Difference between revisions of "Electrokinesis"
Jump to navigation
Jump to search
m (damage numbers via damage type templates) |
WikimanBot (talk | contribs) |
||
Line 1: | Line 1: | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Electrokinesis.png | | image = Electrokinesis.png | ||
− | | | + | | nature = malicious |
| name = Electrokinesis | | name = Electrokinesis | ||
| school = Psychokinesis | | school = Psychokinesis |
Revision as of 07:52, 31 July 2018
Electrokinesis | |
Psychokinesis (30 skill required) | |
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
Action Points: 30 | |
Psi: 35 | |
Range: 8.0 |
Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.
Effective skill | Damage |
---|---|
0 | Electricity: 8-9 |
30 | Electricity: 12-22 |
50 | Electricity: 16-32 |
100 | Electricity: 23-54 |
150 | Electricity: 30-76 |
200 | Electricity: 38-99 |
250 | Electricity: 46-122 |
300 | Electricity: 53-144 |
Trainers
Related feats
|