Difference between revisions of "Cryokinetic Orb"

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m (damage numbers via damage type templates)
(fix ap cost)
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Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.
 
Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.
| apcost      = 28
+
| apcost      = 35
 
| psicost    = 60
 
| psicost    = 60
 
| range      = 10.0
 
| range      = 10.0

Revision as of 11:58, 28 April 2018

Cryokinetic Orb icon

Cryokinetic Orb
Metathermics (40 skill required)
You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.

Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.

Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all.

Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.

Action Points: 35
Psi: 60
Range: 10.0
Radius: 5
Cooldown: 3

Cryokinetic Orb is a Metathermics psi ability the player can learn from a Psionic Mentor.

The send out orb explodes at target area sending out shards flying in all directions in its radius.

Its damage scales with effective Metathermics skill. Applies Chilled to target. The Impact Speed of cryokinesis projectiles is low.

Cannot be cast through a fence or a gate.

Effective skill Damage
0 Cold: 5-6, Mechanical: 5-6
40 Cold: 9-14, Mechanical: 10-17
50 Cold: 10-16, Mechanical: 11-20
100 Cold: 15-26, Mechanical: 17-34
150 Cold: 20-36, Mechanical: 24-47
200 Cold: 25-46, Mechanical: 30-61
250 Cold: 30-56, Mechanical: 36-75
300 Cold: 35-66, Mechanical: 42-88

Trainers

Related feats