Difference between revisions of "Heavy Punch"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
(1.0.4 changes) |
||
Line 25: | Line 25: | ||
| apcost = 200% active weapon's AP cost | | apcost = 200% active weapon's AP cost | ||
}} | }} | ||
+ | |||
+ | {{Unconditional special attack}} | ||
+ | |||
{{clear}} | {{clear}} | ||
Revision as of 13:38, 28 December 2018
Heavy Punch is a feat and a special attack.
Feat
Heavy Punch | |
You can perform an unarmed or fist weapon attack that deals 180% damage at 200% action point cost. | |
Requirements |
History
- 0.1.14.0 - added strength requirement
- 0.1.9.1 - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
- 0.1.8.0 - feat introduced
Ability
Heavy Punch | |
Perform an unarmed attack that deals 180% damage. | |
Action Points: 200% active weapon's AP cost |
This is an unconditional special attack, meaning it is a special attack that does not have a cooldown or require special conditions to trigger. As of 1.0.4, special attack damage bonus from Smart Module, Smart Goggles or other sources no longer works with unconditional special attacks. See Category:Unconditional special attacks.
Specializations
- Critical Damage ( levelExpression error: Unexpected > operator.) — Increases critical damage bonus of Heavy Punch by {0}% for each specialization point.
|