Difference between revisions of "Abilities"

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(clarify Burst wrt as special attack for smart module)
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* '''Attack''' (using current weapon or bare fists)
 
* '''Attack''' (using current weapon or bare fists)
 
* [[Burst]] (only for select-fire weapons)
 
* [[Burst]] (only for select-fire weapons)
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 +
Note, '''Burst''' is considered a ''special attack'' for the purpose of [[Smart module]] and [[Smart lens|Smart Goggles]]. This is fully intentional.
  
 
=== Gear ===
 
=== Gear ===

Revision as of 15:51, 19 February 2018

The Quick Invoker ability menu on a new character.
For an alphabetical list of all abilities, see Category:Abilities.

Abilities in Underrail are the various active abilities characters can use.

Description

Most non-psionic abilities are gained from various feats, but the player character also has certain inherent abilities and gear may grant abilities as well. Psi abilities are gained from psionic training.

Many creatures also have abilities unique to them, such as the siphoning attack of siphoners.

Types

The Quick Invoker F menu lists all of your character's abilities. They can be used directly from the menu or dragged & dropped into your action bar slots, 1 to 9.

Attacks

Attacks are abilities that enhance your normal weapon attacks. Any attack listed here (other than the standard Attack) is considered a Special Attack.

Inherent attacks:

  • Attack (using current weapon or bare fists)
  • Burst (only for select-fire weapons)

Note, Burst is considered a special attack for the purpose of Smart module and Smart Goggles. This is fully intentional.

Gear

Special attacks and abilities granted by your gear. Implemented in version 1.0.2.2. The legacy Burst attack of SMGs and assault rifles is not included.

Abilities

All general non-attack, non-psionic, abilities.

Inherent abilities:

Psi

Main article: Psi abilities

Psionic abilities your character has learned.

The player character has no inherent psi abilities.