Difference between revisions of "Heavy Punch"

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=== History ===
 
* [[1.0.4]] - is now an unconditional special attack
 
* [[0.1.14.0]] - added strength requirement
 
* [[0.1.9.1]] - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
 
* [[0.1.8.0]] - feat introduced
 
 
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| name = Heavy Punch
 
| name = Heavy Punch
 
| max  = 10
 
| max  = 10
| text = Increases critical damage bonus of Heavy Punch by {3}% for each specialization point.
+
| text = Increases critical damage bonus of Heavy Punch by 3% for each specialization point.
 
}}
 
}}
 +
 +
== History ==
 +
Underrail 1.0
 +
* [[1.0.4]] - is now an unconditional special attack
 +
 +
Underrail Alpha
 +
* [[0.1.14.0]] - added strength requirement
 +
* [[0.1.9.1]] - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
 +
* [[0.1.8.0]] - feat introduced
  
  

Latest revision as of 02:08, 5 November 2019

Heavy Punch is a feat and a special attack.

Feat

Heavy Punch feat icon Heavy Punch
You can perform an unconditional unarmed or fist weapon attack that deals 180% damage at 200% action point cost.


Requirements

Ability

Heavy Punch icon

Heavy Punch
Perform an unconditional unarmed attack that deals 180% damage.
Action Points: 200% active weapon's AP cost

This is an unconditional special attack, meaning it is a special attack that does not have a cooldown or require special conditions to trigger. As of 1.0.4, special attack damage bonus from Smart Module, Smart Goggles or other sources no longer works with unconditional special attacks. See Category:Unconditional special attacks.

Specializations

  • Heavy Punch (10 levels) — Increases critical damage bonus of Heavy Punch by 3% for each specialization point.

History

Underrail 1.0

  • 1.0.4 - is now an unconditional special attack

Underrail Alpha

  • 0.1.14.0 - added strength requirement
  • 0.1.9.1 - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
  • 0.1.8.0 - feat introduced