jack Quicksilver
Oculus
Other
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There's also a list of all plot items and keys.