Difference between revisions of "Snipe"
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{{Ability Infobox | {{Ability Infobox | ||
| image = icon_weapon.png | | image = icon_weapon.png | ||
− | | | + | | nature = malicious |
| name = Snipe | | name = Snipe | ||
| description = A special attack with a crossbow or sniper rifle that deals {{color|gray|x}}% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit. | | description = A special attack with a crossbow or sniper rifle that deals {{color|gray|x}}% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit. |
Revision as of 07:47, 31 July 2018
Snipe is a feat and a special attack.
Feat
Snipe | |
Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
Requirements
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History
- 0.2.0.3 - fixed feat description
- 0.2.0.1 - changed the base damage bonus to 125%, descriptions clarified, added 30 stealth requirement
- 0.1.14.0 - perception requirement increased from 8 to 10
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
Snipe | |
A special attack with a crossbow or sniper rifle that deals x% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit. | |
Action Points: Active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 3 turns |
Can be used even while your target can see you, as long as you're in Stealth Mode.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Each specialization point further increases the additional damage per point in stealth skill by {0}%.
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