Difference between revisions of "Dirty Kick"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Dirty Kick ability.png | | image = Dirty Kick ability.png | ||
− | | | + | | nature = malicious |
| name = Dirty Kick | | name = Dirty Kick | ||
| description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon. | | description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon. |
Revision as of 07:44, 31 July 2018
Dirty Kick is a feat and a special attack.
Feat
Dirty Kick | |
You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
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The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
History
- 1.0.3.6 - will now be subject to Uncanny Dodge and other special defense mechanisms
- 0.1.11.0 - feat reworked to work regardless of current weapon
- 0.1.5.0 - feat introduced
Ability
Dirty Kick | |
Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
Action Points: 15 | |
Cooldown: 6 turns |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases damage by {0}% for each specialization point.
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