Difference between revisions of "Super Slam"
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(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Super Slam |
− | | max = | + | | max = 5 |
− | | text = Increases the amount of health added to the damage by | + | | text = Increases the amount of health added to the damage by 2% for each specialization point. |
}} | }} | ||
Revision as of 08:40, 17 July 2019
Super Slam is a feat and a special attack.
Feat
Super Slam | |
Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
Requirements |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
Super Slam | |
Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
Action Points: Active weapon's AP cost | |
Range: Melee | |
Cooldown: 3 turns |
Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.
Specializations
- Super Slam (5 levels) — Increases the amount of health added to the damage by 2% for each specialization point.
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