Difference between revisions of "Lock"
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{{Ability Infobox | {{Ability Infobox | ||
− | + | | image = lock.png | |
− | + | | nature = beneficial | |
− | + | | name = Lock | |
− | + | | description = Locks a mechanical or electronic lock providing you have the right key. | |
− | + | | apcost = 10 | |
}} | }} | ||
− | + | The '''Lock''' ability allows you to lock any doors and gates you have a key for. For example, you can lock the door of your own quarters in [[SGS]]. | |
+ | In combat, it can be useful against humanoid enemies who could otherwise open closed doors. Closing or opening doors in turn-based mode costs '''25 AP'''. | ||
+ | |||
+ | {{Abilities navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Latest revision as of 07:54, 31 July 2018
Lock | |
Locks a mechanical or electronic lock providing you have the right key. | |
Action Points: 10 |
The Lock ability allows you to lock any doors and gates you have a key for. For example, you can lock the door of your own quarters in SGS.
In combat, it can be useful against humanoid enemies who could otherwise open closed doors. Closing or opening doors in turn-based mode costs 25 AP.