Core City Docks
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Core City Docks | |||||
Location information | |||||
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Music | Untitled track (CoreCity.ogg) | ||||
Located in | Core City | ||||
Areas | Docks Port Zenith Sewers | ||||
Connections | Core City Lower Level (elevator) Core City Middle Level (elevator) Core City Upper Level (elevator) Core City Upper Metro Station (elevator) Core City passages (stairs) Port Zenith (on foot) Core City Sewers (on foot) Core Ring (on jet ski) Core City Sewer Exit (on jet ski) | ||||
Fast Travel | Lower Caves ferry | ||||
NPCs | Captain Rastko, Superintendent Rubin, Private Lloyd | ||||
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Core City Docks is a major vertical section of Core City.
Description
The docks of Core City are in the caves below Lower Underrail. On this level you will find the spacious sewers of Core City, a large warehouse named Port Zenith and some caverns connected to the sewers. Acid Hunters' hideout can be found deep within the sewers.
Docks
- To the east, the east docks area is only available with Expedition
- The noerthern exit(s) lead to the Core City Sewers, area Sewers entrance
- The stairs going up lead to Core City passages, area Passages
- Captain Rastko on the central pier offers boat fast travel services to Junkyard (25 charons), South Gate Station (25 charons) and Camp Hathor (35 charons).
- Draff E is waiting for you on the docks to introduce you to the Underrail: Expedition.
- Jon the Beautiful will make contact with you in this area if you reached Core City for the first time from the docks
- The Praetorian Sniper and Praetorian Bomber each carry a Praetorian Security Insignia oddity, 3 XP
- The elevator leads to the different floors of Core City: Docks, Lower level, Middle level, Upper level and Upper Metro Station
- The central building behind Superintendent Rubin:
- Its door requires 80 Lockpicking or the Superintendent Rubin's key
- It has a trap door leading to the docks' ventilation shafts, which in turn lead to Port Zenith's lower level
- The room to the NE:
- Its door requires 40 Lockpicking
- The shelves contain a Fancy Lighter oddity, 2 XP
- The locker contains a Core City Plans oddity, 1 XP
- Can be fished in this area: Slackjaw, Yellow Puckerfish, Pentapus
East docks
- Area available with Expedition
- The JKK Sentinel and JKK Gunslinger each carry a JKK Pen oddity, 3 XP
- The Praetorian Sniper carries a Praetorian Security Insignia oddity, 3 XP
- The Aegis Sec-troopers carry an Aegis Incorporated Badge oddity, 2 XP
- The box near the container on the west docks entrance requires 80 Hacking
- The box in the center area under the crane requires 110 Hacking. It contains lots of ammo
- Ray's shop:
- The main door requires 110 Lockpicking. When opened, the door itself requires 130 Hacking
- Ray's shop back office:
- The main roll up door next to Ray's shop back office requires 80 Lockpicking
- Has coins and several components in the desk and on the shelves
- The large concrete building to the north requires 60 Lockpicking
- It contains a hidden (more than 9 effective Perception needed) ventilation shaft leading to Ray's shop back office
- Can be fished in this area: nothing
- Chief Briggs is recruiting for the quest Join the Expedition. He carries Chief Brigg's Key (Black Sea Expedition Camp)
- Ladelman is sharing opinions about your recruitment. He carries Weapons Locker Key (Black Sea Expedition Camp)
East docks ventilation shafts
- The lower part links the abandoned northern building to the office in Ray's shop
- The upper part has a dying crushed man carrying several thief's tools (night vision google, lockpicks, haxxor...)
Other points of interest
- Port Zenith in the west
- Core City Sewers
- Zaman's Lair accessible from the sewers
- Core City Underground accessible from the sewers
Notable characters
- Captain Rastko — boat captain
- Superintendent Rubin
- Private Lloyd
- Draff E
- Chief Briggs E
- Ladelman E
Map Gallery
Port Zenith Docks Expedition
East Docks and Ray's Shop Expedition
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