Difference between revisions of "Kneecap Shot"
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| nature = malicious | | nature = malicious | ||
| name = Kneecap Shot | | name = Kneecap Shot | ||
− | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG. |
| apcost = Active weapon's AP cost | | apcost = Active weapon's AP cost | ||
| range = 7.0 | | range = 7.0 | ||
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− | This attack causes [[Knee Wound]]. The extra damage dealt is equal to | + | This attack causes [[Knee Wound]]. The extra damage dealt is equal to 125% of the original attack's damage. |
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{{clear}} | {{clear}} | ||
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| text = Bleeding damage percentage increased by by 20% for each specialization point. | | text = Bleeding damage percentage increased by by 20% for each specialization point. | ||
}} | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.1 | ||
+ | * [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%) | ||
+ | |||
+ | Underrail 1.0 | ||
+ | * No changes | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound) | ||
+ | * [[0.1.4.0]] - feat introduced | ||
Latest revision as of 08:35, 22 October 2021
This page contains content from Underrail: Expedition expansion.
Kneecap Shot is a feat and a special attack. In Underrail: Expedition, it also works with shotguns.
Feat
Kneecap Shot | |
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration. Only works on living targets (that have knees). Cooldown: 5 turns | |
Requirements
|
Kneecap Shot | |
An attack with a pistol, crossbow, SMG or shotgun that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration. Only works on living targets (that have knees). Cooldown: 5 turns | |
Requirements
|
Ability
Kneecap Shot | |
Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
Action Points: Active weapon's AP cost | |
Range: 7.0 | |
Cooldown: 5 turns |
This attack causes Knee Wound. The extra damage dealt is equal to 125% of the original attack's damage.
Specializations
- Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.
- Damage (5 levels) — Bleeding damage percentage increased by by 20% for each specialization point.
History
Underrail 1.1
- 1.1.0.5 - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)
Underrail 1.0
- No changes
Underrail Alpha
- 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
- 0.1.4.0 - feat introduced
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