Difference between revisions of "Eviscerate"

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'''Eviscerate''' is a feat and a special attack.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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| description  = Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.<br/><br/>Cooldown: 1 turn.
 
| description  = Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.<br/><br/>Cooldown: 1 turn.
 
| requirements =
 
| requirements =
* [[Melee]] 65
 
 
* [[Dexterity]] 8
 
* [[Dexterity]] 8
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* [[Melee]] 80
 
}}
 
}}
  
As of version [[0.1.11.0]], '''Eviscerate''' is the feat with the highest skill requirement at 65 and thus highest level requirement at 11.
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{{clear}}
 
 
=== History ===
 
* [[0.1.13.0]] - bonus damage changed from 100% to 50%
 
* [[0.1.11.0]] - feat introduced
 
 
 
  
{{clear}}
 
 
== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Eviscerate ability.png
 
| image      = Eviscerate ability.png
| type        = attack
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| nature      = malicious
 
| name        = Eviscerate
 
| name        = Eviscerate
| description = Perform a special knife attack that removes all bleeding wounds from the target and deals 100% bonus damage for each bleeding wound removed.
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| description = Perform a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.
 
| apcost      = Active weapon's AP cost
 
| apcost      = Active weapon's AP cost
 
| cooldown    = 1 turn
 
| cooldown    = 1 turn
 
}}
 
}}
  
The eviscerate attack can be extremely powerful for characters who specialize in causing [[Bleeding Wound]]s.
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The eviscerate attack is an extremely powerful finisher for characters who specialize in causing [[Bleeding Wound]]s. There is no hard upper limit to how many wounds eviscerate can remove, but for practical purposes its power is only limited by how many wounds a target can take before dying.
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{| class="wikitable"
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|-
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! Wounds removed
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! 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || n
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|-
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! Damage (%)
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| 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500 || 550 || 600 || 100+50*n
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|}
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Using eviscerate on a target with no bleeding wounds deals normal knife attack damage.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Eviscerate
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| max  = 10
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| text = Increases the bonus damage per bleeding wound by 2% for each specialization point.
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}}
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== History ==
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* [[0.1.14.0]] - melee requirement increased from 65 to 80
 +
* [[0.1.13.0]] - bonus damage changed from 100% to 50%
 +
* [[0.1.11.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 00:33, 5 November 2019

Eviscerate is a feat and a special attack.

Feat

Eviscerate feat icon Eviscerate
Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.

Cooldown: 1 turn.


Requirements

Ability

Eviscerate icon

Eviscerate
Perform a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.
Action Points: Active weapon's AP cost
Cooldown: 1 turn

The eviscerate attack is an extremely powerful finisher for characters who specialize in causing Bleeding Wounds. There is no hard upper limit to how many wounds eviscerate can remove, but for practical purposes its power is only limited by how many wounds a target can take before dying.

Wounds removed 0 1 2 3 4 5 6 7 8 9 10 n
Damage (%) 100 150 200 250 300 350 400 450 500 550 600 100+50*n

Using eviscerate on a target with no bleeding wounds deals normal knife attack damage.

Specializations

  • Eviscerate (10 levels) — Increases the bonus damage per bleeding wound by 2% for each specialization point.

History

  • 0.1.14.0 - melee requirement increased from 65 to 80
  • 0.1.13.0 - bonus damage changed from 100% to 50%
  • 0.1.11.0 - feat introduced