Difference between revisions of "Water Treatment Facility"

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** The boss is in this room carries [[Master Key (Water Treatment Plant)]]
 
** The boss is in this room carries [[Master Key (Water Treatment Plant)]]
 
** The locker has a [[Gold Ring (Water Treatment Plant)]] and a [[Loaded Dice]] oddity, 1 XP
 
** The locker has a [[Gold Ring (Water Treatment Plant)]] and a [[Loaded Dice]] oddity, 1 XP
 +
* The N room:
 +
** Has a door that can be forced open with 9 [[Strength]] (it's also possible to walk around it)
 +
** Has a secret ventilation shaft that can be detected with [[Perception]]. It leads to a secret room:
 +
*** It has an [[Encyclopedia Fragment]] oddity, 1 XP
 +
*** The secret room can also be reached from the ventilation shaft of the upper level
  
 
=== Upper floor ===
 
=== Upper floor ===

Revision as of 16:07, 19 January 2020

Water Treatment FacilityUncontrolled zone

Wastewater.png
Random dungeon information
Music Cornered
Located in Junkyard tunnels
Areas Upper floor
Lower floor
Connections
(Random)
Ladder (NE)
Ladder (W)
Ladder (SW)
NPCs Varies
Technical
Map file(s) dun_wasteWater

Water Treatment Facility is a random dungeon.

Description

A fairly large and complex two-floor random dungeon that's always in the same place, the tunnels between Mushroom Cove and Junkyard, if it appears. Also has a random quest taking place inside it, Mushroom Cove scavenger.

Master Keycard unlocking all electronically locked doors can be found in the surveillance room on the east side of the dungeon. Master Key for mechanical locks can be found on shelves inside the power room, and the dungeon's random boss carries a duplicate of this key. A locker in the boss room contains Loaded Dice oddity and Gold Ring with JR engraving.

One of the doors on the lower floor leading to the boss room is stuck and requires 9 Strength to force open, but there are other routes around it. The dungeon also has a number of Perception checks that reveal: a secret crawlspace, a hidden opening, a medical kit, a plasma cell, a box of shotgun shells, a box of bullets.

Random factors

This dungeon has six random presets that significantly influence how it plays. The boss room is in northeast corner of the lower floor.

Type Boss Enemies and other dangers Scavenger injury
Psi Mr. Dom with two mind controlled slaves fighting Slaves (who become neutral once Mr. Dom is killed), Cryogas Skull showing through skin
Dogs Shroomseed Dogs, Pit Bulls E, Doberman E, Slick, Bear Traps Animal bites all over
Mutie Dr. Oddloathe and Successful Experiment Failed Experiments, Muttie, Overgrown Experiment, Toxic Gas, Acid Blob Traps Green Pustules And Mutations
Bots The Botsmith with Plasma SentryHD Small Sentry Bots, Sentry Bots, Kamikaze Bots Bullet wounds all over the body
Edison Professor Edison with Auto-Turret Electrified floors, Frag Mines, HE Mines, Auto-Turrets Burns on hands, feet, and knees
Fire Alev with two Acolytes Acolytes, Propane tanks Severe burns all over

Smaller random factors include presence of walkway in southeast part of the upper level, location of Power Room Key (water control or pump room), location of the entrance ladder (NE, W, SW) and gender of the mushroom cove scavenger corpse in SGS surgery room.

Lower floor

Upper floor

Quests

Possible locations

This random dungeon can only appear in junkyard tunnels.

The following entrance fragments can lead into this dungeon.

  • Lower Caves, Junkyard tunnels 1 and 4 (Water Treatment Facility entrance)

Map Gallery

Note that parts of random dungeon layout are different each time it appears. This is just an example.