Difference between revisions of "Abilities"
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==== No-bonus attack abilities ==== | ==== No-bonus attack abilities ==== | ||
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* Inherent attacks: | * Inherent attacks: |
Revision as of 12:23, 29 December 2018
- For an alphabetical list of all abilities, see Category:Abilities.
Abilities in Underrail are the various active abilities characters can use.
Description
Most non-psionic abilities are gained from various feats, but the player character also has certain inherent abilities and gear may grant abilities as well. Psi abilities are gained from psionic training.
Many creatures also have abilities unique to them, such as the siphoning attack of siphoners.
Types
The Quick Invoker F menu lists all of your character's abilities. They can be used directly from the menu or dragged & dropped into your action bar slots, 1 to 9.
Attacks
Attacks are abilities that enhance your normal weapon attacks. Attacks listed in the quick invoker's attack section are considered special attacks for the purpose of special attack bonus, except as listed below.
No-bonus attack abilities
The general rule is that abilities lacking a cooldown and lacking prerequisite conditions are exempted from the aforementioned bonus.
- Inherent attacks:
- Attack (using current weapon or bare fists)
- Burst (only works with bullet-based select-fire weapons)
- No-cost attacks:
Gear
Special attacks and abilities granted by your gear. Implemented in version 1.0.2.2. The legacy Burst attack of SMGs and assault rifles is not included.
Abilities
All general non-attack, non-psionic, abilities.
Inherent abilities:
- Stealth Mode (improves with Stealth skill)
- Pickpocket (improved with Pickpocketing skill)
- Lock (allows locking doors with keys)
Psi
- Main article: Psi abilities
Psionic abilities your character has learned.
The player character has no inherent psi abilities.