Difference between revisions of "Rail Crossing"

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* In the barrel at the entrance by the bench is a [[Protectorate Propaganda]] oddity, 1 XP
 
* In the barrel at the entrance by the bench is a [[Protectorate Propaganda]] oddity, 1 XP
 
* In the locker near [[Captain Herve]] is a [[Tunnel Hatch (Rail Crossing)]] key
 
* In the locker near [[Captain Herve]] is a [[Tunnel Hatch (Rail Crossing)]] key
* In [[Doc]]'s storage room is a locker requiring 80 [[Lockpicking]] and containing some medicines
+
* In [[Doc (Rail Crossing)|Doc]]'s storage room is a locker requiring 80 [[Lockpicking]] and containing some medicines
 
* [[Travis]] is carrying [[Private Quarters Key 1 (Rail Crossing)]]
 
* [[Travis]] is carrying [[Private Quarters Key 1 (Rail Crossing)]]
 
* [[Myles]] is carrying [[Private Quarters Key 2 (Rail Crossing)]]
 
* [[Myles]] is carrying [[Private Quarters Key 2 (Rail Crossing)]]
 +
* [[Doc (Rail Crossing)|Doc]] is carrying [[Private Quarters Key 3 (Rail Crossing)]]
 
* [[Deacon]] is behind the secret door in the NE corner. He's carrying [[Security Keycard (Railcrossing Warehouse)]]
 
* [[Deacon]] is behind the secret door in the NE corner. He's carrying [[Security Keycard (Railcrossing Warehouse)]]
  

Revision as of 16:50, 1 February 2020

Rail CrossingMultiple zones, varying levels of zone control

A small peaceful community.
Rc1.png
Urban area information
Music Echoes of the City
Located in Lower Underrail
Areas Rail Crossing
Railyard
Train Depot
Living Quarters
Buzzer's Shop
South Tunnel
North Tunnel
Connections Lower Underrail
Fast Travel Lower Underrail metro (station)
Rift (boxes near Buzzer's shop)
NPCs Captain Herve, Buzzer, Travis, Myles, Doc, Deacon, Deacon's Bodyguard, Mister Shady, Shady Lady, Barkeeper, Dude, Militiaman
Technical
Map file(s) rc1
rc2
rc3
rc1_LivingQuarter
rc_shop
rc_tunnel1
rc_tunnel2

Rail Crossing is a town in south Lower Underrail.

Description

Rail Crossing is an independent town built inside an old train depot, northwest of South Gate Station. It is a frequent trading partner with South Gate Station and usually a relatively peaceful place.

Most of the townsfolk live on the north side of the westbound railway tracks. The railway yard on the south side has Buzzer's shop, which is initially under attack by the Faceless. Deacon's shop can be accessed by becoming "initiated", or passing a perception check (7) to notice its secret door in the alley behind the bar.

A unique sniper rifle, Dragunov, can be found in the old tunnels below the railway yard. A unique oddity, Old Money, can be found on a huge pile of old money inside an electronically locked warehouse in the Living Quarters area.

How to get there

Rail Crossing is accessible by the metro after the player has delivered the drill parts required to clear the collapsed south metro tunnel. The train won't take you directly to Rail Crossing during the faceless occupation. Once you arrive by train, follow the railway tracks south until you come to an intersection. From there, cross the rail and follow the tracks to west and you'll arrive in Rail Crossing.

You can also walk there, but you need at least one TNT Charge to clear the tunnels leading northwest from SGS.

Quests

Hadrian Tanner's Assist Rail Crossing quest leads you to the mayor, Captain Herve, who can explain the situation to you. By the time you arrive, most of the town is occupied by the Faceless.

Enemies

The Faceless have taken over Buzzer's Shop and the railway yard surrounding it.

Map Gallery