Difference between revisions of "Abilities"

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(→‎Types: split attacks into "special attacks" and "unconditional special attacks" subheadings, less focus on characters' inherent abilities)
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=== Attacks ===
 
=== Attacks ===
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Offensive actions with your equipped weapon or bare fists.
  
Attacks are abilities that enhance your normal weapon attacks. Attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except as listed below.
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==== Special attacks ====
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These enhance your normal attacks. All attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except the default [[Attack]] and unconditional special attacks listed below.
  
==== No-bonus attack abilities ====
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==== Unconditional special attacks ====
 
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Special attacks that do not have a cooldown or require special conditions to trigger are considered '''unconditional'''. As of [[1.0.4]], special attack damage bonus no longer works with unconditional special attacks.
The general rule is that abilities lacking a cooldown and lacking prerequisite conditions are exempted from the aforementioned bonus.
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* [[Burst]]
 
 
===== Inherent attacks =====
 
 
 
* '''Attack''' (using current weapon or bare fists)
 
* [[Burst]] (only works with bullet-based select-fire weapons)
 
 
 
===== No-cost attacks =====
 
 
* [[Heavy Punch]]
 
* [[Heavy Punch]]
 
* [[Shotgun Burst]]
 
* [[Shotgun Burst]]
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=== Gear ===
 
=== Gear ===
Special attacks and abilities granted by your gear. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.
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Special attacks and abilities granted by your gear, such as [[Force Ventilation Shaft]] from equipped [[Steel Crowbar]]. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.
  
 
=== Abilities ===
 
=== Abilities ===

Revision as of 15:29, 29 December 2018

The Quick Invoker ability menu on a new character.
For an alphabetical list of all abilities, see Category:Abilities.

Abilities in Underrail are the various active abilities characters can use.

Description

Most non-psionic abilities are gained from various feats, but the player character also has certain inherent abilities and gear may grant abilities as well. Psi abilities are gained from psionic training.

Many creatures also have abilities unique to them, such as the siphoning attack of siphoners.

Types

The Quick Invoker F menu lists all of your character's abilities. They can be used directly from the menu or dragged & dropped into your action bar slots, 1 to 9.

Attacks

Offensive actions with your equipped weapon or bare fists.

Special attacks

These enhance your normal attacks. All attacks listed in the quick invoker's attack section are considered special attacks for the purpose of special attack bonus, except the default Attack and unconditional special attacks listed below.

Unconditional special attacks

Special attacks that do not have a cooldown or require special conditions to trigger are considered unconditional. As of 1.0.4, special attack damage bonus no longer works with unconditional special attacks.

Gear

Special attacks and abilities granted by your gear, such as Force Ventilation Shaft from equipped Steel Crowbar. Implemented in version 1.0.2.2. The legacy Burst attack of SMGs and assault rifles is not included.

Abilities

All general non-attack, non-psionic, abilities.

Inherent abilities:

Psi

Main article: Psi abilities

Psionic abilities your character has learned.

The player character has no inherent psi abilities.