Difference between revisions of "Kneecap Shot"

From Underrail Wiki
Jump to navigation Jump to search
(new page)
 
m
 
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Kneecap_shot.png|full|right|link=]]
+
{{Expedition}}
 +
'''Kneecap Shot''' is a feat and a special attack. In [[Underrail: Expedition]], it also works with shotguns.
  
Temporary feat page.
+
== Feat ==
<!--
+
{{Tabbed infobox
 +
| tab1 = Base game
 +
| tab2 = Expedition
 +
}}
 +
 
 +
{{clear}}
 +
 
 +
== Ability ==
 +
{{Ability Infobox
 +
| image      = Knee Wound.png
 +
| nature      = malicious
 +
| name        = Kneecap Shot
 +
| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG.
 +
| apcost      = Active weapon's AP cost
 +
| range      = 7.0
 +
| cooldown    = 5 turns
 +
}}
 +
 
 +
This attack causes [[Knee Wound]]. The extra damage dealt is equal to 125% of the original attack's damage.
  
the info from the above picture should be copywritten into this infobox
+
{{clear}}
  
{{Feat Infobox
+
== Specializations ==
| image        =  
+
{{Specialization
  | name          = feat name goes here
+
| name = Cooldown
| description  = and feat description here
+
| max = 4
| requirements =
+
| text = Reduces cooldown by 0.5 turns for each specialization point.
* any skills required, eg
+
}}
* Guns 10
+
{{Specialization
 +
| name = Damage
 +
| max = 5
 +
| text = Bleeding damage percentage increased by by 20% for each specialization point.
 
}}
 
}}
  
-->
+
== History ==
 +
Underrail 1.1
 +
* [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)
 +
 
 +
Underrail 1.0
 +
* No changes
 +
 
 +
Underrail Alpha
 +
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
 +
* [[0.1.4.0]] - feat introduced
 +
 
 +
 
 
{{Feats navbox}}
 
{{Feats navbox}}
 +
{{Abilities navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 +
[[Category:Abilities]]
 +
[[Category:Attacks]]
 +
[[Category:Perception feats]]
 +
[[Category:Guns feats]]
 +
[[Category:Crossbows feats]]

Latest revision as of 08:35, 22 October 2021

This page contains content from Underrail: Expedition expansion.

Kneecap Shot is a feat and a special attack. In Underrail: Expedition, it also works with shotguns.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e
Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow, SMG or shotgun that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 125% of the original attack's damage.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.
  • Damage (5 levels) — Bleeding damage percentage increased by by 20% for each specialization point.

History

Underrail 1.1

  • 1.1.0.5 - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Underrail 1.0

  • No changes

Underrail Alpha

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced