Difference between revisions of "Pummel"
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(Added specialization numbers.) |
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{{Specialization | {{Specialization | ||
| name = Damage | | name = Damage | ||
− | | max = | + | | max = 5 |
− | | text = Increases the damage modifier by { | + | | text = Increases the damage modifier by {7}% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Action Points | | name = Action Points | ||
− | | max = | + | | max = 5 |
− | | text = Reduces the action point cost by { | + | | text = Reduces the action point cost by {2} for each specialization point. |
}} | }} | ||
Revision as of 06:36, 17 July 2019
Pummel is a feat and a special attack.
Feat
Pummel | |
You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
Requirements
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Useful against enemies with high dodge.
History
- 0.1.5.0 - feat introduced
Ability
Pummel | |
Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
Action Points: 10 | |
Cooldown: 3 turns |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
Specializations
- Damage (5 levels) — Increases the damage modifier by {7}% for each specialization point.
- Action Points (5 levels) — Reduces the action point cost by {2} for each specialization point.
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