Difference between revisions of "Random locations"

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=== Water Treatment Facility ===
 
=== Water Treatment Facility ===
The [[Water Treatment Facility]] is a fairly large two-level random dungeon that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
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The [[Water Treatment Facility]] is a fairly large two-floor random dungeon that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
  
 
See the quest article for some of the random factors in this dungeon.
 
See the quest article for some of the random factors in this dungeon.
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=== Low level bunker 2 ===
 
=== Low level bunker 2 ===
[[Bunker (Random dungeon 2)|Low level bunker 2]] is a small bunker-themed random dungeon that can appear in low level areas before Junkyard. It's a large open room with robot recharging facilities.
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[[Bunker (Random dungeon 2)|Low level bunker 2]] is a small three-floor bunker-themed random dungeon that can appear in low level areas before Junkyard. It's a robot facility with large open pit in the middle.
  
 
Random factors include the location of a key and whether an industrial bot is present.
 
Random factors include the location of a key and whether an industrial bot is present.
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Random factors include two creature types fighting near the waterfall and whether some of them survived.
 
Random factors include two creature types fighting near the waterfall and whether some of them survived.
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== Entrance fragments ==
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Potential random dungeon entrance fragment locations.
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* [[South Gate Outposts]], east outpost (cave passage entrance)
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* [[Mushroom Cove Base]] (bunker passage entrance)
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* [[Mushroom Cove Base]] (cave passage entrance)
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* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
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* [[Crossroad Caves]], area 5 (cave passage entrance)
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* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] entrance)
  
 
== Map gallery ==
 
== Map gallery ==
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<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
dun_lowLevelBunker1.png | [[Bunker (Random dungeon 1)|Low level bunker 1]]
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dun_lowLevelBunker1.png | [[Bunker (Random dungeon 1)|Low level bunker 1]]  
dun_lowLevelBunker2.png | [[Bunker (Random dungeon 2)|Low level bunker 2]]
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dun_lowLevelBunker2.png | [[Bunker (Random dungeon 2)|Low level bunker 2]] bottom floor
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dun_lowLevelBunker2_1.png | [[Bunker (Random dungeon 2)|Low level bunker 2]] middle floor
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dun_lowLevelBunker2_2.png | [[Bunker (Random dungeon 2)|Low level bunker 2]] top floor
 
dun_lowLevelCave1.png | [[Cave (Random dungeon 1)|Low level cave 1]]
 
dun_lowLevelCave1.png | [[Cave (Random dungeon 1)|Low level cave 1]]
dun_lowLevelCave2.png | [[Cave (Random dungeon 2)|Low level cave 2]]
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dun_lowLevelCave2.png | [[Cave (Random dungeon 2)|Low level cave 2]] lower floor
dun_lowLevelCave2_1.png | [[Cave (Random dungeon 2)|Low level cave 2]]
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dun_lowLevelCave2_1.png | [[Cave (Random dungeon 2)|Low level cave 2]] upper floor
dun_wasteWater.png | [[Water Treatment Facility]]
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dun_wasteWater.png | [[Water Treatment Facility]] upper floor
dun_wasteWater_1.png | [[Water Treatment Facility]]
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dun_wasteWater_1.png | [[Water Treatment Facility]] lower floor
 
</gallery>
 
</gallery>
  

Revision as of 04:45, 6 January 2020

Random dungeons are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Random dungeons do not pop up like random events do. They are either there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.

They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small fragment into the map that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type (eg. a trapdoor will connect to a ladder) but some random dungeons always appear in the same place.

In addition to random loot like in static areas, every random dungeons has randomized entrances and enemies. Each dungeon also has other varying random factors.

Random dungeons

This section needs expansion with all random factors of each dungeon.

As of version 1.1.1.0, there are 5 random dungeon base zones.

Water Treatment Facility

The Water Treatment Facility is a fairly large two-floor random dungeon that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, Mushroom Cove scavenger.

See the quest article for some of the random factors in this dungeon.

Low level bunker 1

Low level bunker 1 is a small bunker-themed random dungeon that can appear in low level areas before Junkyard.

Random factors include level of destruction, if the armory is blocked and if master power is exposed.

Low level bunker 2

Low level bunker 2 is a small three-floor bunker-themed random dungeon that can appear in low level areas before Junkyard. It's a robot facility with large open pit in the middle.

Random factors include the location of a key and whether an industrial bot is present.

Low level cave 1

Low level cave 1 is a fairly large cave-themed random dungeon that can appear in low level areas before Junkyard. Contains a camp with some loot and "Arena Now" Broadcasting Schedule oddity, a tiny shroom cave behind an agility check, two rubbles containing Trilobite Fossil and Obsidian Shard oddities.

Random factors include corpses that may appear in the dungeon. Access to segments of the cave, such as the camp, may be blocked off by rocks.

Low level cave 2

Low level cave 2 is a small two-level cave-themed random dungeon that can appear in low level areas before Junkyard.

Random factors include two creature types fighting near the waterfall and whether some of them survived.

Entrance fragments

Potential random dungeon entrance fragment locations.

Map gallery

Random dungeons

Maps of all random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Entrance fragments

Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point.