Difference between revisions of "Super Slam"
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+ | '''Super Slam''' is a feat and a special attack. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
Line 11: | Line 13: | ||
'''Super Slam''' is a sledgehammer feat. | '''Super Slam''' is a sledgehammer feat. | ||
− | === History | + | {{clear}} |
+ | |||
+ | == Ability == | ||
+ | {{Ability Infobox | ||
+ | | image = Super Slam ability.png | ||
+ | | nature = malicious | ||
+ | | name = Super Slam | ||
+ | | description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage. | ||
+ | | apcost = Active weapon's AP cost | ||
+ | | range = Melee | ||
+ | | cooldown = 3 turns | ||
+ | }} | ||
+ | |||
+ | Player [[Health]] scales with difficulty level, [[Constitution]] and character level, but items and feats can also affect it. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Super Slam | ||
+ | | max = 5 | ||
+ | | text = Increases the amount of health added to the damage by 2% for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Abilities navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Abilities]] | ||
[[Category:Strength feats]] | [[Category:Strength feats]] | ||
[[Category:Melee feats]] | [[Category:Melee feats]] |
Latest revision as of 00:33, 5 November 2019
Super Slam is a feat and a special attack.
Feat
Super Slam | |
Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
Requirements |
Super Slam is a sledgehammer feat.
Ability
Super Slam | |
Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
Action Points: Active weapon's AP cost | |
Range: Melee | |
Cooldown: 3 turns |
Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.
Specializations
- Super Slam (5 levels) — Increases the amount of health added to the damage by 2% for each specialization point.
History
- 0.1.14.0 - feat introduced
|