Difference between revisions of "Kneecap Shot"

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(expedition variant of feat)
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=== History ===
 
Underrail 1.1
 
* [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)
 
 
Underrail 1.0
 
* none
 
 
Underrail Alpha
 
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
 
* [[0.1.4.0]] - feat introduced
 
 
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| nature      = malicious
 
| nature      = malicious
 
| name        = Kneecap Shot
 
| name        = Kneecap Shot
| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG.
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| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG.
 
| apcost      = Active weapon's AP cost
 
| apcost      = Active weapon's AP cost
 
| range      = 7.0
 
| range      = 7.0
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This attack causes [[Knee Wound]]. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in [[Perception]].
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This attack causes [[Knee Wound]]. The extra damage dealt is equal to 125% of the original attack's damage.
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| text = Bleeding damage percentage increased by by 20% for each specialization point.
 
| text = Bleeding damage percentage increased by by 20% for each specialization point.
 
}}
 
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 +
 +
== History ==
 +
Underrail 1.1
 +
* [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)
 +
 +
Underrail 1.0
 +
* No changes
 +
 +
Underrail Alpha
 +
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
 +
* [[0.1.4.0]] - feat introduced
  
  

Latest revision as of 08:35, 22 October 2021

This page contains content from Underrail: Expedition expansion.

Kneecap Shot is a feat and a special attack. In Underrail: Expedition, it also works with shotguns.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e
Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow, SMG or shotgun that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 125% of the original attack's damage.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.
  • Damage (5 levels) — Bleeding damage percentage increased by by 20% for each specialization point.

History

Underrail 1.1

  • 1.1.0.5 - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Underrail 1.0

  • No changes

Underrail Alpha

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced