Difference between revisions of "Snipe"

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}}
 
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=== History ===
+
Despite the description stating ''"per stealth skill point"'', the bonus damage is based on effective stealth skill with all bonuses and penalties counted in, not skill points spent in stealth.
* [[0.2.0.3]] - fixed feat description
+
 
* [[0.2.0.1]] - changed the base damage bonus to 125%, descriptions clarified, added 30 stealth requirement
 
* [[0.1.14.0]] - perception requirement increased from 8 to 10
 
* [[0.1.8.0]] - increased the base damage bonus from 100% to 125%
 
* [[0.1.5.0]] - can no longer critically hit
 
* [[0.1.4.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
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Can be used even while your target can see you, as long as you're in [[Stealth Mode]].
 
Can be used even while your target can see you, as long as you're in [[Stealth Mode]].
 +
 
{{clear}}
 
{{clear}}
  
 
== Specializations ==
 
== Specializations ==
 
{{Specialization
 
{{Specialization
| name = Damage
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| name = Snipe
| max  =  
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| max  = 10
| text = Each specialization point further increases the additional damage per point in stealth skill by {0}%.
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| text = Each specialization point further increases the additional damage per point in stealth skill by 0.1%.
 
}}
 
}}
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 +
== History ==
 +
Underrail Beta
 +
* [[0.2.0.3]] - fixed feat description
 +
* [[0.2.0.1]] - fixed the bug that caused the attack not to do those base 100% of damage in addition to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now requires 30 stealth to obtain.
 +
** Note that the bonus damage per stealth point is currently 1%. It is unclear when it was changed back to 1% (possibly during the 0.2 beta) as this was omitted from patch notes.
 +
 +
Underrail Alpha
 +
* [[0.1.14.0]] - perception requirement increased from 8 to 10
 +
* [[0.1.8.0]] - increased the base damage bonus from 100% to 125%
 +
* [[0.1.5.0]] - can no longer critically hit
 +
* [[0.1.4.0]] - feat introduced
  
  
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[[Category:Guns feats]]
 
[[Category:Guns feats]]
 
[[Category:Crossbows feats]]
 
[[Category:Crossbows feats]]
 +
[[Category:Stealth feats]]

Latest revision as of 05:25, 10 March 2020

Snipe is a feat and a special attack.

Feat

Snipe feat icon Snipe
Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.

Cooldown: 3 turns


Requirements

Despite the description stating "per stealth skill point", the bonus damage is based on effective stealth skill with all bonuses and penalties counted in, not skill points spent in stealth.

Ability

Snipe icon

Snipe
A special attack with a crossbow or sniper rifle that deals x% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit.
Action Points: Active weapon's AP cost
Range: Active weapon's range
Cooldown: 3 turns

Can be used even while your target can see you, as long as you're in Stealth Mode.

Specializations

  • Snipe (10 levels) — Each specialization point further increases the additional damage per point in stealth skill by 0.1%.

History

Underrail Beta

  • 0.2.0.3 - fixed feat description
  • 0.2.0.1 - fixed the bug that caused the attack not to do those base 100% of damage in addition to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now requires 30 stealth to obtain.
    • Note that the bonus damage per stealth point is currently 1%. It is unclear when it was changed back to 1% (possibly during the 0.2 beta) as this was omitted from patch notes.

Underrail Alpha

  • 0.1.14.0 - perception requirement increased from 8 to 10
  • 0.1.8.0 - increased the base damage bonus from 100% to 125%
  • 0.1.5.0 - can no longer critically hit
  • 0.1.4.0 - feat introduced