Difference between revisions of "Super Slam"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Super Slam ability.png | | image = Super Slam ability.png | ||
− | | | + | | nature = malicious |
| name = Super Slam | | name = Super Slam | ||
| description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage. | | description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage. |
Revision as of 08:13, 31 July 2018
Super Slam is a feat and a special attack.
Feat
Super Slam | |
Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
Requirements |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
Super Slam | |
Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
Action Points: Active weapon's AP cost | |
Range: Melee | |
Cooldown: 3 turns |
Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases the amount of health added to the damage by {0}% for each specialization point.
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